| Mail |
You might also like: WoW Insider, Joystiq, and more

Reader Comments (20)

Posted: Nov 18th 2010 12:11PM xyna031 said

  • Half a heart
  • Report
The lightsabers in the actual game are bigger then the one in the photo...
They look like springles lulz

Posted: Nov 18th 2010 12:59PM KvanCetre said

  • 2 hearts
  • Report
Actually, lightsaber size appears to have been fixed based on latest screenshots. It was probably just a model scale size.
Reply

Posted: Nov 18th 2010 1:04PM KvanCetre said

  • 2 hearts
  • Report
Model scaling problem*
Reply

Posted: Nov 18th 2010 12:18PM (Unverified) said

  • 2.5 hearts
  • Report
That was an amazingly in -depth article. Thanks for a great job!

Posted: Nov 18th 2010 12:31PM karnisov said

  • 1 heart
  • Report
"Could we have spent all of our time on trying to reinvent system X or system Y? Sure, we could, but BioWare's strength and Lucasfilm's strength is in story and in storytelling, and that is what they chose to emphasize and bring to the MMO genre. I think that was a smart choice."

Are people willing to pay a subscription for a story though? Thats the big question, and its a gamble in the mmo market. And yes they probably need that fat subscription money to break even on their development budget.

Posted: Nov 18th 2010 1:43PM Brianna Royce said

  • 2.5 hearts
  • Report
People are willing to pay subscription money for combat grinds they could easily get in a cheaper single-player gamer. Why wouldn't they pay for an actual interactive story? How much did that last Mass Effect 2 DLC run, $5? $10? All for far less content than is available for $15-monthly. Yeah, people will pay for it. They may not pay for it once they've experienced it all multiple times, but that's no different from any other game out there.

Of course, no payment model has been announced for SWTOR anyway. I think most of us would be very surprised if EA goes with a straight subscription fee.

-Bree
Reply

Posted: Nov 18th 2010 3:51PM karnisov said

  • 1 heart
  • Report
some mmos do have a story already, like lotro for example. but most players just zerg rush through it. i think bioware is trying to use their single player RPG model for an mmo, and i don't think there is enough crossover there for it to work. single player rpg gamers aren't used to paying for a sub for an extended period of time, and a large percentage of mmo players don't care about story. and if they don't care about story then swtor has nothing that really makes itself stand out from the rest in a crowded market.
Reply

Posted: Nov 18th 2010 1:41PM Leumas said

  • 3 hearts
  • Report
I think this comment by the interviewer is the real key:

"So really, you're putting the RPG back into MMORPGs."

Bioware is making an RPG in an MMO environment. So many other games in the MMO category seem much closer to MMOFPS style games (whether they use guns or swords) with little role-play.

All of the decisions about game mechanics that the devs are making are aimed at advancing the storyline in a meaningful way, allowing the player to immerse themselves in the world, to role-play their character.

Posted: Nov 18th 2010 1:47PM Larry Everett said

  • 2 hearts
  • Report
You're absolutely right. That is the feeling I get from talking to any of the developers. They have solid game mechanics, but they aren't out to reinvent something unless it helps propel the story. In fact, I'd go so far as to say that I think they would be more likely to take something out of an existing system is if breaks immersion (for instance, the PvP system removes arbitrary meters and other UI widgets and replaces it with visual clues of ship damage.)
Reply

Posted: Nov 18th 2010 1:42PM Larry Everett said

  • 3 hearts
  • Report
If I may interject a personal comment here, I'd like to say that I think Stephen has a good grasp on the vision BioWare has for SWTOR, yet at the same time is very down-to-earth in his approach to the community.

Posted: Nov 18th 2010 3:15PM JediPagan said

  • 3 hearts
  • Report
I spent hours on SWTOR at PAX. I know exactly what Stephen means when he says you'll never want to go back. I am dying for this game! The quests are very immersive and the voice acting is the best I've heard in a game bar none. Did I say I can't wait? I'd turn to the Darkside if I could play TOR now.!

Posted: Nov 18th 2010 3:53PM (Unverified) said

  • 2 hearts
  • Report
Quality interview. Thanks.

Reid certainly has a lengthy resume in gaming and community relations. He seems like a good chap.

I was really trying to read between the lines to get a feel for what he thinks of the gameplay. He seems to sincerely be impressed with the voice acting and story. That's almost a given at this point. Glad he called the game "Polished" and "Well presented" too. I'd love to hear what he thinks about melee and space combat. I'm probably reading too much into a first interview but it seemed conspicuous by its absence. Tell us more =)

-David - http://torwars.com/

Posted: Nov 18th 2010 3:54PM (Unverified) said

  • Half a heart
  • Report
It may put the RPG back in mmorpg, but i have a feeling there will be no WAR in Star Wars. The PvP sounds a bit like WoW, relying on queueing up for battleground or scenario type encounters, and it may have some nuetral world areas, but i don't think this game will have a 'staying' factor that most MMO pvp players want. I see this game as just the next KOTR game in the series, but thrown into an MMO format.

It sounds very group-online, not massive. I'm pretty sure the end-game pvp, much like conan and warhammer will be full of fail, so ultimately, the game will too one day a couple of years from now once people have played through the pve campaigns.

Posted: Nov 18th 2010 7:22PM Vrazule said

  • 2 hearts
  • Report
Every PvP MMO has battlegrounds and as has been stated may times, this is only one aspect of the PvP in this game that has been revealed. They said there was more to be seen, but in the near future. Why are you judging them based on preliminary information with the caveat that there is more to come?
Reply

Posted: Nov 18th 2010 8:29PM Erithtotl said

  • 2 hearts
  • Report
I am hopeful, and interviews like this make me moreso, that this is the MMORPG for people who have always been disappointed by MMORPGs.

Honestly, there are two things I want from MMORPGs I never get, they are opposites, and I never expect them in the same game.

1) True sandbox world where what you do really makes a difference.
2) The interesting gameplay and story of a single player RPG.

Bioware has obviously focused on #2 and it sounds like it could fit the bill. I would also love to see more #1s but I think for now we are going to have to rely on more indie projects for that, as there is a lot more risk involved and they likely attract smaller audiences.

I don't need a big animated chat room. I know that is reducing MMORPGs a little absurdly, but for many players, its just a way to hang out with friends and the actual gameplay is a distant second. Sorry, I just don't get my jollies that way.

Posted: Nov 18th 2010 7:43PM (Unverified) said

  • 1 heart
  • Report
Every MMO? I don't remember Ultima Online or Dark Age of Camelot, the most successful PVP MMO's to date imho. WoW made bg's because there was no official pvp system, people were brawling in the world, and that's what people want. I'm not hating on swtor, i'm predicting off of released info. I have a feeling it will be a carebear game, but time will tell. Will swtor come and go, or will it be a staple game that survives the test of not just playability, or re-playability, but over-playability.

Posted: Nov 21st 2010 3:10PM sandwiches said

  • 2.5 hearts
  • Report
I disagree with this. In WoW for instance, open world PvP was out from day one. However, that game showed the PvPers true colors, as the moment Blizzard introduced battlegrounds, PvPers stopped PvPing in the open world and started doing it in battlegrounds. So, PvPers do NOT really want open world PvP. They want shiny loot and bragging rights, just like every other gamer out there.
Reply

Posted: Nov 19th 2010 6:20AM Nerokis said

  • 2 hearts
  • Report
This was a nice interview, I suppose. I'm excited about the game. There was this defensiveness in his answers, though, along with this certain theme throughout: yes, making the game fully voiced required a pretty substantial investment; yes, a lot of emphasis was put on the immersion factor versus various other dimensions key to an MMO; however, it was worth it, and the game is a new, awesome MMO experience...for what it is.

I sensed this underlying acceptance of SWTOR's limitations, personally. Maybe that's a good thing. In my view, he framed SWTOR as a polished, generally well done MMO that emphasizes story but is otherwise pretty familiar, rather than hyping it as something that will be all things to all people.

It's sort of jarring, because interviews with SWTOR people usually have a completely different feel. They say enough to excite and leave enough out not to disappoint. Somehow, this interview felt more honest.

And if I'm going to be honest, as someone that's rarely hesitant to critique the media, I can't credit the interviewer for that. "I can't think of any other MMO that has done that! You're putting the RPG back in MMORPG!" Really? =P

Posted: Nov 19th 2010 6:28AM Larry Everett said

  • 2 hearts
  • Report
That quote was actually a throwback to a quote from Daniel Erickson that he gave several people (including me) at PAX. So although Bree did say it, she was clarifying with BioWare's own words. I may have even included a phrase like that in the questions I sent with her to ask Stephen.

I think it was great journalism.
Reply

Posted: Nov 19th 2010 2:04PM mysecretid said

  • 2 hearts
  • Report
I feel for this guy already. I can't help but think that being the CM for a new Star Wars MMORPG will be rather like taking a job as a therapist at Arkham Asylum: no matter what good you do, you'll be met with irrational hatred, and inexplicable rage on a daily basis.

Certain fans have so much personal investment in Star Wars, that I anticipate a huge backlash from certain quarters when SWTOR doesn't match up precisely with certain players' expectations of what the game "should" be.

As CM, Stephen is going to have to weather that backblast. I hope somebody buys him some psychic armor.

Featured Stories

Betawatch: December 13 - 19, 2014

Posted on Dec 19th 2014 8:00PM

Massively's Best of 2014 Awards: MMO of the Year

Posted on Dec 19th 2014 11:00AM

Engadget

Engadget

Joystiq

Joystiq

WoW Insider

WoW

TUAW

TUAW