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Reader Comments (36)

Posted: Nov 8th 2010 12:44PM Ergonomic Cat said

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Suck.

Posted: Nov 8th 2010 12:36PM CCon99 said

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I hate this time of the year, it's always full of these unfortunate stories.

Posted: Nov 8th 2010 12:38PM (Unverified) said

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My hopes go out to the laid off staff members, I'm a little surprised considering how well recieved fallen earth is. Im seriously considering trying the beta, I'm getting my yearly "I'm sick of eve online right now" mode.

Posted: Nov 8th 2010 12:52PM Russell Clarke said

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Beta? The game has been released for over a year.
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Posted: Nov 8th 2010 12:56PM (Unverified) said

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Hey Max,

I know what you mean about EvE but you lost me with the beta comment. FE has been out for just over a year now.

I just resubbed last week and I'm loving all the recent changes. I hope more people give this game a try, I think it's one of the best MMOs on the market at the moment. I hope things turn around for them!
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Posted: Nov 8th 2010 1:02PM (Unverified) said

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I think he meant trial
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Posted: Nov 8th 2010 1:04PM dudes said

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Uhhhh ohhhhh.

Posted: Nov 8th 2010 1:11PM (Unverified) said

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My bad gents did not get my morning coffee, yes I meant the free trial.

Posted: Nov 8th 2010 1:48PM real65rcncom said

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I was in beta and thought the game was ok, but not quite ready for my monthly fees. I saw a lot of potential though. (dang, used the "P" word!)

But I really feel this game is suited for F2P format. There seems to be a big world, intensive crafting and varied factions, but not enough population to participate in it all.

Given that a large part of this game is PvP endgame, they should make it F2P while having certain non-essential items for sale to bolster income. It would give many people a chance for a deep look at it while allowing continued employment.

I think given the market for mmos now and what's coming, they should adapt this SOONER rather than later. (because we all know its going F2P one day probably before a year's time)

Their BEST chance is now to beat a game like GW2 to market which certainly they couldnt hope to compete vs later. If they hook people now with F2P while there's little news about GW2, they could survive long term.

Posted: Nov 8th 2010 2:12PM Ziglug said

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"It would give many people a chance for a deep look at it while allowing continued employment"

Explain this. Why does F2P = Continued employment?
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Posted: Nov 8th 2010 3:03PM Its Utakata stupid said

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Yes, layoffs then F2P are the respective soul sucking twin leeches of the MMO industry. Sometimes I think it would be more merciful just to pull the plug.
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Posted: Nov 8th 2010 3:22PM Fakeassname said

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because like it or not, F2P generates a shit pot of revenue.

if right now they got 250,000 subs thats 3,750,000 a month.

if it goes f2p the the population would probably swell to 5 times that, with 2 of those 5 being "just curious" who log on less than twice a week. that's still 3 times as many players who COULD spend money in the CS. realistically about 1/2 of those accounts will spend $50 a month ...

(700,000 / 2) = 350,000 * $50 = 17,500,000

(I'm kinda averaging things out, that $50 is not that the same account spends $50 every month, it kinda spreads around with some accounts spending $5, others the standard $15, and a few exceptional cases where a player will blow over $100. it's probably more like 75% of your core user base will spend something in the cash shop, but most of that will be small purchases.)

shit, I know I'd make an account if it went F2P .... ya know what this game really needs: PLEX! they need to pick up EvE's format for allowing players to buy extra game time and sell it to other players, that would really save everything! no f2p mechanics (I play f2p but that dosen't mean that I don't know what it does to games is turn them crappy if mishandled), and no p2w bullshit.

fuck yeah, that is exactly what Fallen Earth needs (Darkfall too!).
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Posted: Nov 8th 2010 5:42PM Its Utakata stupid said

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I don't think Darkfall is in that kinda position yet from the last I've heard. They seem to be making a number of major improvements to the game instead of blood letting staff. Unless Aventurine gets greedy, opposed to desperate...I don't forsee the F2P bug happening to DF anytime soon, unlike I do with Fallen Earth.
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Posted: Nov 8th 2010 7:36PM smoke2000 said

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nah darkfall doesnt need f2p, they're increasing their team, they just moved to a bigger office and have built a mocap studio. They seem to be doing fine and the game is awesome. I really don't mind paying 15$ a month for the time I spend in darkfall, that's less then going out for drinks once.
I can't comment on fallen earth, haven't given it a try mostly due to my impression of gameplay videos from release.
But since the ffa pvp full loot community didn't really mention fallen earth as an interesting mmo, I never really checked into it again.
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Posted: Nov 8th 2010 10:20PM Fakeassname said

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I meant that Darkfall would do well with a PLEX (buying extra game time then selling it to other players) system.

I kinda switched gears in the middle of my post and wasn't even really advocating f2p for FE, I was just pointing out the mechanics of making more money by giving out your game for free.

with p2p you have a cap on how many potential costumers the game has (members only) and a cap on how much money you can make off each one ($15 set fee w/some micro-transaction possibilities).

the model for f2p is that you un-cap your potential customers, in that literally anyone with a desire to play your game can do so, then you un-cap how much they can spend on the game. it's not really that revolutionary of an idea when you think about how this is pretty much how every retail establishment operates: put crap on the shelves and open the doors, anyone who wants to can come in and buy as much as they want to, or simply look around and then leave.

[it's a little bit different in that players are more or less taking the product home with them regardless of if they buy something, but that's why I advocate selling the game for a regular price then having a cash shop in leu of sub fees. like alganon tried to do, too bad they didn't have a better product that people actually wanted to buy]

sadly a majority of publishers can't handle the pressure of releasing a title this way and "fix" the game so that players have to buy things. which is ok in small doses, I suppose, but it never stops there and the "fix's" only pile up until you can't do anything in the game without paying out the ass. at that point people either dump the game to seek out anther f2p game that's more "fair" (I've been looking for 2 years now), or they say "screw it, at least in wow everyone had equal access to content".

*shrug* I guess we can always wait for GW2 to come out and bitch slap the entire mmo industry ....
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Posted: Nov 8th 2010 2:41PM real65rcncom said

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The biggest secret is that F2P games aren't really F2P.

People on average spend MORE over the long term in F2P games for one reason or another, which is why many companies are flipping to that model. If you don't believe that comment, you can look up some links to that.

By luring people in and allowing them "free content", you can charge for just about anything from access to zones to items. This brings in more revenue, which would allow you to retain employees.

Sooooooo buy going F2P before say.. GW2, the people build a toon that they could like and bond with. Then after 4-6 months, they're invested and if your game is decent, they will buy things.

People would still buy GW2 since it's truly F2P as well, but you've already got a hook into them for some PvP action because they've been playing your game.

Posted: Nov 8th 2010 3:00PM Beau Hindman said

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Real: just curious where you got the information that more people spend "more" on average? I take it you mean more than p2p?

If that were the case, Nexon would buy Blizzard.

The truth is, especially if you talk directly to the publishers ( I have, but did not write it up yet, if I ever do -- still, the information is commonly known) they will tell you that even achieving double digits would be really good. It's just not true that the average FTP player is paying more than anyone....the average FTP player is paying nothing.

The newer western models are generally not FTP, but charging for basic services like chat and for content. Classic FTP does not do that, or never has. Even then, FTP games simply make their money from the smaller percentage of players who pay enough to make up for the free ones.

Beau
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Posted: Nov 8th 2010 3:27PM Fakeassname said

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I think what he is trying to say is that the players who do pay, pay more.

for some that's not a problem, while others feel like they are being burdened with supporting the non-payers debt.

I think the biggest misunderstanding is that players who are used to P2P cant get past the notion that you don't have to pay all the time. any f2p game worth it's pixels wont require you to pay anything every month, the ones that do are commonly known as "pay 2 win" and everyone should stay the hell away from them.
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Posted: Nov 8th 2010 2:52PM eNTi said

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Right... that figures... laying off members of your team won't ever effect the ongoing development of a product. The only thing the rest of team will have to do is buckle up and just do their work too. That never impacted on stress levels of any staff. Actually everyone like to "broaden their horizon of engagement" or whatever they told them, while the gave everyone like 10% more workload for the same pay in the same amount of time.

Oh god, marketing people are just idiots if they think anyone believes such crap.

Posted: Nov 8th 2010 3:25PM Kordor said

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Imho the game made some huge mistakes gamplay wise.
In addition the graphics turned off lots of people I guess, which was not necessary at all. The graphic itself is fine, but it's (or was) missing the right filters and AA to make it look decent on the PC from someone who is not into tweaking the driver settings himself (and that is probably the majority).

In terms of gameplay I wrote a huge post into the suggestion boards:
http://forums.fallenearth.com/fallenearth/showthread.php?t=23827
Probably was too long for anyone to read. To keep it short:
The game engine had potential for becoming a great sandbox game, but the PVP System was (and afaik still is) very bad in design. Adding battlegrounds was not a solution at all. In addition economy wise the game wasn't optimal either. If these both things were "fixed" I am pretty sure the game would have had a better future. Instead especially the addition of battlegrounds felt like they wanted to "patch" the issues into the direction of World of Warcraft.

Fallen Earth was and is a great game. But it's similar to playing lets say Fallout 3/ Vegas for 100 hours: In both games it is far to easy to get out of the "dirty fight for survival", ressources seem to become more and more meaningless, and you exchange dusty MPs with shiny laser rifles so to speak. For a singleplayer game like Fallout that is not as bad as for a mmo. Ideally you want to play a mmo for forever, you want to feel that what you are doing does matter, you want to feel that you achieve something, even if you look forward seeing more experienced players. Big parts of these are feelings and atmosphere you need to create when designing a game. Roleplayers feel this atmosphere when roleplaying, but the game must bringt this feeling to everyone else too, bringing the "roleplayed" atmosphere about survival to actual gameplay experience which needs to catch everyone.
And I think this is where Fallen Earth failed.

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