Despite its checkered history, free-to-play fantasy MMORPG Alganon soldiers on. In its recently released November newsletter, Quest Online details the latest feature set added to the game in the form of PvP combat. The upgrade is scheduled to proceed in stages, with phase one consisting of both dueling and open world PvP, both of which are already available on the live servers.
Phase two of the PvP integration is currently slotted for a December release and looks to add an objective system to the open-world PvP mechanics in the form of conquerable towers. Said towers will provide adventuring benefits to factional members located in the zone. Quest is also working on PvP armor sets and accessories for characters between levels 10 and 50. Keeps will be making an appearance in phase two as well and will represent stepping stones along the path to being able to enter the enemy capitol and slay the factional leader for fun and profit.
Finally, phase three of the PvP master plan will bring battlegrounds to the world of Alganon. These self-contained PvP instances will feature team objectives and function similarly to the maps found in traditional FPS titles. Quest is also prepping a renown system that will feature weapons, armor, and assorted gear, as well as a resource-control mechanic. Battlegrounds are scheduled to go live sometime in 2011.
Check out the official Alganon newsletter for more details.
Reader Comments (14)
Posted: Nov 11th 2010 4:22PM pcgneurotic said
What, no abusive armchair quarterbacking?
Posted: Nov 11th 2010 4:28PM Rialle said
Derek Smart vs. David Allen didn't count as PvP?
Posted: Nov 11th 2010 4:30PM (Unverified) said
I chuckled a little when I saw that picture. Almost looks like he got himself stuck in that armor and can't get out.
Posted: Nov 11th 2010 4:39PM Beau Hindman said
I've been playing this game since beta, and if you haven't tried it or have not given it a look for a while, go check it out now. I promise, despite all the chit chat about drama that has nothing to do with the beautiful world, this game is a lot of fun.
It's free-to-playISH, but is well worth it. :)
Beau
It's free-to-playISH, but is well worth it. :)
Beau
Posted: Nov 11th 2010 5:19PM Beau Hindman said
The character models are still a bit ugly. The environment and sound design is great. It is more of a theme-park game, but as with any theme park there are plenty of other activities that are available in any game (exploration, roleplay, etc.)
Here is a quick capture I made the other day, on my old PC: http://www.youtube.com/watch?v=E6FkDv8ji4I As you can see, performance is just fine cranked all the way, on an older PC with Fraps running.
As far as a more in-depth review (but still a first impression) you can read my article here on Massively: http://www.massively.com/2010/08/22/rise-and-shiny-recap-alganon/
I assure you, I am not wearing rose-colored glasses. I had fun with the game, and have met people that have had fun with the game. I can't tell anyone they will have fun with the game, however. I can only tell them to try it. I'm not sure how you measure "attitude" and how that effects the ongoing development (it must be helping, because the developments keep coming) but go check it out for yourself.
If you hate it, you spent nothing.
Beau
Reply
Here is a quick capture I made the other day, on my old PC: http://www.youtube.com/watch?v=E6FkDv8ji4I As you can see, performance is just fine cranked all the way, on an older PC with Fraps running.
As far as a more in-depth review (but still a first impression) you can read my article here on Massively: http://www.massively.com/2010/08/22/rise-and-shiny-recap-alganon/
I assure you, I am not wearing rose-colored glasses. I had fun with the game, and have met people that have had fun with the game. I can't tell anyone they will have fun with the game, however. I can only tell them to try it. I'm not sure how you measure "attitude" and how that effects the ongoing development (it must be helping, because the developments keep coming) but go check it out for yourself.
If you hate it, you spent nothing.
Beau
Posted: Nov 11th 2010 5:54PM Deadalon said
Wahahahahaha
I watched the youtube movie and for a while I thought this was taken straight from WOW (red banners exactly like the horde banners in WOW). Then the guy zoomed out and we saw what he was riding and the character animations and...
Whahahahahahaha ha ha ha !
Reply
I watched the youtube movie and for a while I thought this was taken straight from WOW (red banners exactly like the horde banners in WOW). Then the guy zoomed out and we saw what he was riding and the character animations and...
Whahahahahahaha ha ha ha !
Posted: Nov 11th 2010 11:34PM cic said
Thanks for the reply Beau. I was only asking because I remember when the game changed hands, I think is was Derek Smart that stated that they were going to overhaul everything and fix the rubber banding and the animations and maybe the models? I could be incorrect, but I haven't seen much posted on Massively since about the 'new Alganon'.
Reply
Posted: Nov 11th 2010 4:55PM Jergis said
-Beau's odd fascination notwithstanding, as someone that's been there longer the game is of a lower grade and won't be worth it until they improve what's there instead of adding new features. Even on their own forums 5 of the last 7 posts this week (averaging one post a day total) relate directly to performance issues and difficulties with the game, which is common.
I'm not saying don't try it, as everyone should make their own mind up regarding games. I'm just offering this as a counterpoint to Beau's rose-colored glasses for this title. The scenery was beautiful before the management change and was never a problem. The coding and attitude, however has and continues to be an issue. Due to recent changes in the game mechanics, i recommend you don't try it out as a new magus. The class is very difficult to level with and have fun in its current state.
Jergis
I'm not saying don't try it, as everyone should make their own mind up regarding games. I'm just offering this as a counterpoint to Beau's rose-colored glasses for this title. The scenery was beautiful before the management change and was never a problem. The coding and attitude, however has and continues to be an issue. Due to recent changes in the game mechanics, i recommend you don't try it out as a new magus. The class is very difficult to level with and have fun in its current state.
Jergis
Posted: Nov 11th 2010 6:41PM Seffrid said
Will they be introducing a graphic overhaul after Cataclysm comes out?
Posted: Nov 11th 2010 6:50PM Elmarolly said
PVP with who or what?. I have been playing on and off since beta "yes I have no life". There still is a averge of at most 10 people on at anyone time. Chck it out some time just click the "social button" and you will see all that is on for your race.
There still is and will always be preformance issues with the game, till they re-work the network code. You can be standing there doing nothing with no one in the same zone and your FPS will go from 40+ to 7 or less then back up. This has been like this since beta and continues on patch after patch. Lots of stuff added but the core stuff is being ignored. I guess they are thinking that if we add everything that the other mmo's are adding, that they might get more players.
Oh well, try the game. You might like it!. There are worst things that you could do with you time..... or is there?
Posted: Nov 11th 2010 9:43PM (Unverified) said
I think most people would agree that a necessary prerequisite for "player vs. player" is that you have more than one player simultaneously playing the game. From what I hear, Alganon doesn't actually achieve this precondition very often.
Posted: Nov 12th 2010 10:21AM Ripper McGee said
A few months ago, I decided to give the game an honest try. I truly enjoyed the game, but also found it rife with issues and almost completely barren (the most players I've ever see online during my varied playtimes was < 20 for my race). After experiencing the limitations of playing F2P and analyzing the revenue model, I felt it, too, was deeply flawed.
How will PvP affect the game? It's tough to say, but I don't think it's necessarily a good thing. There are so many other issues that need addressing before PvP, IMO. On top of that, the population is currently so small that makes PvP essentially moot except for dueling with your friends/guildmates.
Also, I truly believe the current revenue model skews towards pay-to-win. In a PvE game, it doesn't really matter if one can buy a +1 Sword of UberInstantPwnage, but when PVP is introduced, it definitely matters. Case-in-point, I compared the in-game gear on my Level 30 ranger that I earned through questing, looting and auction buying to a Level 30 Ranger Full Gear set from the Tribute Market (http://is.gd/gYih7). As you can see, the purchased set is generally much better than my normally acquired gear. Add in the pieces that are missing from the purchased set and the stats are even more impressive. On top of that, you can purchase random boxes with Epic gear that's even better, assuming you can use the piece you get...
There's even more one can purchase (Talismans, for example) that could boost stats enough to give a significant advantage during a one-on-one PvP battle. Higher Attack Power, dodging, defense and significantly higher HP are all possible to obtain through the Tribute Market.
What do I mean by significantly higher HP? The purchased set has 71 End, 54 more than my same set pieces at level 30. A character gains 10 HP/End point, which means a level 30 ranger with the purchased set would have 540 more HP from the same gear slots than I would! That's a big deal, considering my Level 30 ranger only has 970 HP. Jumping from 970 to 1510hp is huge and could absolutely impact the outcome of a PvP match.
So, who is PvP for? Is it intended to attract new players? Great, except that the game is still a buggy mess with crappy animations. The character creation screen alone is enough to turn off many new players. I don't see PvP attracting too many new players and I definitely don't see it retaining players. Ultimately, I foresee PvP appealing to a niche crowd of core fans with purchased gear.
~Ripper
How will PvP affect the game? It's tough to say, but I don't think it's necessarily a good thing. There are so many other issues that need addressing before PvP, IMO. On top of that, the population is currently so small that makes PvP essentially moot except for dueling with your friends/guildmates.
Also, I truly believe the current revenue model skews towards pay-to-win. In a PvE game, it doesn't really matter if one can buy a +1 Sword of UberInstantPwnage, but when PVP is introduced, it definitely matters. Case-in-point, I compared the in-game gear on my Level 30 ranger that I earned through questing, looting and auction buying to a Level 30 Ranger Full Gear set from the Tribute Market (http://is.gd/gYih7). As you can see, the purchased set is generally much better than my normally acquired gear. Add in the pieces that are missing from the purchased set and the stats are even more impressive. On top of that, you can purchase random boxes with Epic gear that's even better, assuming you can use the piece you get...
There's even more one can purchase (Talismans, for example) that could boost stats enough to give a significant advantage during a one-on-one PvP battle. Higher Attack Power, dodging, defense and significantly higher HP are all possible to obtain through the Tribute Market.
What do I mean by significantly higher HP? The purchased set has 71 End, 54 more than my same set pieces at level 30. A character gains 10 HP/End point, which means a level 30 ranger with the purchased set would have 540 more HP from the same gear slots than I would! That's a big deal, considering my Level 30 ranger only has 970 HP. Jumping from 970 to 1510hp is huge and could absolutely impact the outcome of a PvP match.
So, who is PvP for? Is it intended to attract new players? Great, except that the game is still a buggy mess with crappy animations. The character creation screen alone is enough to turn off many new players. I don't see PvP attracting too many new players and I definitely don't see it retaining players. Ultimately, I foresee PvP appealing to a niche crowd of core fans with purchased gear.
~Ripper









