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Reader Comments (29)

Posted: Nov 19th 2010 10:12AM paterah said

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WOOOOOOOT
Shawn for the president!!

Posted: Nov 19th 2010 10:22AM PaterFrog said

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The idea of deep Korean history and showy martial arts actually exites me.
I just hope that it doesn't feel anywhere as grindy as the refered Aion did for me, cause that's what made a visually stunning game such as Aion boring for me.

Let's not fall into another debate wether or not Aion is a grind, it just feels boringly grindish to me personally. I don't care what other Grindfests you have played through, they got nothing to do with Aion or with what defines a grind. I am just stating my own feelings and hope/anxiety that B&S does not prove to be a repacked Aion.

Posted: Nov 19th 2010 10:33AM Braiks said

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B&S will have a deep story and lore and will not be a grindfest ACCORDING to Team Bloodlust. We can only hope at this time.

"As the game system was revealed, bots and repetitive gameplay became a worry. How do you plan to deal with this concern?

Jae-Hyun Bae: Bots are a result of repetitive play. Bots happen because the player goes through boring repetitive gameplay and they don't feel like doing it. I assure you, Blade & Soul will never run out of content to make the players feel bored while they play. Also, this title will not be a repetitive grindfest game."
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Posted: Nov 19th 2010 10:33AM Space Cobra said

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Well, I still need a tad bit more info on the gameplay itself; a fun game will draw crowds, even from other countries.

But you are right in the Overall statement, due to cultural differences, I can see many Westerners not digging the world-setting. Hopefully, newer generations won't get so hung up. However, personally, I'd like to see a successful Japanese-themed fantasy one that is not a typical f2p Asian grinder. I'd also like to see a chinese one, but these particular chinese-themed ones are currently saturating the f2p market too much and boring folks.

I don't know if a Korean-themed one will be different enough for most Europeans/Westerners to notice any differences, but again, a successful fun game will ultimately draw players to it.

Posted: Nov 19th 2010 10:38AM Shirogetsune said

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From what I've read of Aion, it launched much like City of Heroes did way back when. With "enough" content to reach cap, but not that much variety. 7 years later, City has a variety of ways to reach the cap. Hopefully Aion is following suit.. I dunno, it won't run on my pathetic PC.

Blade and Soul looks amazing, and the possibility of it going console is just fantastic. Very (very) exciting.

Posted: Nov 19th 2010 10:38AM ultimateq said

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It's about time they gave us more information on this game! I thought it disappeared. I'm excited to see more in the future.

Posted: Nov 19th 2010 11:23AM SwobyJ said

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Agreed with UltimateQ. Interested more in another game, but I'm tracking whatever I can when it comes to Blade and Soul. Probably not for me, and I'm phasing out of the Asian art style but... it just looks awesome :)

Posted: Nov 19th 2010 11:01AM Syesta said

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The debunking of the rumored testing schedule makes me beyond happy.
Can't wait for more news to come down the pipeline.

Posted: Nov 19th 2010 11:49AM Gaugamela said

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Blade and Soul loks really interesting and quite different from the norm defined by WoW. If they manage to make a game with not much grind by western standards they may have a winner in their hands.

Just introduce in the game a variety of activities besides combat and people won't notice the grind. You know, crafting, housing, a decent pet system, a competitive/ranked PvP system alongside world PvP and non-ranked PvP...

Posted: Nov 19th 2010 3:27PM PaterFrog said

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I don't know how you experience them, but additional activities can very easily turn the leveling into a real grind for me.

"Oh god, I still need to level up that and that profession, don't forget the mega grindey fishing and then there're these little side games that are funny the first time but get real boring afterwards, but they get me tons of money so I need to do them anyway. Oh yes. I forgot these supposedly innovative and funny dailies! Strange thing eh? Since when are dailies innovative? Kinda paradox, if you think about it. Do the same thing every day. PvP is fun, if the classes are relatively close to balanced and you got some good players in the teams and not everybody bloody noobs around and you ACTUALLY WOULD GET SOME GODDAMN PROPER XP OFF OF IT!!!11"
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Posted: Nov 19th 2010 3:36PM Gaugamela said

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I think you are having a burnout of MMOs. See how you classify everything as a boring grind?
But i do agree with you on dailies though. They're just a cheap method to keep you the game daily and make it even harder to give up of the game.

However, if an MMO has a multitude of options in terms of gameplay beyond combat then the grind becomes less apparent.
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Posted: Nov 19th 2010 3:52PM PaterFrog said

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I don't really think I have an "Massively Multiplayer Online RPG" burnout. I totally love partying up. It's just that there's almost no innovation. I'm not saying that all games are just copying off of each other (even if that's what seems to be happening), I'm really just missing another way of doing MMO gaming. These days you almost can't find a crafting system that is seriously fun even after a hour of crafting and combat seems to be degrading too.

Aion serves as an example again: Everybody thought that the chains and combos would be cool. Everybody missed the facts, that channeling an already rather small amounts of skills will actually force people to do the most repetitive kind of combat possible. NCsoft did EXACTLY what millions of WoW players have been complaining about - get us out of the "1,1,1,2,2,3" combat!
And the crafting has a lot of luck needed to be fun. Some like the notion of randomness, but almost everyone has felt the sudded need of murdering two or three NCsoft employees already. I'd only need to mention "Heart of..." and we'd have half a million Europeans running amok.

If Guild Wars 2 and B&S turn out to be dissapointing too, I'll burn the internet.
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Posted: Nov 19th 2010 1:34PM wufiavelli said

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They might want to do something about the grind for launch. Aion was in the perfect place to really take a large section of the MMO market. Decent content, mechanics overall. It launched at a time with little competition. Was pretty solid bug wise.

But it was the grind that killed it. Western MMO gamers do not like to grind in the same manner Koreans do.

Korean history and story will not effect the game at all. If anything kills this game it will be cultural differences in grind.

Its rather sad to see NCsoft did not learn anything from the mistakes of Aion.

Posted: Nov 19th 2010 12:34PM (Unverified) said

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There is quite a bit more information in terms of actual gameplay mechanics at this site: http://www.bladeandsouldojo.com/

Posted: Nov 19th 2010 1:02PM Cirocco said

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Well the game won't be a Western-influenced style game (note: no elves and dwarves.) Instead, we'll be treated to an Eastern-influenced mythos, with an endearing nod to Wuxia Swordplay, Martial Arts, and Magic (Crouching Tiger, Hidden Dragon; .Swordsman II; Dragon Inn; the Bride with White Hair; Hero; Iron Monkey; House of Flying Daggers; Reign of Assassins; a Touch of Zen; Storm Riders; etc.) And some bone-crunching hyper-kinetic action to spice things up. My cup of tea. ;)

Those fans of the console game Soul Calibur (or Soul Edge), Street Fighter, Tekken, Dead or Alive, and BlazBlue may find something to like here.

Posted: Nov 19th 2010 1:15PM Cirocco said

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Yes, even fans of Ninja Gaiden Sigma may find this game interesting too.
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Posted: Nov 19th 2010 8:28PM Braiks said

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Totally agreed. I love western games but this is definitely by cup of tea. I'm just a sucker for oriental movies/games/whatever.
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Posted: Nov 19th 2010 1:31PM (Unverified) said

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Its funny how the author avoided showing off the anime art style in the screenshots. It doesn't do the game any good if you are just trying to trick people into thinking its a dark and gritty.

Posted: Nov 19th 2010 2:21PM Brianna Royce said

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Hi anonymous, and what a bold name choice. :) Actually, the author avoided nothing of the kind. We'll deliver more screenshots the instant they're in our hands. Can't show you what we don't have.
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Posted: Nov 19th 2010 2:13PM Dirame said

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I did make the observation a long time ago, just right after the Aion 2.0 vision trailer, that NCsoft was merging ideas from all its games. Even though I believe GW2 is mostly its own game, NCsoft is learning from its developers and applying ideas that sound good to every one of the games depending on how it fits.

A good example is Blade and Soul; the game has a downed state for when your character is beaten in combat but the only difference from GW2's downed state is that you can revive yourself if no one else is there to revive you.

NCsoft doing this kinda stuff is pretty good in my opinion, means they are learning from their successes.

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