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Reader Comments (32)

Posted: Nov 19th 2010 6:14PM Temploiter said

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So, is this the Japanimation take on the DC Universe? Those FX don't look right to me in the comic book / super hero setting. And are those oversized weapons?

Posted: Nov 19th 2010 6:27PM Larry Everett said

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I really don't think the screenchots do the game justice. There are over-sized weapons, but most of what I've seen are normal-sized.
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Posted: Nov 19th 2010 7:37PM Its Utakata stupid said

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I think oversized weapons are more a universal thing...

...but I wouldn't mind if DCUO decided to add chibi emotes.
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Posted: Nov 19th 2010 9:44PM CCon99 said

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I don't mind the weapons, but jeez that's a bit overboard with the cheesy particle effects. Does there really have to be a trail of leaves when you swing a metal looking weapon?
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Posted: Nov 19th 2010 10:21PM dudemanjac said

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I think the leaves are from the green person using nature powers.
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Posted: Nov 19th 2010 11:48PM CCon99 said

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They come off your hands/weapons when you swing at a target, if you're a Nature user.
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Posted: Nov 19th 2010 6:22PM SiML said

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"After you check out the screenies, visit the official DCUO website to preorder the game. The next legend could be you!"

Apparently theres a fine line between doing a feature and outright blatant advertising for the game! - Eh Massively?.

Posted: Nov 19th 2010 6:34PM (Unverified) said

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Seems the 'ol checks from Cryptic finally started bouncing... ON TO DCUO!!!!
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Posted: Nov 19th 2010 8:07PM Valdamar said

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Yeah I thought that was a bit off as well.

I hope Massively at least got some near-future access to DCUO in exchange for pushing the game here for SOE (and dumping their integrity so cheaply) - then maybe they can write a hands-on preview and fully inform us what gameplay is like in depth before ordering us to go and buy this.

I'm certainly not going to pre-order solely on the strength of background fluff articles, a few screenshots, some badly staged/animated gameplay videos, and some video FAQs that tell me very little about the game except how "cool" and "awesome" the Devs think it is. The DCUO coverage has all been fluff with no substance so far - what are SOE and Massively trying to hide?
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Posted: Nov 19th 2010 6:23PM darrenkitlor said

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Not digging the art style.

It's caught half-way between the comics and the graphic novels.

Posted: Nov 19th 2010 6:47PM Taawa said

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Yeah that blurb seems to reveal a lack of objectivity.

Posted: Nov 19th 2010 7:09PM TheGreatMachine said

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Chang Tzu!

Posted: Nov 19th 2010 7:27PM Birk said

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"DC Universe Online continues to break the boundaries of what makes a great MMORPG"

If you're referring to the art style...well, it's not bad. Definitely playable, but it looks a little too plastic-y for my tastes.

This is personal opinion, of course. But I find it hard to say that this is breaking any boundaries. And I would refrain from saying that it -continues- to break boundaries, when we don't have only a few vague playtests and teaser videos to go off of.

I'm not picking on DCUO. I'd say the same about TOR or GW2 or Tera. Boundaries have not been broken yet.

-Birk

Posted: Nov 19th 2010 7:40PM Its Utakata stupid said

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Yep. Bounderies are only broken if and when players flock to it and stay.
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Posted: Nov 19th 2010 9:10PM dudemanjac said

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Actually boundaries are broken if someone plays it and observes that something new is being done. Whether ppl stay or not is totally irrelevant. As there is a closed beta going on, this is something that can easily be determined by ppl playing it. I would say there are things there that are not being done in other games. I would definitely say that it is going to move to the top of the pack as far as the superhero genre is concerned. Won't have any problem being a contender in the action mmo arena either.
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Posted: Nov 19th 2010 10:40PM CCon99 said

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"Whether people stay or not is totally irrelevant."

Lol, this reminds me of when people try to say that TV ratings are irrelevant, when their favorite show is about to get canceled for poor ratings. In a Subscription model game, people staying or leaving is the ONLY thing that is relevant.
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Posted: Nov 20th 2010 5:46PM dudemanjac said

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You've taken my sentence out of context. Ppl staying has nothing to do with whether some boundary has been broken as far as innovative gameplay. I said nothing about the success of the game. Then you would be right. As it stands you are just a reading comprehension drop out.
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Posted: Nov 21st 2010 1:08AM Birk said

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Right on, I agree with you about your semantics, dudemanjac. But I'm curious to know what you believe is the innovative gameplay that has been put forth?

Also, it would be prudent to have tested the game before saying that its mechanics are innovative. MMO PR can make anything sound good; gathering a few items and clicking "craft" can be "An Exciting and Deep, Immersive, Accurate Crafting System that Simulates the Hard, Trained Labours of Workmanship"

Anyhow, I believe that one can only make a judgement about breaking boundaries if they have tested the game in question.

Even so, my original beef is with the sensational spin on the art "continuing to break boundaries".

It's a matter of opinion, I suppose.

-Birk
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Posted: Nov 21st 2010 1:10AM Birk said

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@dudemanjac: From your other comments, I understand you are in the closed beta.

Your opinion is obviously based on firsthand experience, so apologies for that. But I still hold to my original comments on the art.

-Birk
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Posted: Nov 23rd 2010 1:17AM dudemanjac said

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@Birk You owuld be right to be wary. The problem is "ground-breaking" sound REALLY cool on paper, and it's going to be hard to live up to that. I hope that the extra curricular activites I found in the game are not things that you see everywhere or I'll look like a boob. I like to think I've played enough mmo's to say that. But even knowing that they have to be careful throwing that word around. I'm sure there will be ppl that say "Wowwie Zowwie!" and others that say "Meh." But it is the most fun I've had in a costume in quite a while.

NDA aside I will say this. No content issues as far as I can tell.
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