has always had a reputation for being a very hardcore game, but Aventurine
has been hard at work trying to improve the in-game experience for all players -- both the well-known PvP audience and the more PvE-focused crowd. In the most recent official blog
, Tasos Flambouras
calls the team's focus "optimizing interaction," a convenient catch-all term for an overarching goal of making the game world and the interface easier to work with and more meaningful to players.
Flambouras mentions the previously discussed offline skill leveling
-- in short, you will pay gold to meditate on a skill to advance it while you're offline. The feature will be limited to a few skills when first implemented, but if it proves not to cause any balance issues, more skills will be added to the roster. There's a lot of information about where the Darkfall
development team is placing its emphasis, so take a look at the full article
for a peek inside the team members' head.