We haven't heard much out of Flying Lab Software since its announcement of Pirates of the Burning Sea's impending free-to-play conversion. Early this morning, Flying Lab producer Michelle "Misha" Williams posted on the game's official forum, confirming that the transformation will be pushed back.
In an email originally sent in late October, PotBS account holders were informed that the F2P switcheroo would occur "on or around November 22." Williams relates that both SOE and Flying Lab determined that a delay was in everyone's best interest. "While some of us had visions of tons of new players spending their entire Thanksgiving weekend doing their Christmas shopping in Pirates of the Burning Sea's Treasure Aisle, we've had to measure that against the risk of putting out a build with too many bugs on a short week when many folks crucial to responding to potential problems aren't available to do so," she writes.
Williams goes on to outline a few of the reasons for the delay, including the account-level gymnastics that SOE will be performing apart from Flying Lab's game code. Check out the full report on the o-boards.
Reader Comments (3)
Posted: Nov 22nd 2010 6:09PM (Unverified) said
At least someone has some sense these days
Posted: Nov 22nd 2010 8:39PM JohnD212 said
I 100% support this type of decision. I would also be more willing to try the F2P version knowing they took a little more time to make sure it was done correctly. Bravo to them
Posted: Nov 23rd 2010 8:41AM Ocho said
"We're not transitioning yet because, well... we like to give our workforce a holiday off."
I can definitely respect that.
I can definitely respect that.







