What, exactly, is a "task"? Aren't all MMO activities tasks in some way? And why does the word "task" get stranger the longer you look at it?
The task system, hinted at by Lord of the Rings Online's devs over the past few weeks, has stirred a lot of curiosity and speculation in the community. LotRO's Allan Maki whipped up a recent dev diary to clarify the system and outline how tasks are different than standard quests and the epic storyline.
Tasks, grabbed by players off of bulletin boards located around Middle-earth, are short collection quests that involve looting a set amount of specific "vendor trash" items from mobs. Typically, these drops were merely sold for coin, but now players have the option to turn them in for XP and deed progression. Task deeds, once maxed, will award players with special items like cloaks. However, as Maki explains, tasks are limited by level, meaning that higher-level players cannot pick up and complete low-level tasks.
While the task system looks to be in testing for a while longer, Turbine is excited to add 250 of these mini-quests to the game for all players, both free and subscriber. You can read the full dev diary over at LotRO's website.
Reader Comments (20)
Posted: Nov 15th 2010 2:37PM nomoredroids said
Wow! Something new and different for MMOs! A bunch of collection quests!
Posted: Nov 15th 2010 2:46PM Solp said
So... just 250 normal quests, then.
Posted: Nov 15th 2010 3:15PM shipwreck said
The point is that they're providing alternate ways for free players to augment their leveling instead of buying quest packs. But, yes, they are basically just normal quests given in different ways.
I can't see subscription players doing these, unless the cloaks are really cool or the XP is especially good.
I can't see subscription players doing these, unless the cloaks are really cool or the XP is especially good.
Posted: Nov 15th 2010 3:16PM Mr Angry said
I hope Turbine don't implement a system then leave it under resourced. I feel like additions like this are away from the critical path of the game, which is really Middle Earth and they are implementing grindy type reward mechanics to favor F2P players solely, they got MMO over Middle Earth and it's make the game feel more generic, like a Lord of the Rings skin over DDO.
Why not add more quests from significant characters in the LOTR world. Tom Bombadil one example, why not give him a whole bunch of lore related quests, why is he sooo underused in this game, a totally enigma, ripe for exploitation in this genre. It feels now there is limited attempt to consolidate the cannon content with the extended LOTRO stuff.
This will continue as F2P needs to be stand alone or modular, Middle Earth will not be what we hoped not comprehensive, cohesive or interlinked. Tolkien's world is the richest fantasy IP going, and we are getting collection quests, did I miss something here, who was screaming out for this exactly? Turbine seem to forget that they can innovate to produce a hugely successful game, but since MoM they discarded that and went the tried and tested path and did more damage to the world than any 'One Ring' could.
Many important literary characters have been used as simple quest giver NPC's the depth is just not there. A collection quest doesn't help you feel more involved with Middle Earth, but since the direction of LOTRO changed with F2P (although we were given assurances that nothing would change for subscribers), we are seeing more of this. Skirmishes do nothing to advance the story telling agenda outline dby Turbine, the game is feeling thinner with the addition of new content.
While people are crying out for some sort of endgame in LOTRO (probably the biggest fault with the game right now), all Turbine seem to do is to promote people to reach the end, without really anything of note to do once you make it there. This is a minimal sideways step to give players something to do, but gating content according to level them is crazy, what happens if you are a level 65 toon, are you ineligible to enjoy some content? What happened to this marvelous scaling technology used in Skirmishes and the new Dungeons?
Any Middle Earth game is a complicated affair, but I can't help thinking what would be the best way to realize Middle Earth in an MMO then think about the current direction of LOTRO, I just feel that Tolkien's world is losing it's wonder and mystery and we are left with quest givers, collection quests, rep grind and limited social tools....
Why not add more quests from significant characters in the LOTR world. Tom Bombadil one example, why not give him a whole bunch of lore related quests, why is he sooo underused in this game, a totally enigma, ripe for exploitation in this genre. It feels now there is limited attempt to consolidate the cannon content with the extended LOTRO stuff.
This will continue as F2P needs to be stand alone or modular, Middle Earth will not be what we hoped not comprehensive, cohesive or interlinked. Tolkien's world is the richest fantasy IP going, and we are getting collection quests, did I miss something here, who was screaming out for this exactly? Turbine seem to forget that they can innovate to produce a hugely successful game, but since MoM they discarded that and went the tried and tested path and did more damage to the world than any 'One Ring' could.
Many important literary characters have been used as simple quest giver NPC's the depth is just not there. A collection quest doesn't help you feel more involved with Middle Earth, but since the direction of LOTRO changed with F2P (although we were given assurances that nothing would change for subscribers), we are seeing more of this. Skirmishes do nothing to advance the story telling agenda outline dby Turbine, the game is feeling thinner with the addition of new content.
While people are crying out for some sort of endgame in LOTRO (probably the biggest fault with the game right now), all Turbine seem to do is to promote people to reach the end, without really anything of note to do once you make it there. This is a minimal sideways step to give players something to do, but gating content according to level them is crazy, what happens if you are a level 65 toon, are you ineligible to enjoy some content? What happened to this marvelous scaling technology used in Skirmishes and the new Dungeons?
Any Middle Earth game is a complicated affair, but I can't help thinking what would be the best way to realize Middle Earth in an MMO then think about the current direction of LOTRO, I just feel that Tolkien's world is losing it's wonder and mystery and we are left with quest givers, collection quests, rep grind and limited social tools....
Posted: Nov 15th 2010 4:04PM Tanek said
"Why not add more quests from significant characters in the LOTR world. Tom Bombadil one example, why not give him a whole bunch of lore related quests, why is he sooo underused in this game, a totally enigma, ripe for exploitation in this genre."
Actually, I'd rather they not mess too much with some of the enigmas in Lord of the Rings. Tom Bombadil is a perfect example. I think he works well as he is, a brief encounter along the epic storyline. Start making him a standard questgiver and he is just another NPC.
Reply
Actually, I'd rather they not mess too much with some of the enigmas in Lord of the Rings. Tom Bombadil is a perfect example. I think he works well as he is, a brief encounter along the epic storyline. Start making him a standard questgiver and he is just another NPC.
Posted: Nov 15th 2010 4:17PM shipwreck said
I agree with a lot of what you have to say (I even gave you the ol' up arrow), but I think there is less of a drought of meaningful content than you think.
For instance the skirmishes, while not perfect, do provide a means of alluding to events in the War of the Ring that can't quite happen yet in Turbine's static Middle-earth. Trouble in Tuckborough and Defense of the Prancing Pony are two examples of skirmishes giving us a taste of what's happening in Eriador and letting us participate in it while the Ring Bearer is away.
There are certainly some underutilized names but I think Turbine tend to go the safer route and use their own created characters for content to avoid any potential lore blunders, though the Epic story does a fine job using some of the bigger names of the "cast".
It is a very, very tough line to walk on, that rope between creating a profitable game and creating a living, digital Middle-earth. While it is far from perfect, I still feel that LotRO is the best Lord of the Rings game available. And, yes, I am a fanboy.
Reply
For instance the skirmishes, while not perfect, do provide a means of alluding to events in the War of the Ring that can't quite happen yet in Turbine's static Middle-earth. Trouble in Tuckborough and Defense of the Prancing Pony are two examples of skirmishes giving us a taste of what's happening in Eriador and letting us participate in it while the Ring Bearer is away.
There are certainly some underutilized names but I think Turbine tend to go the safer route and use their own created characters for content to avoid any potential lore blunders, though the Epic story does a fine job using some of the bigger names of the "cast".
It is a very, very tough line to walk on, that rope between creating a profitable game and creating a living, digital Middle-earth. While it is far from perfect, I still feel that LotRO is the best Lord of the Rings game available. And, yes, I am a fanboy.
Posted: Nov 15th 2010 6:02PM DiscoJer said
Because the whole game has been undermanned for years in terms of development. Ever since Moria, content updates have been released at a snail's pace and with not so much content.
This is a quick and simple way of adding content to a game that desperately needs it, especially in the 30-45 area where it is severely lacking. (Content is ample from 45 to 60, but between the starter area and that, not so much).
Would it be better to do what you asked? Sure, but Turbine either doesn't have the resources to do so, or doesn't feel like devoting them to the game. They seem to basically have one guy (Orion) making quests...
Reply
This is a quick and simple way of adding content to a game that desperately needs it, especially in the 30-45 area where it is severely lacking. (Content is ample from 45 to 60, but between the starter area and that, not so much).
Would it be better to do what you asked? Sure, but Turbine either doesn't have the resources to do so, or doesn't feel like devoting them to the game. They seem to basically have one guy (Orion) making quests...
Posted: Nov 15th 2010 3:28PM (Unverified) said
I agree totally with Shipwreck. So many negative-Nancies in the mmo community, if the above posters actually read the full dev diary it says on the front page that tasks are a way to augment the questing experience plus with the lack of content F2P's have in questing zones a.k.a. Lonelands/Northdowns etc. it's a decent way to bridge the gap albeit the small amount that can be done in a day(which can be increased through deeds/purchasing things off the lotro store god-forbid.) , this isn't supposed to blow people's minds, rather it's adding a bit of extra things to do.
Posted: Nov 16th 2010 4:51PM Djinn said
What! You want people to actually READ about something before they cut it down?! And fly in the face of years of human tradition?!
I believe its declared a fundamental right in every religious tome and governing document in the world that people should be able to publically defame things about which they have little-to-no knowledge.
:)
Reply
I believe its declared a fundamental right in every religious tome and governing document in the world that people should be able to publically defame things about which they have little-to-no knowledge.
:)
Posted: Nov 15th 2010 3:37PM Ocho said
Well, really, when it came down to it... if you chose not to use the quest packs and leveled past them... literally all there is to do is the main storyline and farm mobs for exp. So, this is at the very least is giving those who choose to go that route (I would just buy the quest packs as farming mobs drives me bonkers) something to do with their vendor trash that could give them a reward of some kind. But usually quests are good enough... though truthfully I'll probably do them as well as long as a quests point to those mobs anyway. :)
More content, no matter what form, is always good.
More content, no matter what form, is always good.
Posted: Nov 15th 2010 3:51PM Petter M said
This sounds a lot like the dailies in Runes of Magic, and I can't for the life of me understand why it would be a bad thing even for people leveling normally. Since you don't have to grab the quest to get the quest items, even for veteran players leveling an alt this could end up like some extra XP. I'd actually love to see this expanded to include drops from higher level mobs as well - doing a kill deed you are bound to pick up a lot of trophies anyway, might as well cash them in for some extra XP if you don't want to sell them for silver.
And for the free players, I'm sure this will be welcome. In many ways I agree with what Mike writes above - it's more content for the game, more content is good.
And for the free players, I'm sure this will be welcome. In many ways I agree with what Mike writes above - it's more content for the game, more content is good.
Posted: Nov 15th 2010 4:51PM Kitsune23 said
This system will help give an extra bit of XP through some of the more annoying level regions, especially the mid 30's. Too bad it stops currently at 50. With the change of deeds giving Turbine Points instead of XP, I'm finding the mid 50's to be a bit more work than normal. :)
Posted: Nov 15th 2010 6:01PM Ryukan said
Yay more low level quests and repetitive sounding stuff at best. This game needs more dynamic higher level content and open world content and less middling, repetitive stuff.
Posted: Nov 15th 2010 7:15PM darrenkitlor said
This is a huge boon to the F2P community - especially if they tie in some Turbine points to "tasks" or "task sets"
Posted: Nov 15th 2010 10:34PM Averice said
It's weird, after this game went F2P, it sounds as if half the game is just about getting turbine points. Not bashing on LotRO, it just seems as if most conversations about it always comes back to Turbine Points, instead of Fun or something.
Posted: Nov 16th 2010 2:20AM ed511df3 said
While some may claim that is lazy quest making, I honestly have to disagree. More quests in any form is NEVER a bad thing, though how they're implemented can decide if they're worth the time and effort. These quests will be using items that you are collecting anyway. You're not going out of your way to kill things for these items. So you can basically do them while you're doing anything else in that area - which is a very, very smart way to handle collection quests.
Posted: Nov 16th 2010 9:38AM Jeromai said
Gold sink!
Or rather, alternate way to spend the trash drops besides produce more and more gold.
And more ways to clog inventory (darn, I have only have 3 claws, I need 2 more or 7 more to turn in!) so that additional bag space is desirable.
That cynicism aside, options and more choices of things to do are always nifty. If you're killing mobs for deed grinding anyhow, you can now choose to have additional xp or keep the gold earned as before. Mob xp per kill for LOTRO always seemed on the stingy side.
Or rather, alternate way to spend the trash drops besides produce more and more gold.
And more ways to clog inventory (darn, I have only have 3 claws, I need 2 more or 7 more to turn in!) so that additional bag space is desirable.
That cynicism aside, options and more choices of things to do are always nifty. If you're killing mobs for deed grinding anyhow, you can now choose to have additional xp or keep the gold earned as before. Mob xp per kill for LOTRO always seemed on the stingy side.
Posted: Nov 16th 2010 4:50PM JoeH42 said
For the love of all that is holy, could someone please tell me if there is a server with an (active!) Massively guild/kinship/etc on it? Yes no? I keep asking and no one responds :"(
Posted: Dec 3rd 2010 2:09AM nathael said
EQ2X is a way better f2p game.
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