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Reader Comments (6)

Posted: Nov 16th 2010 10:57AM Ocho said

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I have never heard of this game, but it sounds awesome. :)

Posted: Nov 16th 2010 11:53AM Birk said

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Really? It's awesome. It's been around for a bloody long time too.

Makes me want to check whether or not my 6 year old account is still around...

-Birk
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Posted: Nov 16th 2010 12:26PM cic said

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Same here Mike, haven't heard of this game till this month. I looked up the articles here on Massively to see what's up, since it's getting a lot of attention here as of late and it's quite an old game (2003). Seems it garnered only one feature article back in 2008. Tis a shame... Well now there is three more, just this month!
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Posted: Nov 16th 2010 11:57AM Infamous Nefarious said

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I decided to take a crack at this after I read the article last week on the game and I gotta say I am hooked. The gameplay is both loose and solid at the same time by my reasoning that makes it very flexible and easy to enjoy. It's NOT frustrating and NOT a grind and NOT a great big pain when the semi-inevitable 'defeat' comes around. The 'daily adventure' system gives the player enough turns per day to really get into it and really get going and yet still leave you with some sense of satisfaction and accomplishment after you run out, but when you run out it kinda gives one that "What? Already?? Aww man..." feeling that leaves you watching the clock for the new ration of turns (which accumulate and rollover if you don't use any or get to play in a 24 hr period (sweet!)), or trying to craft some new food or beverage in the hopes of earning just a few more turns to go have a bit more adventure. The whole system in that regard has a big strong hook to it that just leaves you eager for more without feeling the game or designers are this that or the other explicative for building the game that way.

Jocularity, ridiculum, and blatantly shameless puns are this games bread and butter. If I don't see something that makes me roll me eyes and groan in pain or suddenly snicker, snort, or just flat out fall off my chair laughing, I kinda feel like i'm playing it wrong. But that's just me. The writing and dialogue are sharp, witty, and sarcastic, but in a great way. It's a joke, it's not meant to make you feel bad. It's fun. It's a game. They mean it when they say it's supposed to be a fun game, and IT IS! IT REALLY IS! Sure, it's stick figures and corney doodles and silly pictures (some of which might be deliberately drawn in that manner, some might now) but it only adds to the seriousness of the jokes and the mood, so to speak. Honestly? I don't think it'd be as much fun with fully rendered streamlined hi-def character models and water-coloresque landscapes and backgrounds and gallons and gallons of lore. In fact I think it'd cheapen the whole experience.

This game is fun. It's clean(ish), pure(ile), fun. It's a good reminder to me of why, even at 30, I still play games. To have fun. To switch the serious part of my brain off a while and just relax and let the other part of my brain enjoy itself.

Seriously, try it. It works.

And try this game..... it works too. Don't be scared.... go on... it's okay. I won't tell.

Posted: Nov 16th 2010 5:29PM JoeH42 said

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I HIGHLY recommend KoL to anyone and everyone, especially if you like a good pun or a play on words. The game is hilarious but it also hides the fact that it has a very solid gaming system. It seems simple at first but when you start to dig down you find out that there's some very serious mathematics going on. There are simple things like understanding the phases of the two moons (Ronald and Grimace) and how they effect gaining stats. But if you know how to do the math and how the game uses it you can drastically increase your odds of getting some super rare loot.... but even better is the fact that you don't need to know all that stuff. You might stumble on the loot by accident and be happy to find out.

Also, you can tell the creators have a pet peeve about people having poor grammar skills. They're not super obvious about it but take time to poke fun at people once in a while. It's always things that I sit there and go "Yeeeeeah, that annoys me too!"

A good example of the humor: "You're fighting a Bread Golem.
This is a golem made out of a loaf of bread. You find him crusty and his wit stale. Having thought the previous sentence, you almost hope he manages to kick your ass."

An example of the mechanics: Every 100 adventures/fights (or some number like that) you'll usually get an extra powerful item or piece of gear. What will usually happen is once you hit the right number the next time you do an adventure in one of several places you'll get a rare encounter/adventure that gives you something. Now, if you REALLY get into the numbers there is a complicated system of using the moons and this and that to figure out what # of adventures you are on and where you should go at your 100th adventure to get a certain item. I read through the explanation once on the KoL wiki but never bothered to do it myself.

So, it's a really fun game, super easy to get into, and has surprising depth. How many MMOs can really claim to have 1,000 different enemies? Most games get by with using about 40 or 50 mobs and just change their skins or make them bigger or smaller for boss fights. Sure a fruit golem and a bread golem are fairly similar but both have a different picture, description, and will have 4 or 5 different descriptions of some basic attacks (plus a critical success and a crit failure attack. For example the critical success attack for the bread golem reads: He crumbles some of his bread and throws it at you. It doesn't hurt, but the ensuing flock of hungry pigeons certainly does). In conclusion, I only meant to write a paragraph or two about the game but I got carried away!

Posted: Nov 16th 2010 7:11PM (Unverified) said

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Hey, it's good to see all the love KoL is getting with this series of articles. By the way, the mechanic for obtaining semi-rare items mentioned above is not tied to the moons; it can however be divined by eating fortune cookies and studying the magic numbers therein. Just remember you can't get two of the same one in a row. And I agree that this mechanic is great because it allows a new player to jumpstart their in-game wealth if they do their research and plan carefully.
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