It's been a rocky couple months for Final Fantasy XIV. Due to extensive feedback from the playerbase and mixed reviews, Square-Enix extended the free trial period for new players to a full two months -- a rarity in the industry -- as the company worked to shore up FFXIV's weaker points.
Due to all this, Square-Enix has been watched closely by investors and players regarding the future course of the game. President Yoichi Wada recently stated during a money report that the company is doing all it can to improve the situation: "We're quickly working on reforms... We'd like to put our full power into regaining trust."
Eurogamer reports that FFXIV has sold 630,000 units worldwide as of September 30th, including 230K in Europe and 210K in North America. According to IGN, FFXIV was the third-best selling title from the company in the past six-month period. Square-Enix points to a couple bright spots in the near future -- a partnership with China's Shanda Games and the upcoming spring 2011 release of Final Fantasy XIV on the PS3 -- that should help boost sales.
Reader Comments (48)
Posted: Nov 5th 2010 1:56PM LastProRican said
they should just cut their losses and end this horrid game..
Posted: Nov 5th 2010 2:44PM pcgneurotic said
Hey, when it releases on PS3, the one thing we're guaranteed not to hear about is how the controls suck. :D
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Posted: Nov 5th 2010 1:47PM Stuxatte said
I really wanted to like this game. But, even with the free month, I just couldn't get motivated to log in after barely a day played, and have already unsubbed. It wasn't the bugs, interface or performance problems, though they were definitely there... it was that I found the story mandatory, tedious and uncompelling. I admit, this is a matter of taste.
That said, I think the game will continue to have a lot of appeal to certain folks, and I don't think it's a "bad game" overall, as MMOs go. It certainly has high production values and several interesting mechanics.
Like so many reviews and comments have stated before, it's one of those games that you'll either love or hate. It will probably stay that way. I wish them success, and I think it's good that they're doing some community outreach.
That said, I think the game will continue to have a lot of appeal to certain folks, and I don't think it's a "bad game" overall, as MMOs go. It certainly has high production values and several interesting mechanics.
Like so many reviews and comments have stated before, it's one of those games that you'll either love or hate. It will probably stay that way. I wish them success, and I think it's good that they're doing some community outreach.
Posted: Nov 5th 2010 1:53PM Terical said
Congratulations for listening to your players it shows. Keep up the great work.
Posted: Nov 6th 2010 12:28AM (Unverified) said
Can't tell if that's sarcastic or not considering the issues people are talking about now are the SAME issues we were bringing up for over 4 months during the Beta.
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Posted: Nov 10th 2010 2:32PM (Unverified) said
Heh, I've been saying this for years. SE never listened to their players in FF11, and have a history of releasing half-finished products with no real content (e.g. Wings of the Goddess), so I don't know why anyone is surprised at the mess that they've made of FF14. Anyone with half a brain who had played FF11 for long enough could see this coming miles off.
The people running SE are idiots. FF11 had the potential to be a far bigger game than it was if they had taken any notice of their players concerns about some of the more obvious gameplay flaws. In many ways it was a superior game to WoW, but too much of the endgame was just a tedious repetitive timesink that was dominated by cheats and botters, and that just wasn't fun. But no, SE is always right and they know better than their customers.
Well now they're really reaping what they sowed, and they richly deserve all the flak they're getting. I bet they still won't listen to their customers, but they might take some notice of their investors.
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The people running SE are idiots. FF11 had the potential to be a far bigger game than it was if they had taken any notice of their players concerns about some of the more obvious gameplay flaws. In many ways it was a superior game to WoW, but too much of the endgame was just a tedious repetitive timesink that was dominated by cheats and botters, and that just wasn't fun. But no, SE is always right and they know better than their customers.
Well now they're really reaping what they sowed, and they richly deserve all the flak they're getting. I bet they still won't listen to their customers, but they might take some notice of their investors.
Posted: Nov 5th 2010 1:57PM (Unverified) said
I had a girlfriend like that... Cheated on me then came back apologizing. It never worked out between us.
Funny metaphor, sure, but it's the same thing. They knew what they were doing and didn't bother to evaluate the consequences. Most of what makes the game boring is just not going to be "fixed" overnight, if at all.
Funny metaphor, sure, but it's the same thing. They knew what they were doing and didn't bother to evaluate the consequences. Most of what makes the game boring is just not going to be "fixed" overnight, if at all.
Posted: Nov 5th 2010 2:06PM Doc McFish said
I can't wait for this game to go free to play!
I love it still, but the "difficulty" of a game should not include finding ways to stay busy.
If there were more content id be paying for it. Also, Id love for them to drop that whole second party biller, clickandbuy.com.
However, when it inevitably goes free the play, the amount of content per day(36 hrs reset) will not be weighed against the cost of play! And we all know its headed there. Thankfully, WOW is changing the market for us.
I love it still, but the "difficulty" of a game should not include finding ways to stay busy.
If there were more content id be paying for it. Also, Id love for them to drop that whole second party biller, clickandbuy.com.
However, when it inevitably goes free the play, the amount of content per day(36 hrs reset) will not be weighed against the cost of play! And we all know its headed there. Thankfully, WOW is changing the market for us.
Posted: Nov 5th 2010 2:09PM Doc McFish said
Also to the author Justin, please remember that when you say "according to IGN" your really saying According to news corp and Rupert Murdoch and most of us know that "info" from them is more often opinion than fact.
Posted: Nov 5th 2010 2:13PM (Unverified) said
I believe they said Asian game markets have been drying up on the whole MMO scene probably because of all the trash spewed out. But these foreign companies never learn that the US/EU have different styles than the Asian market. Just having the name Final Fantasy doesn't work anymore and the game is too much in a way like FF 11. Next time create a bigger world for launch, don't make restrictions on levels and such, give more variety in places to hunt and things to do, and actually read the feedback from your playerbase instead of doing what you think will make people happy.
Posted: Nov 5th 2010 5:31PM DevilSei said
Saying FF14 is like FF 11 is an insult to FF 11...
Final Fantasy 11 never assumed its playerbase was a blithering group of idiots who need to be told to switch classes and when. Final Fantasy 11 actually has an auction house. Final Fantasy 11 at least managed to keep my interest throughout a full trial. Oh, they also never said you can only do 8 quests every two days either.
Yeah, 14 is far beneath even the worst points of 11.
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Final Fantasy 11 never assumed its playerbase was a blithering group of idiots who need to be told to switch classes and when. Final Fantasy 11 actually has an auction house. Final Fantasy 11 at least managed to keep my interest throughout a full trial. Oh, they also never said you can only do 8 quests every two days either.
Yeah, 14 is far beneath even the worst points of 11.
Posted: Nov 5th 2010 2:21PM Syesta said
It's all just a little bit of history repeating.
As much as I wanted SE to have a more profound handling of FFXIV as compared to FFXI, it ended up being almost *exactly the same*
That being said, I don't have plans to leave XIV any time soon, but good luck expanding the game to be beyond hyper-niche.
Anyways, so close to getting access to the next tier of main and class quests...so, so close...
As much as I wanted SE to have a more profound handling of FFXIV as compared to FFXI, it ended up being almost *exactly the same*
That being said, I don't have plans to leave XIV any time soon, but good luck expanding the game to be beyond hyper-niche.
Anyways, so close to getting access to the next tier of main and class quests...so, so close...
Posted: Nov 5th 2010 3:26PM (Unverified) said
let's take a shit game and rerelease it on another platform...
Posted: Nov 5th 2010 3:28PM mandarin said
SE never listens to gamers. Good luck with that old fashioned thinking against Blizzard and the other MMO companies.
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