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Reader Comments (15)

Posted: Nov 16th 2010 6:19PM Pingles said

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I am curious to see what their cash shop is like once the game goes live.

That being said...I JUST logged off from a few rounds and love this game.

Have NO idea how they classify this as an MMO (it's just Counter Strike but you get to keep your upgrades permanently) but it is a fanatastic game.

Posted: Nov 16th 2010 7:04PM Stormscion said

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Basically all things that cost gold will be micro transactions... aka you will not get free gold like you do now in closed beta , but you will have to buy it for real life money.

They clasified it MMO because before game goes live it should get clan wars ... something like global agenda stuff where clans fight for territories.
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Posted: Nov 16th 2010 6:29PM DannyKay said

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This game is just fantastic fun,
if you haven't tried it already then you should :D

Posted: Nov 16th 2010 6:56PM Ayenn said

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It seems to me that this would be like a modern 3D MMO version of the old Atari 2600 game Combat. How can they go wrong with that if it is marketed well?

Posted: Nov 16th 2010 7:35PM DLemke said

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I don't know about World of Tanks, but CCP isn't as open as that about their player base. CCP always dances around the fact that it successfully pushes many players to get multiple subscriptions.

For CCP and veterans, multiple accounts per player is 'normal', not a big deal, for players hooked on that particular crack.

CCP doesn’t carefully distinguish between players and subscriptions in most public info, because to do so would scare away new players who would consider that a deal breaker before even trying Eve.

As far as concurrent users goes, CCP also doesn’t mention that they don’t boot afk players. It’s standard practice in Eve for some pvpers to log in and have toons sit there forever, as a matter of keeping your enemies from clocking your log in and log off times. Other mmos disconnect afk players, Eve doesn't.

Eve’s numbers aren’t as transparent as you might think.

Posted: Nov 17th 2010 12:52PM (Unverified) said

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What a dumb post. An alt with a subscription pays as much as a non-alt account. End of the day, all that matters is total subscribers. There's nothing l33t about a game that has a lot of users but very little subscribers.

Ask any MMO developer, they'd gladly take 500,000 subscribers at 15 bucks a pop over 250,000 subscribers who don't have alts.

Logic, you needs it.

Hopefully WoT ends up being really good and they can convert all these free players into paying players once the game goes live.
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Posted: Nov 18th 2010 4:43PM DLemke said

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A customer should care if numbers for a game are inflated. It does matter if developers don’t disclose that their ‘concurrent users’ is inflated by not kicking afkers who stay logged on to mask their log times, and both concurrent and total players is inflated by multiple subscriptions per player among many Eve veterans.

Multiple subscriptions is a deal breaker for a lot of players, so it’s nice to know up front before getting hooked on a particular game.

Also, as far as gaming in general goes, people always seem amazed that more people don’t play various MMOs, like, ‘Oh man this is so cool, people are idiots for not playing this…’. Fanboys of a game fail to see obvious deterents like with Eve, the devs, CCP, pushing multiple subscriptions.

People like to think the steep learning curve in Eve deters people from playing, as if the game is like rocket science or brain surgery, but fanboys neglect more obvious reasons like a game designed to push multiple subscriptions per player on veterans.
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Posted: Nov 17th 2010 3:17AM (Unverified) said

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Great game but the "Clan Warfare" feature, currently in development, is supposed to be the *real* core of the game. It looks interesting -- on paper -- so we will just have to wait and see how it actually plays. . .

Posted: Nov 17th 2010 8:17AM paraLogiki said

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I tried the game early, but lack of control setup lead me to uninstall fast. Can you customize controls yet, or inverse the mouse?

Posted: Nov 17th 2010 7:12PM Vandal said

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Keymapping is one of the things that the devs have said they are planning to implement but it is not in the game yet. I agree it is a necessary feature.
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Posted: Nov 17th 2010 7:13PM Vandal said

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I wanted to mention I am not one of the mods from the WoT website who also uses the forum name 'Overlord' :)
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Posted: Nov 17th 2010 10:12AM Alchemda said

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Why would a million people want to play "auto assault - tank edition"? Not trying to troll, but just seems silly to have a tank game like that. I guess I'll have to read more about it to fully understand why a million people play this game. Can someone give the low down on what makes this a good game?

Posted: Nov 17th 2010 7:11PM Vandal said

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The WoT game/physics engine is far superior to the one that was in Auto Assault. Cars in Auto Assault drove around like they were filled with helium, bouncing off the slightest bumps and banging off of things. It felt more like driving a carnival bumper cars rather than a heavily armed vehicle. Add a terrible UI to that and it's no wonder the game failed.

WoT has an intuitive UI and its engine makes you feel like your driving a massive, metal warmachine as you break through walls or crush parked cars. It is straightfoward and makes no attempt to be more than what it is, which was another failure of Auto Assaults as well. As others have said, this is Counterstrike with big-ass WWII tanks in a game with progression and tech trees and clan warfare planned to be implemented.

I would recommend anyone interested in PvP to sign up to the beta and give it a try. The game is a blast.
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Posted: Nov 17th 2010 10:58AM ed anger said

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Ryan, it's more Counter Strike with tanks then Auto Assault. It's fun to jump in to 15 minute pvp matches, and there's tons of different tanks/types of tanks to try.

That said, it's also not an MMO yet... but soon supposedly they will have Clan Wars, which will be like Global Agenda's agency battle map.

Posted: Nov 17th 2010 8:39PM Arsinek said

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Wake me up when this game is more then team deathmatch.

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