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Reader Comments (14)

Posted: Nov 18th 2010 10:01PM JoolaPrime said

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This info and all the rest posted recently sounds really good and there's a lot to hope for..

..Its just a pity there's a sizeable crowd that have already made their minds up (fairly enough) and may never experience a potentially and vastly improved game.

Posted: Nov 18th 2010 10:07PM Irem said

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I would love to feel comfortable giving SE another chance, but I can't.

I quit WoW after the real-names-on-the-forums screwup. A lot of people came back after they reversed the decision, and I'm glad that Blizzard did decide not to go through with it. But the fact that they seriously planned to implement it in the first place showed me a mindset that I wanted to part ways with. After that, I no longer wanted to play their game or support their company.

This is similar. The mindset required to have mishandled things so badly in the first place killed any desire I had to play the game, even if it turns around and becomes something wonderful. I -want- it to turn around and become something wonderful,* which is why I still follow news on it, but I've moved on to looking forward to other games.

*I know there are people who would like to see XIV fail, and I can understand that because I would love for this to scare the crap out of SE and make them change how they think. But I hate to see any game die, because there's always someone in any given virtual world who loves it and will never get it back once it's gone.
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Posted: Nov 18th 2010 10:00PM Nenene said

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Leaping Lizzy v.2, now with hi-res textured boots.

Spend 5+ hours out in Neo Gustaberg with your Light Thrust macro, hoping to claim that sucker before the group of 6+ Lalafell Conjurers being botted by a guy thousands of miles away uses his bot to snag it!

Also, clearly the answer to scarcity of mobs is just to place random sheep every 10 or so feet. Goddamn it, S-E.

Posted: Nov 18th 2010 10:16PM Muu said

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Do the sheep drop mary's horn?
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Posted: Nov 18th 2010 10:01PM zangarth said

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Im not comeing back till they give me a way to repair my items that does not

1) Require me to look endlessly for a player to repair them

2) Require me to level 3 crafting classes to rapiar them myself

or

3) Take 30% of all my cash each time I repair at an NPC

Posted: Nov 18th 2010 11:32PM (Unverified) said

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After FFXIII (which I just traded in for some money off of Black Ops) and this train wreck of a game, I've decided that SE games are no longer a pre-order/Day 1 purchase for me. I'd also like to reiterate what the other posters have already brought up: It's great that they're dedicated to fixing whats wrong with this game, but the point is that it shouldn't have been released in this state to begin with. I don't want to reward a company for rushing out half of a game, so I'll now wait for the reviews before committing to another SE title.

Posted: Nov 19th 2010 2:01AM Addfwyn said

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Sounds like they are making good progress on a game I was already pretty fond of. Certainly with its problems, but ones they seem pretty quick to address, given how long it took even companies like Blizzard or NCSoft to address major game issues. I'm pretty impressed I have to say.

There was a period of time I was worried about SE too, but after this and FFXIII, I have the opposite opinion of some posters here. Those games actually gave me a lot of renewed faith in SE (after the travesty that was FFXII) and hope for some of their future titles.

Posted: Nov 19th 2010 3:12AM Eldan said

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I wish they had waited to release the game until all of this was implemented. The beta certainly left me with a poor taste in my mouth and my understanding is that launch wasn't much of an improvement.
I wanted to like this game so badly. I loved FFXI and FFXIV had/has a lot of potential to be an improved version of FFXI (whether that should be SE's goal or not is debatable). Unfortunately the beta showed an incomplete game with some very obvious design flaws. They would have gotten a much better response by delaying the game until most of the stuff they are implementing/fixing now was ironed out. This could even lead to a simultaneous release with the PS3, which would have been a good thing as far as sales go. What SE did instead was the worst possible solution. They essentially acted as though they didn't hear the complaints during beta! Then, after the game launched and the issues persisted, SE realized they were going to lose all of their subscribers to those issues. Suddenly they started addressing them left and right (see http://www.massively.com/category/Final-Fantasy-XIV/ ). They also did the only thing they could to keep their player base from falling apart, which is giving them an additional two months of subscription free game play.
The point of this is that they released a game that everyone knew had gaping issues and are now having to fight an uphill battle towards completing their game. SE's philosophy seems to have been the opposite of ArenaNet's "When it's ready". So in retrospect SE didn't gain additional subscription time by releasing early and they didn't gain a loyal fan base pre-Cataclysm (which seems to have been part the motivation for the early release). What they did do was lose a lot of potential subscribers, have a very bad community response to the release (look at the reviews), cause many people to lose faith in the company altogether, and ruin a game that has so much potential.
I've said it since beta, "FFXIV will be a very good game in a year."

Posted: Nov 19th 2010 5:55AM Locus said

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In this post: Due to lack of actual game content updates for the last month, Eliot (once more) parrots the press releases on lodestone (usual vague promises, whee!), because he has (apparently) run out of actual original reporting to do.

Eliot, I generally respect Massively for bringing me actual news regarding MMORPGs, but whenever I actually want to find out any *real* information on FF14 which isn't a simple repost of the top page of lodestone, I don't believe you do a very good job of it. You were doing a lot better when you were actually releasing your little mini-guides to synthesis, etcetera.

You haven't even posted about the recent interview (damage control) that "sage sundi" et al had on PCGamer. I personally believe that interview had more "information" in it than your last three articles. Did you think that interview didn't merit mention? Compared to this?

P.S.: Square-Enix certainly has a talent for taking the most pointless screenshots I've ever seen. It's like beginner arithmetic - Oh look! One more monster! Our prayers have been answered! (What most players in my LS REALLY want: That same picture with four Dodos, or failing which, a level up system not dependant on RNG.)

Posted: Nov 19th 2010 11:14AM Egobrane said

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You can't really blame him too much, there's not exactly a slew of stuff to post about this game.
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Posted: Nov 19th 2010 11:55AM Lost Bookshop said

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This is an idea I would like to follow up on. I like Massivley, I really do but it seems to have some colour blindness on this particular game, this particular issue. Every time Square Enix comes out with a bi weekly release on how they will make the game better in the future, how they will fix things in the future. Out of the aether appears your staff writer to say well I thought it wasn't an issue. I love this game, it's just everyone else and not only that it's going to get better!

Well actually it is everyone else and Square Enix, they are freely admitting that the game is not ready for public consumption. Two months in a row. While everyone else is saying exactly the same thing. Except for one guy, your reviewer, who sold me the the game. And it was not money well spent, I'll sit here and be upset, can I have my money back from your reviewer? Square Enix have no intention of refunding me.
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Posted: Nov 19th 2010 12:07PM Laren said

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Since beta, massively's coverage of ffxiv has been shallow at best, and completely biased at worst. I am still mystified by the articles on ffxiv on this site. Compared to games like eve, lotro, aion, etc., massively's coverage of ffxiv is about as good as foxnews and msnbc's coverage of politics.

How about some real stories of the supposed fun you are having. How about documenting your experience crafting your new suit of armor. Or maybe discuss the engaging battle system. For reference, look at the articles you guys posted about aion a couple months ago.
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Posted: Nov 19th 2010 1:25PM Lost Bookshop said

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So how do we address this as users of the site, I wrote to the editor in chief admittedly while drunk and annoyed and then again to apologise on this issue without response. Is it really not a site where the users have any input anymore?

Posted: Nov 20th 2010 8:26PM Ekphrasis said

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Completely understand where you are coming from however, I take reviews and articles on Massively with a grain of salt. When reading a 'blog' like this I expect that I will be reading the editor's somewhat biased opinion on the subject matter.

The real value I see on Massively is reading the comments of other players - who will either agree with or refute comments in the article and share their opinions based on real experiences in the game. An editor/columnist on Massively could write about how wonderful FFXIV is (or any other game) but I know I'll always get an opinion reflective of what is really going on by reading the comments (disregarding fan boys and haters at either end of the spectrum).

FFXIV is rather contentious - we already know how generally borked the game is. SE have a looooong way to go in getting this fixed. While some may be rather pessimistic / cynical about dramatic improvements to FFXIV over the coming months, SE are doing something about it (not enough perhaps?) and it's good to at least acknowledge this.

That said, I really do want to see articles with more substance regarding FFXIV on Massively and I assume that we will be seeing this after the November (and subsequent) patches.
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