Earlier this week, BioWare promised a couple of Star Wars: The Old Republic "juicy reveals" at this year's Winter Showcase in London, and it looks as though it might have delivered. The studio went into detail about two key systems in the game: crafting and PvP Warzones.
Darth Hater reports that Warzones will be just one of the types of PvP arenas in the TOR. Warzones feature set teams with specific objectives. In the case of Alderaan's Warzone, it involves taking over turrets and blasting the enemy's drop ship to pieces -- once this happens, the match is over and tokens and XP is awarded. This Warzone was shown to be 8v8, although BioWare did not mention if the Warzones scaled in group size. BioWare also hinted about another Warzone that takes place on a derelict spaceship.
Turning to crafting, BioWare is implementing something called the Crew Skill system. Players will send their crew on assignments to accomplish various objectives, including gathering (Bio Analysis, Slicing), crafting (Artifice, Biochem) and missions (Diplomacy, Treasure Hunter). Companions are typically suited to do one of these tasks better than the others. These tasks can be queued up in advance, and will have different benefits -- for example, Diplomacy can spread a player's influence and impact morality points, while Treasure Hunting will turn up treasures (and, presumably, junk) based on a random number generator.
Reader Comments (39)
Posted: Nov 5th 2010 9:10AM mav1234 said
This is honestly the most interesting news I've heard from this game in a long time.
I'd like to hear more on crafting than that, but I like the general idea. Hopefully our PC can also participate in some crafting - sometimes it's nice to have a skill on a character other than just killing.
I'd like to hear more on crafting than that, but I like the general idea. Hopefully our PC can also participate in some crafting - sometimes it's nice to have a skill on a character other than just killing.
Posted: Nov 5th 2010 9:31AM Scopique said
I agree with Fel. This has piqued my interest now.
Posted: Nov 5th 2010 9:38AM (Unverified) said
While news on something other than story is welcome... I am pretty much sickened at how much you are required to use companions in this game. It's an MMO and social interaction should be the preferred method of engaging and progressing.
Posted: Nov 5th 2010 9:51AM goatfoam said
I don't think that companions are intended as a replacement for other people. In fact I'm really not sure how people ever reached that conclusion in the first place. Like with a pet class, they're simply an extension of your character - an extra section of your character sheet to customise and tweak, and an extra set of abilities to use in combat.
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Posted: Nov 5th 2010 10:04AM (Unverified) said
You sure have selective reading "Kvan".
You say you "may" have to use a companion to do "some".
If you change that to "will" and "all" if your crafting, you can see how NPCs are being forced on you in what should be a social game.
Failure incoming. Sell EA stock now.
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You say you "may" have to use a companion to do "some".
If you change that to "will" and "all" if your crafting, you can see how NPCs are being forced on you in what should be a social game.
Failure incoming. Sell EA stock now.
Posted: Nov 5th 2010 9:43AM (Unverified) said
I don't like what I'm hearing.
Posted: Nov 5th 2010 9:55AM (Unverified) said
Instanced pvp only? You can keep it.
Posted: Nov 5th 2010 10:06AM (Unverified) said
You must have missed the "Warzones will be just one of the types of PvP arenas" part.
Open world PvP has already been hinted at, if not confirmed.
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Open world PvP has already been hinted at, if not confirmed.
Posted: Nov 5th 2010 9:55AM Vrazule said
I'm intrigued that the companions will be more than facilitators of the story line. The more that others become disallusioned about the game, the more interested I become and the more it reveals just how different my play style is over old school MMO gamers. I've been waiting for a game like SWTOR for a long time. It sounds deliciously casual without being mind numbingly dull. Thank you for the new tidbits of information and keep it flowing : )
Posted: Nov 5th 2010 9:58AM Stormwaltz said
It sounds like someone on the systems team was confused about the difference between a craft system and an offline leveling system using companions.
Quite strange.
Quite strange.
Posted: Nov 5th 2010 10:34AM Aganazer said
Yup it sounds similar to offline leveling, except instead its offline collecting. I think its a great idea. A mix between offline and online character development is ideal. Having NPC's handle the offline portion fits well with Bioware's character-driven type of game design.
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Posted: Nov 5th 2010 11:07AM (Unverified) said
I like the way Warzones are sounding... I never really enjoyed big group PvP but it sounds like the way they are implementing it could focus it pretty well into a team based operation.
Crafting I'm kind of worried about. I like gathering materials... I understand the whole heroic thing, a super cool adventurer not gonna bother picking flowers, but that just kinda makes me feel like a douche. Like I'm too good to Bioscan some dead beast but it's ok if my companion does? Sure it's convenient but I want to feel like I actually did something at the end.
Whenever I would make something really amazing in WoW I felt a big sense of accomplishment. My Flying Machine for example. I farmed all the materials, I went and looked myself for all those nodes. And for what little stuff I couldn't find I paid for with my own gold. Then I whipped it up and voila, something I worked on and was truly mine. Sure it may not be "heroic," but not everything has to be so bombastic. Is there not heroism in doing simple tasks for a good cause? Is that not part of a hero's journey? Is it heroic to shrug off manual labor on those following us?
This is assuming I can't do any of this myself. I read the DarthHater post and from what has been said it doesn't seem like it...
It may not seem huge right off the bat, but to me this seems just like a step in the heroic direction... But bordering on narcissism.
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Crafting I'm kind of worried about. I like gathering materials... I understand the whole heroic thing, a super cool adventurer not gonna bother picking flowers, but that just kinda makes me feel like a douche. Like I'm too good to Bioscan some dead beast but it's ok if my companion does? Sure it's convenient but I want to feel like I actually did something at the end.
Whenever I would make something really amazing in WoW I felt a big sense of accomplishment. My Flying Machine for example. I farmed all the materials, I went and looked myself for all those nodes. And for what little stuff I couldn't find I paid for with my own gold. Then I whipped it up and voila, something I worked on and was truly mine. Sure it may not be "heroic," but not everything has to be so bombastic. Is there not heroism in doing simple tasks for a good cause? Is that not part of a hero's journey? Is it heroic to shrug off manual labor on those following us?
This is assuming I can't do any of this myself. I read the DarthHater post and from what has been said it doesn't seem like it...
It may not seem huge right off the bat, but to me this seems just like a step in the heroic direction... But bordering on narcissism.
Posted: Nov 8th 2010 2:00PM Stormwaltz said
@jslim419:
I'd guess by your comment that you play MMGs mainly for the combat. Some people play them for the other things you can do outside of combat. Craft systems, for example, are generally designed for people who like crafting - not for people like yourself, who prefer combat.
I don't like raiding, but I don't mock raiders or make veiled accusations that they don't play the game right, or that they should go play WoW.
Not everyone plays these games the same way, man.
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I'd guess by your comment that you play MMGs mainly for the combat. Some people play them for the other things you can do outside of combat. Craft systems, for example, are generally designed for people who like crafting - not for people like yourself, who prefer combat.
I don't like raiding, but I don't mock raiders or make veiled accusations that they don't play the game right, or that they should go play WoW.
Not everyone plays these games the same way, man.
Posted: Nov 5th 2010 10:02AM (Unverified) said
To me the crafting sound's a little like EVE's skill system; you choose what you want a particular companion to gather, and then you wait a specific amount of time until they finish. It's an interesting twist on crafting. Doesn't sound like it requires much effort on the player's behalf though...
@Rebel: I think/hope we'll find that it's just as 'massively multiplayer' as any other big MMO, but with the BioWare staple of companion characters. I may be wrong, but that's how they've tried to sell it so far. If that's the case, I like the idea, as long as companions don't feel like 'pets'.
It does feel like there's been a lull in info recently. I've got to admit news on PvP doesn't excite me very much. Especially when we're hearing about small scale 8vs8 'battleground' PvP. I'm into large scale world PvP, if anything.
I personally want to hear info about 'end-game', even though I don't think that term is very appropriate; I like to play characters for years, so the 'level-cap' is definitely not the 'end' in my eyes.
As a result of my mentality on that, I haven't been impressed with comments about 'betting heavily on the level-up game'. I don't want to play more than the two classes I'm interested in, thanks.
Also, it was disconcerting t'other day when one of the co-directors of BioWare said 'I don't think we've talked about a release window for TOR'. How could he not be aware of the Spring 2011 target and the furore surrounding it's announcement? Unless it's pure denial... meaning an even longer wait.
@Rebel: I think/hope we'll find that it's just as 'massively multiplayer' as any other big MMO, but with the BioWare staple of companion characters. I may be wrong, but that's how they've tried to sell it so far. If that's the case, I like the idea, as long as companions don't feel like 'pets'.
It does feel like there's been a lull in info recently. I've got to admit news on PvP doesn't excite me very much. Especially when we're hearing about small scale 8vs8 'battleground' PvP. I'm into large scale world PvP, if anything.
I personally want to hear info about 'end-game', even though I don't think that term is very appropriate; I like to play characters for years, so the 'level-cap' is definitely not the 'end' in my eyes.
As a result of my mentality on that, I haven't been impressed with comments about 'betting heavily on the level-up game'. I don't want to play more than the two classes I'm interested in, thanks.
Also, it was disconcerting t'other day when one of the co-directors of BioWare said 'I don't think we've talked about a release window for TOR'. How could he not be aware of the Spring 2011 target and the furore surrounding it's announcement? Unless it's pure denial... meaning an even longer wait.
Posted: Nov 5th 2010 10:15AM Pewpdaddy said
To me it seems a bit like crafting in FE. Aside from the player having to gather the mats, in FE you can queue up a certain number of crafts and even log out if you like. The crafts will continue and when you log back in you can get your items. I think my ATV took something like 8 hours realtime to craft, then the Motorcycle was something like 12. I don't recall but it was a nice twist on crafting. I didn't have to stop lvling to craft. Simply queue up my items and go out and quest. Hopefully my thats kind of how this will work.











