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Reader Comments (51)

Posted: Nov 15th 2010 2:50PM Fakeassname said

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there is no better sign than that the game is faulty and troubled.

the creators know their babies better than anyone else, that includes knowing what they are worth. IF they feel that the game is worth it, no one is going to give away 5 years worth of subscription time for half price.

cryptic probably got that $300 price tag by speculating that the game will last less than two years ...

Posted: Nov 15th 2010 3:02PM (Unverified) said

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Why anyone would pay for a lifetime subscription before a game is even out is beyond me. I mean, sure, it's your money but this is a big part of the reason the MMO environment is in the state it is; if we continue to pay for substandard fare, there won't be a reason to release anything above that standard.

Posted: Nov 15th 2010 3:18PM (Unverified) said

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The term 'lifetime' is really part of the problem, since not only is it extremely unlikely the game will last a decade, much less five or six decades (nor do they have to, since they can shut down at any time, as per most EULAs), very few people plan to ever play a game that long.

I don't even like to buy three or six month subs for games, since if I get busy and need to cancel it for a month somewhere in between, I easily make up the difference not having paid. Even WoW, which I've played almost solid for six years, I kept it mostly month to month, with a little downtime here and there.

Posted: Nov 15th 2010 3:54PM ViRi said

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Had SWG offered lifetime i woulda jumped.

Posted: Nov 15th 2010 5:23PM Shazzie said

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I have a lifetime sub for LotRO, that I purchased before the game's release (I was in the beta and enjoyed it enough to feel it was worth it), and even though I have taken some multi-month breaks from the game... I have more than gotten my money's worth, and am very happy it was available to get.

Even now, all these years after its release, I'd buy a lifetime for City of Heroes if they were to offer one. It's a game I keep going back to time after time after time, and if I had a lifetime where I could log in carefree whenever I wanted, that would be absolutely perfect.

So, yes, I have and would purchase lifetime subs, but I have to know I'm going to enjoy the game (whether via lengthy beta testing or post-release playing). Champions Online didn't draw me enough to get a lifetime, nor did STO or HG:L (thankfully). I find the $199 I paid for LotRO more easy than $299, but I'd still pay it if the game had enough draw for me.

Posted: Nov 15th 2010 5:47PM Graill440 said

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I lifetimed LOTR, a mistake, I do not make mistakes twice. The devs throw lifetime subs out in PR in attempts to try and gather fast revenue. Until the industry is regulated and we consumers are protected choosing a lifetime sub is risky at best, your either a true fan of the genre or all hype slathered and end up wasting your cash on a broken game (star trek online anyone?).

My intent was the ettenmoors freedom and the whispers that something may be done to improve pvp and provide new, larger areas, this never transpired, a dev with the tag Orion saw to that and turned LOTR into the hollow, lifeless PVE game it is today, incredibly beautiful, but lifeless non the less. The same people nearly name for name are on the LOTR pvp information page, never anyone new, it shows the stagnant small community that LOTR has, most of us being lifers.

The Free to play people paying cash to play, isnt that an ignorant thing to think about, just to access the game to see high level content and any pvp in the ettens. Because if you do not pay in this free to play game you will ot see the good stuff or get to see the ettens.

Did i make a mistake in buying a lifetime LOTR sub, yes, did i learn my lesson, yes.

Posted: Nov 15th 2010 9:19PM UnSub said

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I've spent 75 (or so) months worth of subs on CoH/V, plus booster packs, plus boxed expansions.

On ChampO, I spent the box cost plus the lifetime sub option.

I'm currently free to hop into ChampO any time I want, but decided to cancel my CoH/V sub because I don't see anything in CoH/V's future that interests me.

If Cryptic wants more of my money it is up to them to convince me to buy Cryptic Points, but at least they have that option. At this point, I'm done with Paragon Studios until they announce their next project.

Posted: Nov 16th 2010 7:04AM Phubarrh said

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There are certain games that I'm not currently subscribing to, which I would happily pay for a lifetime sub on (AO, AOC, EQ2, COH). It's ironic that the ones which do offer the option are the ones which haven't held my interest for more than a month or two.

I do think what would work best for the companies is if they offer the option to players who have had an account (not necessarily active) for a year or two; at that point, the player knows whether the game will be worth the longterm commitment and convenience of pay-once-and-forget, and the designers will have already raked in about as much as they can expect from an MMO-that's-not-WOW's lifespan.

Posted: Nov 16th 2010 10:22AM Valdamar said

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They sound great in principle, but I would never buy a lifetime sub until I'd played an MMO for at least 3 months and knew whether: a) I really liked it that much; b) the game was likely to be around for several years without going F2P or just shutting down; c) it had enough content/replayability to keep me interested for years rather than just months.

So because most MMOs only offer lifetime subs before launch (or maybe I'm just thinking of Cryptic here: **gets out the mindbleach**) I doubt I'll ever buy a lifetime sub.

In fact when MMOs only offer a lifetime sub before launch - before most people have even got a chance to try the game - I get very suspicious about the quality of that game (and boy was I proved right by CO and STO!).

So the only way I would ever buy a lifetime sub pre-launch is if I'd already been in the closed beta for 3+ months, thought the Devs were really keen to support the game and also thought it had a chance of surviving several years in service (and that I wouldn't get bored of it before I got good value from it).

Actually I think lifetime sub offers at a cut price would be a nice rewarding offer for core testers who had been in beta a few months and submitted a reasonable amount of feedback and bug reports - maybe it would encourage good testing again, rather than people just being there for the free preview.

I'd also like to see lifetime subs as an offer for players who had already subscribed to a game for say 18 months - by then the Devs have already recouped plenty of their dev costs from you - it might also encourage others to stick around for 18 months just to have the option of a lifetime sub. If average lifetime sub was $300/£180, a monthly sub of $15/£9 for 18 months almost covers that, so the lifetime sub could be offered for a nominal fee ($100/£60).

Of course that's probably not good business sense because someone who sticks around for 18 months is likely to keep pumping money into the game - the "suits" would rather keep them paying and have lifetime subs be bought by people who were going to quit before they got good value out of it anyway - that way they've made more money off the player than they would have done otherwise, and that player is no longer a drain on bandwidth either.

If City of Heroes offered a lifetime sub then I'd buy it immediately (been subbed to it for 5+ years anyway) - I already sub to that for 6 further months whenever they do a deal (usually costs about the same as 4 months of sub) - but there's not any other MMOs out now I'd buy a lifetime sub for. As excited as I am about GW2 I wouldn't buy a lifetime sub for that until I've had a chance to play it for a reasonable amount of time.

Posted: Nov 17th 2010 7:48AM Valdamar said

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Yeah I don't know why I said that - probably tiredness as I hadn't slept much when I posted that - but yeah I know GW2 doesn't have a sub and I was going to say SWTOR, but then I realised I probably won't play SWTOR anyway if GW2 and/or Rift:PoT release first.

No it's very good GW2 doesn't have a sub - I just hope they can sustain it without the cash shop going too far, considering that this time they're building a proper MMO with persistent zones rather than an instanced hub game. Hopefully if they need to make money to cover the operating costs they'll release regular zone/quest content in purchaseable DLC packs, rather than selling classes/races/items like Cryptic/SOE/Turbine do.
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Posted: Nov 16th 2010 3:43PM Sente said

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I see a number of people thinking it is not worth it, but it seems that people are rather arguing about specific price tags than the lifetime subscription as a principle.

It is a different payment option; pay a one-time fee all-you-can-eat instead of paying fees regularly each time period, or pay for specific content and access.

I do not see a problem with that type of option,it could potentially be a nice deal for both parties. But for it to be more than a fringe option there would be some variations or extras that would be needed, i.e. extra service options, shared family account and other things.




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