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Reader Comments (19)

Posted: Nov 9th 2010 5:02PM Skyydragonn said

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awesome way to shoot yourselves in the nuts with your F2P model...
I don't honestly see this game surviving the launch of DCUO.
after playing both games....yeah, I just dont see it.

Posted: Nov 9th 2010 5:44PM (Unverified) said

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Having played DCUO as well -- I think they'll do fine once players realized how locked down the customization is. 3 body types...and the ones for females are just...erm...insulting.
So CO will continue to cater to the more RPG minded folks and DCUO will appeal to the action mmo and juvenile male power fantasy types.
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Posted: Nov 9th 2010 9:30PM CCon99 said

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Not to mention DCUO having only 6 powers (2 tank, 2 controller, and 2 healer) to choose from and not allowing you to create a Superman like character. Their "Inspired by Superman" character is closer to Mr. Freeze then Superman.
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Posted: Nov 9th 2010 7:15PM pixelmonkey said

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I agree with you ElZorro - I think DCUO players are in for a shock when they find out how limited that game is really going to be - still I think it will be fun for a few months. Going F2P was a great thing for CO - I am probably going to keep my gold account for the customization features but I have a bunch of friends who can't afford another MMO fee so it will be great to get them in and play with them - if they can pull away from WoW's expansion.

Posted: Nov 9th 2010 7:29PM (Unverified) said

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I dont think CO needs more players but more people spending money on it.
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Posted: Nov 10th 2010 1:52AM (Unverified) said

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On having heal items in the C-Store...are people really *that* unobservant (or maybe just ignorant?)?? There's heal devices available and easily made in each Crafting speciality (though the Mystic one is kinda lousy as it's a 'Heal lots, and then take some of it back when the timer runs out' thing), there's vendors near the entry of every zone selling MARS stims and shields (you have to have to be a certain level to be able to buy them, but they're there), and there's also similar heals sold from the PvP arena vendors costing Acclaim rather than resources. Oh well--I guess they have to cater to the 'pay for power' types who are too used to paying real $$$ for items readily available in-game instead of making the minimal effort to actually go get them. :-/

Posted: Nov 10th 2010 6:35AM Patrick Mackey said

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I actually asked that question to Poz, and his answer was more or less that CO had to cater to the people that wanted immediate gratification. I got the impression that the heal potions in the C-Store wouldn't be any better than the craftable ones, although even if they are better, it's not really a big deal as very few people really need them.

Don't forget that there is also a heal vendor in the VIP lounge that sells top-end potions too.
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Posted: Nov 10th 2010 2:25AM Dblade said

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I wouldn't say they have a large rp community. It's pretty small in Club Caprice, and worst comes to worse there is an awesome riverboat casino in Vibora Bay, which is level 34 up.

I'm against F2P normally, but these changes don't really harm anything and give a decent play experience. The archetypes seemed designed to nurture more group play, and it's funny because that would be the first change I'd ever welcome from going to F2P.

So I can accept these. CO needs the people desperately, and it's not adding grind or hurting sub players.

Posted: Nov 11th 2010 2:29AM (Unverified) said

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The RPing community is actually pretty large, given CO's population. If you're looking for RP in Club Caprice, you're looking in the wrong place - it's got a pretty poor reputation in the RPing community at large. Try joining channel CORP or the like if you're looking for the RP community.
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Posted: Nov 11th 2010 2:49PM Dblade said

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If there is a "large" RP community it's virtually invisible in game, and probably just a supergroup thing. CC or not, you never see them group RP in public events, or announce them, or forum post.

I know CC's rep, but I prefer improv over SG RP, and find the "serious" rpers usually are not as good as they think they are.
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Posted: Nov 10th 2010 9:34PM Arcadian said

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"We've got plans in the works for at least three different new zones...

...But in any case, we've had plans for some time, but we really need more subscribers to push that."

Hah.

You will never see these "new zones" in game. This I guarantee. I was right about event costumes pieces being sold in the C-Store, I was right about veteran rewards being lifetimer perks, I was right about the game going F2P.

My next 100% correction is that a year from now, people will still be asking about the Moon Zone.

Posted: Nov 11th 2010 6:43AM blakerefuge said

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So you're saying Champs will never get another new zone...ever. Sick crystal ball there, duuuuuuuude.
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Posted: Nov 11th 2010 7:50AM Arcadian said

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Been right across the board so far.

How is going F2P going to increase the number of subscribers? I know plenty of people who will come back to try the free Silver level stuff, but when they find out their 40's they spent months on are locked behind $15 a month, they'll bail again and they won't spend a dime.

No subscribers, no new zones.

Count on it.
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Posted: Nov 11th 2010 3:39PM (Unverified) said

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Hmn, now where have I seen that exact kind of archetype model before..?
Oh, thats right; City of Heroes.

Not knocking Champions as a whole because, meh, I dont go in for that sorta thing. It didnt suit me, no big issue. But it really makes me laugh at how they treat that sorta thing like its some sort of huge breakthrough when, really, they're having to go back to basics, basics that CityOf had covered a long time ago.

Posted: Nov 11th 2010 5:54PM (Unverified) said

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I don't mind this model...though I am not in love with the F2P-limited or Sub-Unlimited model. However, it really depends upon what option unlocks are available at the store.

I love the DDO/LotRO model. I pay the VIP for DDO, cuz I want everything...I play LotRO for free, cuz I only want a very few things from that game.

With CO, I pay nothing...the game play just did not entice me enough to pay the box cost and monthly subscription. However under an F2P model, I can get just the amount that I want (assuming the store allows me to unlock bits here or there).

This is the appeal of F2P. They are gonna get some $$ from me, that they never would have normally. Plus there are tons of folks who are gonna pay lots of $$, but simply don't want the monthly commitment.

I hope that all games go down this route.

Posted: Nov 13th 2010 3:17PM (Unverified) said

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CO will survive for a year or more with the limited player base it current has; and a few more added over time because the players enjoy empty servers. These players will also see fewer a-holes running around causing problems (like in WoW). Other than this, the lack of content, the limited device creation system, a monetary system worse the the current US economy and the focus on stuff like costumes and worthless vanity pets, will eventually be the downfall of this lackluster game.

Posted: Nov 13th 2010 11:22AM (Unverified) said

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I'm not sure I agree with Poz's assessment of comic book heroes:

"there's not a whole lot of completely general comic book heroes."

There are quite a few completely general comic book heroes. These heroes tend to be the ones that star in their own solo titles. Because the plots tend to force them to cover a lot of bases. It's the group books like X-Men that tend to have more specialized "roles" for the group members. But someone like Superman or Batman or Green Lantern ... their powers and roles cover a lot of different areas, due to whatever's happening in the issue at the time.

Anyways, that's just a nit pick. I was excited to hear about Champions going free to play. But the more I've read about it on their forums and their site, the less interesting it seems. They're using a model more akin to EQ2's model. But the game itself doesn't have the amount of content EQ2 offers. I can't really offer this feedback to them on their site. But for me the bottom line is ... I'd be happy to buy things ala carte. Which would be an amazing revenue bump for the game. But Poz and team seem wedded to the idea that the F2P is all about enticing me (and others) to subscribe again. I don't want to subscribe again.

EQ2 sets things up where if I buy things I want, I'm still generating 5 to 10 bucks a month. Every month. That's less than 15 bucks a month. But far from "free" to play. And this works because it gets the free players out there generating income. By letting me buy a race/class combo I want. Or some armor. Or whatever.

Champions doesn't seem ready to do that, and just seems to want to lock most of the things I'd spend money on behind the sub fee.

If they offered me the ability to play one of my old characters for a fee (even say 20 bucks as a one time reactivation) and not lock him into their poorly designed archtypes ... I'd be all over that.

Oh well. They get an A for effort as this is a solid idea. But their execution so far is missing the mark.

Posted: Nov 14th 2010 10:58PM (Unverified) said

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I disagree.

While there are powers which are comic book similar, there are no heroes which are comic book similar.

To prove my point, you can't make a character who acts (not actually looks like) The Hulk. It's impossible. You can't do it because the power system doesn't allow for a tank of that magnitude.

I've been following CO since it was on the drawing table. I had played the PnP version of it in high school and it was one of my favorite games. When I heard they were making it I jumped on the band wagon.

In the beginning they promised the characters would have strengths and weaknesses. They said that you would be able to create a character who had a point system and if you put X amount of points in to the powers, you would have to take an equal number of points in weaknesses.

This would have worked if they would have done it, but some where along the way it was dropped from production. I'm not sure what happened, I've been told several different stories.

The end result was an attempt at an open ended system which was nerfed so many times that my main character has more respec's than I can shake a stick at; and when you nerf a game so many times in the first year it just shows that you don't know what direction you are headed with development.

To top things off, they took on the stupid plan of making STO which by god, is the worst MMO I've ever played. This would be yet another example of how warped the decision making is at Cryptic. Instead of focusing on one really good game, they went out and started making another game using the same freaking foundation that they used in an already failing game.

What a waste of time and resources. They had a chance to make a killer super hero MMO and instead they made this horrible, boring game.

Posted: Nov 19th 2010 11:58PM (Unverified) said

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As a WoW player for 6 years (And not really slowing down either) I can say that Going F2P was a smart move. I can't afford another monthly fee, for a game I play just to take a break from Raiding, but what I can afford is a few smaller payments for some costume upgrades or a new adventure pack. And I can make those small payments when I like instead of having to have a constant monthly withdrawal for a game I might only play once a quarter of the time. I have really enjoyed CO! It's been a fun experienc all around and I hope Cryptic keeps up the good work!

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