Recently, we reported on the largest battle ever held in EVE Online. Over 3200 pilots clashed in the lawless nullsec system LXQ2-T. What was meant to be a titanic battle between the Northern Coalition political conglomeration and its rival Russian power block from the drone regions was quickly overcome with lag. Although it's impressive that the server didn't crash, pilots reported delays of several minutes between issuing a command and the server's carrying it out. In a new devblog, CCP Veritas looks at exactly what went on behind the scenes at that colossal battle.
While we play EVE Online in realtime, the server essentially queues up our commands and processes them in order. If the load becomes so high that more commands enter the queue every second than can be processed, our commands begin to be delayed and we experience that as lag. If you've ever been interested in what goes on under the hood of EVE's massively complex server, this devblog is definitely worth a read. If nothing else, it reinforces the fact that lag is a much more complex issue than we sometimes expect and progress in combating it involves painstaking work. In a future devblog, Veritas will present a historical look at the EVE server's performance and how it's been improved in the last few months as part of CCP's ongoing war on lag.
Reader Comments (6)
Posted: Nov 9th 2010 7:06PM (Unverified) said
I laughed when I read "I have every reason to believe that someday we'll be able to support flights like the one on October 30th with grace. That we got so many into the system without node death is a good milestone for us in the lag fighting force, but it's a relief more than a cause to celebrate" in the devblog. This so called someday has been hanging as a carrot in front of us for several years. I still remember the article where they talked about how they all upgraded to the newest Blade servers and how the Lag issue was top priority.... Whether they like it or not they will have to overhaul the server architecture sooner or later (Preferably sooner..lol). After being in several large alliances I have never ever ever seen anyone use the fleet notification tool, I may be wrong but I would find it hilarious to know that a fighting force of 1500+ pilots plans on locking down one of my systems.
Posted: Nov 10th 2010 4:42AM eNTi said
eve - as much as i loath it myself - seems to be the only game out there, that seems to deserve the first m in mmo out there. even if it took really only 1500 players before the servers started acting up... have you tried warhammer online? i mean 200 ppl and you can't do anything remotely game related any more. i'm guessing they will probably find a way to improve the situation even more in eve, while the competition will keep on looking bleak in comparison.
Posted: Nov 10th 2010 10:24AM Lateris said
Fact- CCP is always improving the server cluster and upgrades the servers every year.
Posted: Nov 10th 2010 4:52PM spamero said
What amaze me about CCP is that relatively to its size they put lots of money in R&D. Just look at the Dust.. you gotta have balls to try something that innovative if you are not Blizzard with (almost) endless flow of money.
Posted: Nov 11th 2010 9:37AM (Unverified) said
True, but lets hope thay will develop always like this.








