Random loot has existed in games pretty much since the first game that featured some sort of loot, and for good reason. It's not exactly a conceptual leap to assume that Ingvar the Plunderer from World of Warcraft
might have a powerful axe, seeing as he swings an axe around to great effect while you fight him. And of course, when you get a random drop, you feel a rush of reward. That's discounting, of course, the many times that you don't win the roll for the drop, or the drop simply doesn't happen to be among the loot dropped for that particular run. Anyone who has done the same content time and again in hopes of a drop that hasn't come will no doubt gladly relay horror stories.
At the best of times, random rewards make you feel like you managed to break the system and get an advantage. At the worst of times, random rewards make you feel like they've robbed you of something for no good reason. It's a topic that gets brought up every so often, and it merits another go: How do you feel about random loot? Do you think it's a good system? A bad system that's a necessary evil? Or do you prefer a system akin to Guild Wars
', in which most rewards are purchased or crafted rather than dropped?
Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!