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Reader Comments (24)

Posted: Nov 16th 2010 4:55PM arathil said

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Got nothin' on the article, unfortunately but how the hell does that Lancer ever go indoors?!

Posted: Nov 18th 2010 11:59AM paterah said

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The lance is expandable. When you sheathe it, it gets smaller as shown in a href="http://www.youtube.com/watch?v=mk4Gu8DXneM&feature=player_embedded/">this awesome video.
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Posted: Nov 16th 2010 4:55PM (Unverified) said

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There's also a new trailer for G*Star 2010; check it out!

http://www.youtube.com/watch?v=dFUvUKbD8hk

Posted: Nov 16th 2010 5:09PM Solp said

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Title annoyed me. "Talks launch date" when all they said was "there isn't one yet."

Least there won't be a cash shop, that's good news at least.

Posted: Nov 16th 2010 5:12PM PrimeSynergy said

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Obviously I'm going to catch hell for this but here it goes anyway...

I fear for this game.

I don't think it'll 'fail' per se, but I don't think it will be considered a hit at all when it comes out. The reasons being:

1. Outside of the MMO fans' circle, this game is still relatively unheard of. I hang out with people who games all the time. Practically none of them are MMO fans. All of them have heard of WoW of course, but they also know about TOR and GW2. Hell, they even know about DCUO, GA, APB, WAR, Eve, EQ, CO, STO, and the list goes on. Yet, every single time I bring up Tera, I have to describe the game because they don't remember it.

There is a reason why marketing starts well before a game is released. They want people to talk about it and build the hype for them. TOR put out 2 big trailers and set the internet on fire. Tera puts out a few trailers and unless you are on an MMO site, the boards are quite as can be. I bet the 'hardcore marketing' hasn't started for it yet, but even when it does, how big will be? How many people will actually react to it?

2. I honestly don't feel like next year is a good time to release a subscription based MMO at all...unless you are Blizzard or EA. I'm not sure how many people they need to stay profitable/active or whatever, but if it's close to the million mark then I don't see that happening. Say what you will but WoW will continue to hold astronomical sub numbers and thanks to an experience I've had, I feel I can safely say TOR will be easily right behind it.

3. Again, I don't want to bring this up since I will catch so much flak for it, but the level for female exposure in this game is a complete turn off to some.Yes...I know. People here are tired of hearing about it, I know, but talking to someone respectable(no one important, but his resume is darn impressive) in the industry they said and I quote "Yeah...that game looks alright I guess, but what's with all the boobs? (laughs) If I want to see boobs, I'll go get my girlfriend. This is a little bit ridiculous."

Heck, go look at the comments, on any major site, for this game. Their mostly about how much the sexuality is overdone or how 'Korean' this game looks. Most people aren't even taking it seriously.

I want this game to succeed, it looks like it could be fun...but as of right now, I just don't see this game with any momentum at all in the US.

Posted: Nov 16th 2010 5:23PM Irem said

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The portrayal of the female characters is the main reason I'll probably never pick it up. I was willing to give it the benefit of the doubt, so I went to go look at some videos, and wow. We're way past stripperiffic armor right into ecchi anime separately-wobbling, bullet dodging tits. Every single time a female character moves, it looks like she's underwater. I would actually have far more respect for this game if it were just straight-up porn.
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Posted: Nov 16th 2010 5:34PM Jef Reahard said

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My prediction is that will be about like Aion is in the West: sustainable based on the number of American fans who are into the Korean style, but nothing even remotely approaching WoW/TOR/GW2.

And of course there will be the anti-TERA crowd who, just like the anti-Aion crowd, will proclaim it to be a "failure" even though it makes a ton of money in its native market and continues to release content and stay open for business in America/Europe.

I suspect En Masse knows this too, which is why they don't appear to care that the armor offends certain people. It's not trying to cater to everyone like TOR and GW2 are.
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Posted: Nov 16th 2010 5:57PM paterah said

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Why don't we let the devs handle the subscriptions, marketing and all this stuff...This is not for us to say, if the game is good then they *will* be getting the money from me even if I'm last man standing. What I want to see is a well thought-out game, a supporting company and the gameplay done right. But I don't blame you, most of my friends are like that. They just play what is cool to play (e.g. WoW) and what is going to be cool to play (e.g. Swtor) and because they see everyone playing those. They don't care if they like them or not and I'm serious. Some of my friends however are looking forward to games they think are gonna be fun whether of the crowd that plays them. I've said that again I don't buy into hype, I see a game for what it is and while I'm between GW2 and Tera for the most part, I hardly see myself trying Swtor at all (and yet I'm a big SW fan). As for the devs, if they find it appropriate for the game to release in 2011 then so be it.
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Posted: Nov 16th 2010 5:59PM Irem said

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@Jef
If there's one thing I've learned from keeping up on MMO fandom, it's that any online game without "Warcraft" in the title is going to have its share of people calling it a failure no matter how well it does, and even WoW gets its share of doomsayers every few months claiming that subscription numbers are falling.
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Posted: Nov 16th 2010 6:12PM Dblade said

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Aion was a straight-up bad game though. The rifting drove a lot of newbies away, and the ones that stayed suffered through some serious grinding and repetitive content with no real endgame. The PvPvE was flawed from start, too.

For Tera to fail it has to match that. It's not just about Korean style or not.
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Posted: Nov 16th 2010 8:36PM Somnicide said

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@Jef: I disagree. Mostly in that it will be like Aion in the west, but I do agree that TERA wont be even close to WoW/GW2 numbers. WoW for obvious reasons and GW2 for the simple fact that it has no sub. SWTOR on the other hand looks like an absolute faceplant. But I digress.

Like DBlade said, for TERA to be like Aion in the west it would have to be a bad game. People will play korean games if they are good. People will simply play good games. The problem is that most of them have not been good for the western audience. This is what En Masse is trying to achieve by their westernization. If TERA is like Aion in the west, that means that En Masse has failed in their undertaking and would indeed be considered a failure.

Either way, I recommend giving the game a play before estimating its success. It really is completely different from watching.
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Posted: Nov 16th 2010 11:23PM Jef Reahard said

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Agreed.

I just meant that I personally consider Aion a success, i.e. it's still open and making money in the west (and it's also not as bad as the naysayers make it out to be). TERA will likely do the same, if not better, provided they don't blunder about like NCsoft has done.
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Posted: Nov 17th 2010 12:05PM i2hellfire said

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whether it becomes more widely known, beyond their own push for recognition, can and should be up to those that do find it interesting. i've shown tera to as many friends as possible that have never heard of it, and they have genuinely become as excited for it as me. the appeal of the game should come from it's console-style action...which i'm certain many people have been waiting for in mmo's. it seems that en masse recognizes this to a degree, and are careful to properly develop this game as so the first foray into console-style action mmo's isnt a total f-up.
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Posted: Nov 16th 2010 5:19PM Cirocco said

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I'm curious about the game's end game political system. It sounds novel, but I'm interested in its implementation.

Posted: Nov 16th 2010 5:26PM Nenene said

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"We are not interested in cash shops or partially making the game a pay model like some MMORPGs out there"

Respect Points +100

Posted: Nov 16th 2010 6:04PM Saker said

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They may not be "interested", but it'll happen.
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Posted: Nov 16th 2010 5:27PM Irem said

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I like that they came right out and shut the idea of a cash shop down, in a time when pretty much every game coming out is almost guaranteed to have one. It's really refreshing. If anything could convince me to give this game a second look, that would be it.

Posted: Nov 16th 2010 6:03PM Saker said

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They may not be "interested", but it'll happen.

Posted: Nov 16th 2010 6:23PM timthel0rd said

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I still hold no interest in ever using a cash shop model game.

Posted: Nov 16th 2010 7:44PM Its Utakata stupid said

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Tera: 1, F2P wanks: 0

...I've also noted: this is likely the first time Massively has used a Tera screen with the elusive female Popori in it. Off to the left of the group standing in the background in front of the lady in red with the big sword, incase anyone is curious.

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