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Reader Comments (24)

Posted: Nov 15th 2010 9:20AM Meagen said

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I hope they don't bring back Shiro Tagachi. He is not a good recurring antagonist.

Posted: Nov 15th 2010 9:40AM (Unverified) said

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I'll take 10 Shiros over 1 Mhenlo, that bugged healing bastard...
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Posted: Nov 15th 2010 10:29AM Arkanaloth said

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Mhenlo? seriously? I stomp a hole in anything I come up against in the Norn Fighting Tournament but to this day Shiro can seriously wreck my plans. I think my wife gets a kick out of every time I fight Shiro cause in the back ground she hears: "Die > DIE DIE DIE DIEEEE!!! FINALLY!" (except when I fought him with my Assassin, not *that* was pretty broken.. LOL)

*personally* speaking I don't want to see Shiro again either... not because he's a bad recurring antagonist, but rather because the thought of his abilities elevated to the level of the content in the War in Kryta (or higher) is downright terrifying.
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Posted: Nov 16th 2010 2:59AM (Unverified) said

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You don't fight Mhenlo; people (including myself) hate him because you have to keep him alive through pretty much all of Factions, AND if you have a minion master he gets stuck healing minions rather than following you to progress the mission.

Shiro's a cinch for me in NM but I can't master him in HM...gonna have to hire me a runner someday. Dervish FTL.
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Posted: Nov 15th 2010 9:46AM Eamil said

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I agree with most of what you're saying, but while I'm nowhere near up to the War in Kryta content, from what you're saying (correct me if I'm wrong here =p) it sounds like half the issues with it are there because it was intended to be experienced during the slow, bit-by-bit reveal instead of all at once. Do you think it would be possible for ANet to streamline things like WiK a bit after they're finished to avoid things like zoning in and out repeatedly to get all the dialogue bits, or is it more complicated than that?

Posted: Nov 15th 2010 9:57AM Darkshore said

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I'm wondering the same thing. I played way back at release and enjoyed the game a lot but as time went on I had less and less free time to play so I kind of just stopped. I've been wanting to come back but I feel like I'll be arriving way to late to enjoy the content before GW2.
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Posted: Nov 15th 2010 10:05AM Eamil said

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I just got into the game a few weeks ago myself and dragged a friend into it. We're halfway through the Prophecies campaign already and I'm working through Nightfall on a separate character. As far as getting through the campaigns is concerned, I don't think there's any need to power through it, GW2 is still far enough out that you can just take your time and enjoy the trip. =D

This stuff that's coming out to pave the way for GW2 concerns me a bit more, though. It sounds like the War in Kryta was amazing if you were there to see it from the start but a complete mess otherwise. I'm just hoping they can avoid issues like that in the future without losing what made WiK interesting.
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Posted: Nov 15th 2010 10:02AM GumbyJD said

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"If you were fortunate enough to be around from the very beginning, you know the excitement of following the story as it was revealed piece by piece."

No. If you were fortunate to be around from the very beginning, you know the frustration of there being absolutely no in-game clue about how to get started. :/

Once you do manage to get started, though, you then found out that most of it is some of the most difficult content in the game, even in Normal Mode.

Posted: Nov 15th 2010 10:32AM arnavdesai said

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I completely agree with the content being truly brutal. I generally play alone and still have not completed the final quest in the line. I also, died a LOT during each of the quests and almost always just making it. I have not been able to beat the final quest and hence waiting for complete Hero party to try and beat it. Not sure if I will be able to do it but hope I manage it. However, the good news is that they Anet heard us and they have said they will take this into consideration when designing the next content.
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Posted: Nov 15th 2010 10:35AM Arkanaloth said

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For the most part it wasn't that bad.. I was there at the beginning of it all too, it took some reading of the dialog to know where to go next that much is certain but there's not much I just couldn't for the life of me figure out.

but man those mantle were a surprise weren't they??? It's been a LONG time since I'd seen a full party wipe on a non-Shiro fight (I run DiscordWay) so the WiK combat was truly exciting!!! But I think the vast majority of the difficulty stemmed from the fact that you were often dealing with a diminished party size and *MUCH* lower level Henchmen party members. They were so low level all they really were there for was to be something to get beat up other than the real combatants.
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Posted: Nov 15th 2010 10:42AM Arkanaloth said

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@Arnie

That last battle is *TOUGH* I *had* to run it with a buddy of mine and even a double-discordway team does *not* work for the variety of enemies they throw into the fight. We had to seriously think of our team builds and analyze what we were up against, it took 3 tries. Both of us run DiscordWay and it will spoil you big time but it's not the end-all / be all and that fight proves it. That last fight *can* be duo'd however, if I'm remembering right my friend ran SoS with a damage mitigation Rit Hero (Xandra) and I ran my normal DiscordWay team for very fast single-target take down. My main is a mesmer so high-profile targets (AOE spammers) I tried to keep interrupted.

Everybody was fully modded for HP, and our Eye of the North skills we used were buffed by the fact that he has rank 10 with all the races and I'm at about 9 with the main one I used (Norn).
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Posted: Nov 16th 2010 2:59AM (Unverified) said

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Battle for Lion's Arch was difficult for my fiance and I. We ended up going as duo spirit spammers with a Sabway set on one of us, and E/Mo Prot healer, a fire ele, and a Psychic Instability mesmer. We'd spirit block the doorway, stand back and let the minions/heros do most of the work, occasionally refreshing spirits. If we died and lost the door, we ran to the closest stairs and spirit blocked again, then moved back to the fortress doors when possible to re-block them. Took a few tries, and was chaotic, but was SO much fun!
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Posted: Nov 15th 2010 10:37AM (Unverified) said

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I was a returning player (two 5 yo chars, 30 odd HoM points) right after the end of the War in Kryta reveals and I've done WiK on two different chars.

Though I was very grateful for the walkthroughs, the only part that was at all annoying was the talmark zoning (and forgetting to get my factions char infused).

I completely enjoyed it, especially the trial cinematic, and finally completing BfLA felt good.

So, there aren't just vetrans and newbies out there, us old school, remember when you only had so many respecs but moved away after GW:EN people, are also returning in droves.

Posted: Nov 15th 2010 11:09AM Mikx said

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I disagree, I think, in some ways, WiK is better now than its ever been. Sure the rewards have been nerfed, (for an example, I think Falcen used to reward 15 war supplies for the simplest of runs?) but just about everything else is better.

If WiK is a mess now, it was chaos in the first few days; nobody knew what to do, you had to explain, in detail, to everyone, what you needed to do do unlock it, whether you needed to beat both Proph and EotN (just EotN) and to top it off, for the first several days after Bauer was released, You got sent back to town after a wipe, instead of rezzing in the zone, meaning all your progress was lost.

People starting now have the benefit of the (albeit unwieldy) flowchart, and more importantly, a comparatively larger base of players who actually know what they're doing and can offer tips on skills and such.

I love WiK even though its among the toughest content in the game. The only thing thats really lost is the slow buildup/rollout of content, and the website updates from the historian are kind of lost.

Posted: Nov 15th 2010 11:13AM Dumac said

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WiK was awesome, for me as a returning player who was not really interested in the WiK when it was going on (reading about it here and the articles written by the historian was kinda enough :) ) it didn't feel frustrating at all, just maybe a bit clumsy with checking it on the wiki but im used to doing that with nearly everything else in the game so that wasn't a problem. And for once not everything was server on a platter, it felt nice. Adventurous, even. Anyway i consider it some of the best PvE content in GW with nice flow and great enemies that didn't go down easily, but without the pressure you are under in the Domain of Anguish or the Deep or similar.

I hope the Canthan content will be just as great, or better.

Posted: Nov 15th 2010 11:22AM Irem said

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*stampedes*

It's actually kind of cool knowing that I have this huge backlog of stuff to work through, as overwhelming as it is sometimes.

Posted: Nov 15th 2010 12:49PM Tanek said

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I *just* started the Factions content, so if I am lucky (or somehow come up with an 8th day of the week that can be used exclusively for gaming) I can get out ahead of the Winds of Change and see how it is to follow along from the start.

Either way, I am still having a great time with the game and looking forward to the updates.

Posted: Nov 15th 2010 2:22PM (Unverified) said

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Logan and Gwen are about to get married but Am Fah mercenaries (guided by the Lunatic Court) manage to subdue and kidnap Gwen on the night before the wedding. Logan can't leave Ascalon so he sends you to rescue Gwen before she is forced to marry the leader of the Am Fah. You recruit the Jade Brotherhood to help you take down the Am Fah until you discover this is all the Lunatic Courts doing. Then you use both gangs to go after the Mad King in his disguise of the leader of the Am Fah and when you do he leaves the body behind chuckling away to himself because the shockwave he released started the process by which the dragon will wake up. When Gwen gets back to Ascalon the storyline is back in action.

Posted: Nov 15th 2010 2:38PM (Unverified) said

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Yeah, War in Kryta was incredibly complicated. I was in it from the beginning (and I'm one of those fiends who checks the GW and GW2 twitter and Facebook pages about five times daily) and still had to have the update notes from the wiki up on the side whenever there was a new bit of dialogue or quests. But none of that was a bad thing!!!

As for Winds of Change, I'm hoping it'll have something to do with the human-tengu tensions in Cantha. We already know that the next emperor basically destroys the peace that Togo made with the tengu about fifty years from where the timeline is currently, but there'll undoubtedly be tension before that. Involving the Luxons and Kurzicks and the beginnings of them getting absorbed back into the Dragon Empire (which also happens later) would be cool as well. I have no doubt that they could tie both of those plotlines together.

The best, absolute best thing they could do is make it so that we can travel freely in the Jade Sea and Echovald Forest after completing WoC. I recently finished Canthan Cartographer, and not being able to go in and out of outposts and explorable areas freely, even after beating the game where the two factions are supposedly at peace again, is HORRIBLE.

Please do that, ANet. :'D

Posted: Nov 15th 2010 4:25PM alycat said

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I just hope we can find the content without having to look up guides or stumble upon it by accident. It wasn't very fluid. Also, if it's as hard I hope the rewards are still something we can apply to our HOMs. Otherwise it won't be as worth it. At the same time, it can't really be any easier either because that would be taking a step backwards. The rewards just need to be comparable to WiK.

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