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Posted: Nov 10th 2010 6:45PM Qehb said

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"We don't design encounters to be gear checks. We design them to see if you can get together and do this."

I hope this true I dont enjoy how some MMO's philosophy seems to be:
Gear>Skill

Posted: Nov 10th 2010 8:53PM Joshua Przygocki said

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Gear does not equal skill and skill does not equal ones ability to play a game.
MMOs are mindblowingly simple, but with lots of depth. Skill is this idea coined by elitists and spread throughout the MMOsphere to rate other players and ostracize them. Sure someone might be a bit faster or have better timing, but anyone with a head on their shoulders who can pick the right spell at the right time can be good. This whole idea of "skill" prevents other players from getting better. "Skill" is a twisted look at once ability to play a game. Sure, a shooter might require more reflexes or the ability to pick out a target, or a puzzle game might take quick thinking and dexterity. MMOs are designed to be played and controlled with a group.

"Skill" doesn't exist, ones ability to cooperate and work together is what matters.
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Posted: Nov 10th 2010 9:52PM (Unverified) said

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I disagree about mmos only requiring teamwork. I have played a healer in EQ2 since launch. I personally have to be very situationally aware, know my abilities in dept and understand the synergy between different classes in group composition. This is mostly mental work but as a solid healer I have come to understand the other roles too. Tanking in EQ2 is complex and does require actual skill. I have also seen Crowd Control require player skill. So it depends on the game played, the character class and group role.

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