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Posted: Nov 22nd 2010 11:19AM esarphie said

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The essence of the rpg game genre is a core game system that rewards earning experience points with new abilities and prestige, all disguised to some degree or other as a simulation of a fantasy life or career. I submit that the more complete the disguise, the better the game. In other words, the rpg that makes you feel as if you are just living a particularly exciting life as a space pirate, magic-wielding barbarian, or radiation-infused superhero, rather than simply pursuing some sort of points in order to unlock the next set of content, is the more fulfilling one.

That said, any time you directly address the core points of a game, experience, you're blowing it and moving your game closer to the pristine system of Progress Bar Wars. It reminds players that their character is just an entry in the game database, and the rate at which you advance is not really an accomplishment, but a result of arbitrary decisions by the development team. Experience scrolls directly invalidate real-time spent advancing your character, especially if they're sold externally for real cash, by instantly granting someone what others have achieved through their time and effort.

Posted: Nov 22nd 2010 11:21AM esarphie said

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And another thing.... I should never consider posting before breakfast, as I'm obviously still half-asleep and will most likely post a response under the wrong article completely.

Sorry.
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