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Reader Comments (17)

Posted: Nov 11th 2010 8:05AM (Unverified) said

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if it aint fun its done! chalk me up for playing for the fun times. If a game gets some good patch notes down the road im down for trying it again however.

Posted: Nov 11th 2010 8:29AM Ocho said

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Yeah, I'm not one to hang around if I'm not getting any enjoyment from playing. It doesn't have to be at content releases, though, but if the game starts really dragging or just becomes a chore, I start looking elsewhere.

Posted: Nov 11th 2010 8:31AM Scopique said

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I'm in the first camp, although there's a core few titles which I keep returning to when there's an expansion or some interesting update.

Posted: Nov 11th 2010 8:36AM VioletArrows said

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I'm from the first camp, my boyfriend's from the second. He grumbled at me yesterday for dragging him into Vindictus and getting tired of it after only a month. Game would've been solid if not for the completely broken p2p dungeon hosting system. :/ And as if it cost him anything, anyway.

I do try to give games a fair chance, though. And there are games that I've played for years that sometimes have periods where I just can't play. Ragnarok is one; I still can't believe it's updating. I thought the update 12 was going to be the last one and then they'd move on to Rag2.

Posted: Nov 11th 2010 8:57AM (Unverified) said

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Hey Violet tell your BF to stop being such a wet blanket about Vindictus there's an update in December so maybe you could coerce him back to it then.
Until then you should tease him about it telling him how much fun you're having
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Posted: Nov 11th 2010 11:25AM (Unverified) said

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But that game is really really boring...It can't hold my attention at all.
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Posted: Nov 11th 2010 1:28PM (Unverified) said

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Vindictus is an anomaly off the list of MMOs I played. I always starts playing an MMO for the long haul (or at least knowing the general possibility of doing so), but Vindictus is a different game; it's not a "massively multiplayer" game, and I honestly can't imagine someone would invest much time (and possibly, cash) in it compare to, say, the original Mabinogi.
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Posted: Nov 11th 2010 8:53AM J Brad Hicks said

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I honestly don't know. That's not a cop-out, it's just that I've never had the opportunity to be a dabbler: new MMOs that look even minimally interesting to me only come out once every two years or so. (I'm only into science fiction, preferably not shooters.) So if I stick with an MMO for two years, is it because I'm "in it for the long haul" or just in it for Hobson's Choice?

Posted: Nov 11th 2010 9:03AM archer75 said

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I only play if it's fun. After all, it's a game. Why play if it's not fun? Then it's just an unproductive waste of time.

Posted: Nov 11th 2010 9:11AM GumbyJD said

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I tend to flit from game to game - mostly because I'm not good enough at them (slow reflexes, tunnel-vision on the battlefield, etc.) for endgames to hold much attraction, so the long haul tends to be kind of pointless. Except for Guild Wars, where I'm in for the long haul, even if I completely suck at PvP and am useless at the higher end dungeons and elite areas. :P

Posted: Nov 11th 2010 9:31AM Valdamar said

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I go into every MMO expecting to be there for the long haul - longevity and progression (of story, as much as levels) is what I want from an MMO, otherwise I'd just play non-MMO online games (as their gameplay is usually more fun).

I'll quit 1-4 weeks later if basic gameplay bores me, or if the lore seems shallow/uninteresting, or if my friends really hate the game and want to move on. Then I won't come back, no matter what the Devs add/update - if basic gameplay changes it's rarely for the better, a poor foundation in lore is always there, and there's always new MMOs out there to explore.

If I make it past 1 month I'll stick with an MMO for at least 6 months, after which only the following can make me quit:

1) the devs/publishers change the MMO in a way I strongly disagree with (e.g. add a cash shop, drastically change gameplay in a way I dislike, make my fave class less fun to play, etc.);
2) I burnout as gameplay becomes repetitive/grindy (farming/grinding the same raid zone for the sake of progression was what made me quit EQ1 after 3 years);
3) the Devs fail to add new areas/quests in a timely manner so I run out of content (City of Heroes and both EverQuests set very high expectations for me on this - at least early on - which I hold all MMOs to);
4) I hit the level cap and find the game lacks replay value with alts (CoH has lots of replay value with 14 archetypes and hundreds of powerset combinations);
5) they shut the game down :p

I rarely stick around for endgames, as I find most PvP/raiding endgames unsatisfying.

I'm not an MMO tourist/dilletante - I don't resubscribe to my past MMOs to experience newly added content because if I quit an MMO then I'm finished with it (then I go looking for my next long term MMO commitment). If I'm playing an MMO then I want to focus on it, 20+ hours per week, and I won't play another MMO until I'm done with my existing one.

Posted: Nov 11th 2010 9:55AM Faryon said

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A combination.. I would love to stick to an MMO for more than a few months, but if I feel I have done all I can do and all thats left is an endless and boring grind I will pack my bags and move on to the next MMO.

Posted: Nov 11th 2010 9:57AM elaphros said

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I'm kind of half of each. I try my best to stick around and keep occupied, but if the game becomes more like a job than a game, I'm gone soon after that.

Posted: Nov 11th 2010 10:05AM Avernus said

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Depends. I've played most of the major MMO titles in the last 10 years. Some I've played for a month (too many to list), some for years (City of Heroes, Warhammer).

The Devs have to keep earning my money, the players need to earn my love or beatdowns.

Posted: Nov 11th 2010 10:54AM Vrazule said

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I play games for the fun, not to pretend like I've actually achieved something. Work is for getting paid, paying is for entertainment. Since most games end up being a raid or die end game, I don't usually stick around. Why should I when so much of my subscription money goes into paying for someone else's style of entertainment. When a gaming compnay finally comes out with a MMO that caters to me from the beginning to the middle and to the end, then I'll stick around.

Posted: Nov 11th 2010 12:30PM Fakeassname said

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I start out for the "long haul", but inevitably dip out when the fun stops.

Posted: Nov 11th 2010 5:12PM DancingCow said

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I love the non-judgmental, unbiased terminology :P

"dedicated", "stable"

v

"dilettantes", "dabblers", "flitters", "with no real commitment"

No real commitment? Seriously? Um, this is a game, not a marriage. It's a leisure activity. When a leisure activity stops being fun then..... it stops being a leisure activity and begins to approach masochism.

I am not a masochist and like to have fun in my leisure time.

I'd love to find an MMO that is fun forever but so far they all follow a similar formula. There's a finite amount of content to play through and then you're expected to repeat the same few raid instances ad nauseum for months on end to get a few pieces of equipment.

*yawn*

That said, several upcoming titles look hopeful. Eg. Earthrise (sandbox pvp could offer good long-term fun) and The Secret World (open skill system potentially allows for night unlimited advancement opportunities).

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