| Mail |
You might also like: WoW Insider, Joystiq, and more

Reader Comments (31)

Posted: Nov 18th 2010 12:30AM (Unverified) said

  • 2 hearts
  • Report
Where did you get that 1 Million people number? Your poop?
Reply

Posted: Nov 18th 2010 12:28AM (Unverified) said

  • 3 hearts
  • Report
Gee, cranking out tons of very similar mediocre titles was unsuccessful? Amazing.

Posted: Nov 18th 2010 1:10AM Unverfied B said

  • 2 hearts
  • Report
/me bookmarks.

/me throws this article at all the "F2P is teh futurez!!1" koolaid drinkers he sees.

Posted: Nov 18th 2010 1:17AM InfinitasX said

  • 2 hearts
  • Report
Well go figure.

I'm still scratching my head and wondering how companies like PWE expect to be successful in a western market that frowns heavily upon massive grindfests and similar games. And pay to win cash shops.

The hybrid model (see DDO, LotRO, EQIIX, etc) is the future of MMO payment models. Why? It's simple. Players have the flexibility to play the game how they want to. Casual player or just trying? Buy content as you need it. Hardcore or veteran? Simply subscribe. However the hybrid model must be properly implemented in order to work properly. No western player wants to play a pay to win game (Unless you are a whiny 12 year old in need of instant gratification and have access to daddy's credit card).

If companies like PWE would focus on a single AAA mmo to implement in the west, and properly implemented a hybrid model, I think they would be far more profitable.

And in conclusion, this is proof natural selection applies to MMOs too.

Posted: Nov 18th 2010 9:47AM Gaugamela said

  • 2 hearts
  • Report
Your comment is spot on.
And I gotta say I love that a lot of the f2p grinders are shuting down and f2p developers are having problems. Just shows how people like Richard Aihoshi and Beau Hindman are wrong about this model being the future.

The bubble of the f2p's is bursting
Reply

Posted: Nov 18th 2010 1:21AM mav1234 said

  • 2 hearts
  • Report
something you may not know about utilities if you don't pay for them is that often, the amount you use factors into the cost of them. so, using them as an analogy for a subscription service is largely inaccurate...

Not only that, but microtransactions are everywhere, even on top of subscription services, and they are an effective business model outside of just gaming.

PWE's money loss likely has less to do with F2P, and more to do with their market and their products. Now, you can argue about how those relate to F2P, but there are other companies that are still posting a huge upturn from F2P... so maybe it's just that with some superior quality F2P games out there, it has drawn players away from some of the.. ah... less than stellar ones.

Posted: Nov 18th 2010 2:40AM hami83 said

  • 2 hearts
  • Report
They only have 8 games, all very Asian MMOs.

I don't see this as a bad thing as they are still making almost 30 million.
It's most likely attributed to Lord of the Ring Online going F2P, it's a mammoth in that market now.

Posted: Nov 18th 2010 11:28AM Shirogetsune said

  • 2 hearts
  • Report
Not surprised here. I've played some PWE games, and from what I could tell... they all use the same basic formula. BotI being a slight exception... I think.

What I'm getting at is your audience is now divided by however many games you are developing. Instead of simply focusing on one or two diverse titles, you have fairly high development and maintenance costs for numerous games. It's going to bite you sooner or later, especially when their model isn't exactly Western friendly.

Now, look at some other companies. With the acquisition of Dynasty Warriors Online, Aeria Games has everything from RPGs (typical) to action games (DWO) to shooters (Wolfteam.) Even then, look at their RPG selection: Twelve Sky 2 and Shin Megami Tensei don't play *ANYTHING* like each other... they are catering to different tastes. While I know Aeria has a rep for being cut throat with profitability (kinda like NCSoft), at least they are trying to avoid the "Free to Play" bubble that PWE just popped.

Posted: Nov 18th 2010 2:24PM cforciea said

  • 2 hearts
  • Report
What is wrong with you people? The net profit for Blizzard-Activision was only $51 million last quarter. That includes all of their franchises, from World of Warcraft to Starcraft to Call of Duty to Guitar Hero.

How can you possibly think this shows the non-viability of free to play games? Their profits went from incredibly immensely fantastic just down to incredibly fantastic and somehow they are suddenly failing?

Posted: Dec 7th 2010 1:30AM Jaimie said

  • 2 hearts
  • Report
Hmm, just had to share this.

http://www.mmoculture.com/2010/12/china-mmo-market-2010-q3-results.html

According to these charts, Perfect World only earned USD 10 million in Q3 2010. The numbers don't quite match up to the ones provided by Gamaautra.

Posted: Dec 7th 2010 1:30AM Jaimie said

  • 2 hearts
  • Report
Gamasutra. x.x
Reply

Featured Stories

Betawatch: August 23 - 29, 2014

Posted on Aug 29th 2014 8:00PM

The Stream Team: Becoming a TERA BAM killer

Posted on Aug 29th 2014 7:00PM

Engadget

Engadget

Joystiq

Joystiq

WoW Insider

WoW

TUAW

TUAW