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Reader Comments (29)

Posted: Nov 15th 2010 9:07PM Faction 3 said

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Is it me? Or is it really unusual that Squeenix has to issue dispatches and website guides on how to control their game and manipulate its menus? I mean, from what I heard, these were issues brought up in Beta and were never rectified.....until AFTER release...

...and its been released for less than 2 months...

Posted: Nov 16th 2010 12:41AM Solp said

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It just makes you wonder what the hell is going on over there.

I have a tender spot towards FFXIV, let me down.
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Posted: Nov 15th 2010 9:11PM real65rcncom said

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FFXIV basics to healing:

Step 1: Make a macro with Cure and include /aoe on.

Step 2: Join a party full of melees (no Archers).

Step 3: Tell meatheads to hit a monster.

Step 4: Once a meathead gets hit by said monster, push macro Cure button to cure him and everyone else around him at the same time.

Step 5: Keep pushing Cure macro button repeatedly every 3 or 4 seconds in case there are other healers in your party who are trying to heal and steal your SP. Laugh inside if you beat them to the Cure. Cry if you get 0 heals.

Step 6. Once monster is dead, repeat step 3.

Posted: Nov 15th 2010 10:53PM mandarin said

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No hate from cures?
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Posted: Nov 16th 2010 12:53AM EngadgetSoFunny said

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Not if you have at least 1 tanking class. The amount of hate seems to be equal when healing 1 person versus 10 people so its not really a concern? If that makes sense.

I play a healer and this guys point is extremely valid that healing = lame. So lame. In most mmorpgs, including wow, you have several different heals to choose from and you need to time your heals at the right times or you can perform combos by initiating your heals in the right order, etc. Buffs or bonuses working together for greater effect. Sometimes cd on items that you can use once every x often. Similar abilities that increase your heals by x % every x often. Multiple CDs, multiple abiities each with their own cooldowns, combos, etc.

Fun, challenging, rewarding. Feeling of accomplishment.

FFXIV. 2.....2.....2.....2......2.......2......2.......2.......2.......2.......2
Oh monsters headed, auto-follow melee till we reach the next monster.
2...2....2....2....2.....2....2....2.....2

1 hour later. I levelled! Sweeeet! I'm now a 24 conj. Did I get a new healing spell? ...no ... wait. Cure II? Sweet. Let me update my macro and ok ready to fight guys!

2 ....2.....2......2.....2....2.....2....2.....2....2...

There is no feeling of fun, accomplishment or enjoyment. Leveling seems tidious and you can't help but ask yourself. Ohhk, so once I have invested 80 hours of my life to level to level 50....what do I get in return? Will I get to run an instance? No, there are no instances in this game. Get to do a raid? No, no raids. Get to kill notorious monsters? No, no notorious monsters either. .... ... So I reach max level and I ....? Darn it! I've been tricked. /unsubcribe.
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Posted: Nov 15th 2010 9:20PM (Unverified) said

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No one cares for game, so lets make guides to explain it better. Didn't listening to testers, still not listening to players, ignored your fan base, god let this game die, and the company go under. Freaken stomped on my childhood, paypack baby. Don't buy this game, let it burn.

Posted: Nov 15th 2010 10:02PM Tizmah said

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It ain't the 90's no more is it SE?

Posted: Nov 15th 2010 10:06PM lamentconfiguration said

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So kind of Square to provide game basics two and a half months in. It's the little personal touches like this that make you feel cared for.

Posted: Nov 15th 2010 10:35PM (Unverified) said

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It funny that people think that FFXIV will destroy SquareEnix.

SE is HUGE! It would take much more than a single failed title to bring thsi company down. They might not make games you are to your MMOgamers taste or your RPG taste but they do cater to a lot of gamers. And not just the FF franchise, they have a crap ton of games available.

XIV even though part of the FF franchise is destined to sell less just because it's a MMO. You will not get the legions of non MMOrpg-ers a normal FF release would get.

SE aint going under anytime soon. whether you want them to or not.

Posted: Nov 16th 2010 12:40AM Solp said

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Destroying SE and destroying SE's reputation are two very different things. They can be huge, and I will always hope they bring out better games.

This guide, like the others, should be stuff ALREADY on the site at the beginning since they knew how damn awkward their game is to play.
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Posted: Nov 16th 2010 1:42AM Monkey D Luffy said

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As long as Square Enix keeps making Triple-A Anime it won't go under.


But if they keep making bad Final Fantasy's then people will wise up and stop buying them.

Final Fantasy XII - Fool me once shame on you.

Final Fantasy XIII - Fool me twice shame on me.

Final Fantasy XIV - Fool me three times and I'm never buying that game series again, The End.
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Posted: Nov 16th 2010 1:58AM Syesta said

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Seems to me they've been offsetting supposedly mediocre FF games (I loved XII, XIII was okay, enjoying XIV more than I'm being told I should) with absolutely incredible Dragon Quest games. As long as they stay in cahoots with Level 5, they will be fine.
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Posted: Nov 16th 2010 2:06AM Dranaerys said

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SE has taken a HUGE hit in its reputation this year, by releasing abysmal games like FF13, FF14, Kane and Kynch, Front Mission Evolved. ITs shows in their financial reports, profits are down quite a bit as compared to last year, but the sad part is it wont go under that easily, as long as theyre are ardent fans who will buy their franchoses and give them reasons to pump out the next overhyped dismal instalment.
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Posted: Nov 16th 2010 12:10PM Muu said

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won't destroy them but it'll affect their budget down the road. ff11 has helped their bottom line for years, and people that quit 11 for 14, and then quit 14, are likely not coming back.

They're not in trouble though, until they release a remake of FF7. That's a secret weapon they'll never use unless they are truly in dire situations.
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Posted: Nov 16th 2010 10:12PM Addfwyn said

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@Dranaerys You know only two of those games are SE developerd games, right? Front Mission Evolved (which, amusingly, so many people quote as an example of crappy Japanese game design, is a western developed game based on a SE franchise).
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Posted: Nov 15th 2010 10:47PM Arkanaloth said

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overall.. the monster guide isn't necessary. With the exception of the mad angler everything there looks like it could rend the flesh from your bones in a heartbeat. They also left off a few... pretty sure the bird which slammed me for a few hundred about a month ago isn't listed, I just remember them from FFXI and was trying to give them *PLENTY* of room....

... then I got hit with a lag spike. >_>

Posted: Nov 16th 2010 12:06AM JuliusSeizure said

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...Is that a warp stalker?

Posted: Nov 16th 2010 8:10AM (Unverified) said

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That's exactly what I thought when I looked at that pic. Can someone who plays the game confirm that the pic in this article is actually a mob in this game? It looks very, very similar to a warp stalker to have just taken inspiration from that mob's design.
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Posted: Nov 16th 2010 2:58PM Irem said

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I spent the better part of two years playing long-suffering sidekick to a warp stalker, and while it looks remarkably similar, I think it's mostly the result of both having lizard body structure and draconic features. Warp stalkers have shorter necks and fewer spines, as well as having an overall more catlike appearance.

--Your local warpologist
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Posted: Nov 16th 2010 1:34AM EngadgetSoFunny said

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Well, a couple flops at $20,000,000.00 a peice and they lose both their capital and they lose their reputation. That in turn means they need to stop making mega-blockbuster titles because they can't afford it and investors are scared away by their bad reputation: Ie, poor quality of past titles like FF13, FFXIV, that space-sim game they did for the 360, etc.

Soon they need to start making more A or even B games and hope those sell or they shrink even more.

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