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Reader Comments (14)

Posted: Nov 5th 2010 6:20PM Russell Clarke said

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Perhaps we should institute a national "Fallen Earth Flag Yer Ass /PvP" day?

Posted: Nov 5th 2010 6:22PM Russell Clarke said

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Sorry, make that 'international'.
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Posted: Nov 5th 2010 6:33PM (Unverified) said

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Sounds good. I vote for EVERY day.
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Posted: Nov 5th 2010 6:47PM Russell Clarke said

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Yeah, but small steps! Get lots of people to realise it's not like their worst fears, and perhaps more people will indeed keep themselves flagged.

Damn, I'd better raise my Dodge.
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Posted: Nov 5th 2010 8:03PM Resurge said

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i don't play this game, although the setting is definitely my cup of tea ..sadly, my computer suuuucks. It'll play WoW, and well ..not much else tbh. I am actually very surprised to hear that this game doesn't foster a pvp mentality a bit more. Seems really weird that in a post-apocalyptic world, there is so little cut-throat "kill anyone and anything that might benefit me" type of game-play. I would have thought this game was basically a pvp-centric game, just reading about here, and on various other sites. The setting almost demands it, IMO. Hell, even Fallout fosters that sense of "everything out here probably wants to kill me for my water and caps". I couldn't imagine playing this game un-flagged.

I dunno, care bears and nuclear wasteland just don't seem to go together. Props on having a pair.

Posted: Nov 5th 2010 8:24PM Mad Dog said

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This game should be open pvp all the time. Allot more people would play it.
Should I say every one is pvp flagged all the time .

Posted: Nov 5th 2010 10:23PM Russell Clarke said

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While I play perma-PvP, I respect the fact that some people don't want to do that. Actually until very recently, I had never flagged PvP.

FE has a lot to offer for both types of player.

For example, my shining wit.
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Posted: Nov 6th 2010 6:35AM (Unverified) said

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"Trammel".
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Posted: Nov 5th 2010 8:43PM Yukon Sam said

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Why would you want somebody to flag who isn't going to put up an epic fight? That sounds, I don't know, kinda candy-asterisk to me. You know, chicken ship. Lily-livered.

Here's a radical notion: why don't we leave PvP to people who enjoy PvP, and leave everybody else out of it? That way everybody can do what they like doing, and the only people who get short-changed are the ones that want to beat up non-PvP players and take their lunch money.

Posted: Nov 5th 2010 10:44PM Russell Clarke said

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Flagging PvP is not always about going out to beat someone else. I'm still doing PvE missions, and I'm not going looking for other PvPers to attack - quite the opposite in fact - I'm avoiding the buggers. But the fact that I know trouble can roll into town at any minute makes the game a lot more unpredictable for me.

Perhaps I'm candy ass, lily livered, chicken shit, but the fact is, since I have flagged myself for PvP, it has brought a whole new dimension to the game, which, for me doesn't include the usual epeen or aggression. I'm simply making myself vulnerable, and learning that needing to protect myself from death isn't as simple as staying away from spawn locations and instances.
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Posted: Nov 7th 2010 3:30AM Yukon Sam said

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Let me clarify; it's not cowardly to flag yourself for PvP. I do that every time I get sick of going around a zone and decide to take a shortcut.

What gets under my skin is the suggestion that everybody should flag for PvP, that the system should be set up exclusively for open-world PvP, or that there's something inherently wrong with not wanting to PvP.

There's nothing wrong with declaring that 24/7 PvP flagging is the right choice for you. Rock on. But nobody gets to decide if its the right choice for me except for me.
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Posted: Nov 5th 2010 8:47PM Hurbster said

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Sorry, having to check an entire town for enemies before you do any business and getting gamked while just checking your post does not sound like fun to me.

Posted: Nov 6th 2010 6:43AM (Unverified) said

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I just want to say that I would find looking over your shoulder at every moment just that more realistic in a wasteland and extremely fun. I am also surprised Fallen Earth isn't focused on PvP. I tried beta & didn't give it much of a chance. I think if this game had an open world PvP setting I would have joined long ago to check it out.

However, with that said I would also like to say that having a sense of depth to the community without senseless killing would appeal to me more. In this game I could see role-playing as permanently flagged for PvP really interesting in Fallen Earth. Having a system where killing another man has some weight to it would be ideal. I would like to see a world where considering things like whether or not a person has a family for which he is trying to gather resources for as he traverses the wasteland would weigh in on another players conscience. Having a sense of loyalty and integrity but also a sense of desperation & the need for self-preservation would all be taken into account. For instance, you are scouring the Wasteland looking for a certain resource when you come across another person hunting for all of the sane resources in the area...at this point you could discuss striking a deal to share or you could outright roleplay the type to shoot first & ask questions later...but shooting first might have some consequences such as a debuff placed on your character that might affect how town people in various towns deal with you. Like if I build up rep with a bunch of cities you might not know exactly which towns I have gained loyalty with & killing me without reason (attacking me first, unprovoked) could result in NPC's in the town where one player is strongly affiliated could pose serious restrictions & possibly even have towns hating you & developing a "kill on sight" attitude towards the real scoundrels. Of course scoundrels would have their own devious networks on the outskirts. Social networking in a real post-apocalyptic setting would definitely be important for survival so playing a PvP game with some serious thought into the game with more detail then I describe here could be extremely fun & realistic.

I enjoy the unpredictability of another player. Moreso when PvPing other intelligent players that surprise you with tactics that you would not have thought have yourself. We have all had a moment in PvP where we think "that tricky bastard...they are NOT going to get me like that again".

So anyways, I guess my point is...PvP is the only thing that keeps me playing MMO's. I would just like to see more depth in regards to possible consequences. Taking another man's life should take some thought in regards to risk/reward. Mindless PvP is fun for a while but I am still waiting for a system that really represents what the scenario would be really like.

Perhaps I just want a real nuclear bomb to destroy everything so that I can really be faced with a scenario like in these video games. At least if a game did it first then I would be a bit prepared haha.
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Posted: Nov 6th 2010 5:38PM Dblade said

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Doesn't seem worth it to me, but I'm only level 15. I can think of a few reasons.

There's the run back from the lifenet station, and that can take longer than you think depending on the area. You also may be forced to tow your horse and even revive it, if it's been killed too by the other player. Meanwhile, PvP flagged players could camp the garage waiting for you. By then your protection is off.

Plus, there's no factional police early on in the game, so you are SOL in town if you get ganked. There's no safety and no way to access services if they choose to deny you if you are always flagged by choice.

I think you like it mostly because not many people do it. If they did, it would be a lot worse.

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