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Reader Comments (102)

Posted: Nov 3rd 2010 6:05PM (Unverified) said

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And watch, this mmo will most likely fail horribly because it brings nothing new to the table. Foge talks big but let's see if he can deliver in the MMO market before he starts smack-talking.

Posted: Nov 3rd 2010 6:52PM (Unverified) said

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Heh yeah, it kinda reminded me of John Romero and the Daikatana fiasco. And is he actually claiming that console games have more depth and are more engaging than PC games? That's rich.
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Posted: Nov 3rd 2010 7:10PM Faeran said

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This is basically how I feel as well. He says a lot of things that sound really cool, like jumping out of a window and landing in an RV that people are driving. It sounds good in theory, but even triple-A titles don't have this capacity without some sort of cut-scene.

Also, while I was reading Foge's post, it just felt like he kept slapping anyone that has ever enjoyed a good game of D&D.

Well, if Undead Labs can pull off Foge's vision, then I'm sure there will be an audience. Only time will tell...
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Posted: Nov 3rd 2010 6:09PM SwobyJ said

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Talk to the hand!

While he goes on about this, I'll be playing Rift. Ciao!

Posted: Nov 3rd 2010 6:10PM Luk said

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Console MMO?
What a novel idea!
Didn't FF11/14 and CO try that already?
"What if we replaced all the math with action?"
Let's not forget how well that worked for APB.

Posted: Nov 3rd 2010 6:19PM Dblade said

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CO was a lot of fun, the problem wasn't the action based nature of it. Sending mobs spiralling off a cliff with roomsweeper and killing them via falling damage was a hoot. CO's problem was a lack of diverse content. FFXI/14 are like the MMOs he describes, not sure why you include them except because they are on console.
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Posted: Nov 3rd 2010 6:24PM alucard3000 said

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I guess you have been under a rock for awhile and havnt realised that DCUO is going to be on the PS3 which the last time I looked was a console.Dont know how far a console only MMO will go tho.
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Posted: Nov 3rd 2010 6:13PM Dblade said

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Cue rage in 3...2...1

Seriously, I think everyone does agree that MMOs haven't changed much. Heck, many people used to think the solution was rolling back what little change we had and going back to UO or DAOC. Hopefully he can deliver what he promises in his manifesto.

Posted: Nov 3rd 2010 6:14PM Space Cobra said

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Got to agree with Edema...

While I like console games as much as most people, I also don't like dumbed-down MMOs and this is what may be an actual product he is planning: A console shooter with a chatroom. He's got a long way to prove himself. I predict DCUO is going to be something along these lines but the fact is that MMOs need to retain their player numbers, be they F2P or P2P. A game can be fun initially, but as the first month goes away, will people come back? I feel MMOs especially need to give the players "depth of gameplay", that's why many of them are stat-oriented and most of the successful ones, IMO, give the player "something to build up over time", be it their own character abilities, player housing, or all these and more.

Basically, it is time for Foge to "put his money where his mouth is". If he's successful, "Great" we all will worship him, if not, we can add his picture to our collective dart boards and throw internet jabs at him.

Posted: Nov 3rd 2010 6:20PM Controlled Chaos said

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The situation for MMOs, as it is, is damned if you do, damned if you don't. People play WoW still after this long, same with Everquest, and even UO. New ones need to come up with their own innovations, but just 'replacing the math with action' just wouldn't work that well. Granted, there are FPSMMOs out there, but none of them have managed to crack the mainstream like other MMOs have.

The thing is, people LIKE the math. If they didn't, they wouldn't be making all these 'math based' games insanely popular and tossing money at the developers to do more of it.

No, I'd say the guy is offering up some hot air while he tries to get their new game into the limelight and punch into the mainstream. They might do something amazing, who knows, but for now? I'm not holding my breath.

Posted: Nov 3rd 2010 6:21PM Bhagpuss said

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I'm not a gamer. I have very little interest in games. I play MMOs because they aren't games in that sense. So, I believe, do thousands of other people who have no interest in gaming per se.

MMOs are a pastime, with as much in common with gardening or model-making as with games.

Posted: Nov 4th 2010 6:59AM Purkit said

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That is a great incite! I completely agree.
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Posted: Nov 8th 2010 3:22AM sandwiches said

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I hope you were being sarcastic about MMOs not being games.
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Posted: Nov 9th 2010 4:01PM (Unverified) said

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Yeah, this is why I don't understand his point. It's interesting to discuss the definition of "games" and debate whether or not MMOs fit the bill ... but even if MMOs aren't games, that doesn't make them inferior to games. But hey, Foge doesn't enjoy them, so they're crap.
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Posted: Nov 3rd 2010 6:23PM Rollins said

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He's right. Once all of the difficulty was taken out of MMORPGs, they virtually all became overly simplistic quest grinds. The storylines in most MMORPGs pale in comparison to the worst single player RPGs out there (with a few exceptions) and gameplay hasn't made any large steps since WoW came out.

APB didn't fail because of there being anything wrong with the concept of an action-based MMO; the execution was simply terrible. Action RPGs such as Fable 2/3 play similarly to MMOs in many ways (long quest lines, side quests, largely repetitive gameplay with a shallow plot), but those two titles in particular are far more fun to play than your average MMO because the combat is more engaging. It's far more visceral. At least Age of Conan got it half right.

I'd almost rather play Farmville than most of today's games; at least the time sink is more transparent there.

Posted: Nov 3rd 2010 6:49PM Luk said

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At least APB had a chance to fix its problems during the 86 something days it was out, anything on a console will not even last that long if it has similar problems.
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Posted: Nov 3rd 2010 6:29PM joemarra052075 said

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Wow. That isn't the fault of PC vs Counsel. A $1000 PC can currently out graphic and outperform the PS3 and the Xbox 360 anyday of the week. The problem is simply that developers are scared of the PC market. There was good reason for this about 10 years ago when the half-life of pc technology could be measured in days and weeks. It has since calmed down. It still advances faster than counsel tech and is far ahead of counsel tech, but the rate of progression has slowed down considerably and the upgradability has improved dramatically. Game developers seem to think that there isn't a solid market for PC games due to more counsel games being sold. This isn't due to a unwillingness to buy, but due to the lackluster games and ports that are put out for the PC. There are many homes that don't even have a counsel but have a PC capable of running better games than the counsels do. Dragon Age showed that a decent (though not perfect and it still underacheived) game could be made for the PC. The counsel ports are generally considered inferior (and having played them both I have to agree, you lose alot of features and those that you keep are harder to use). The graphics can actually be set to look better on a PC as the mondern graphics cards are far better than the PS3. Here is the funny thing, counsels are running at least 5 years behind the PC's as far as tech is concerned. The much toted Nintendo 64 is a great example. When it came out I had already been playing 64 bit games for years. This hasn't changed even with the new counsel releases. Right now the only thing that the counsels have going for them over PC's is motion control and they don't even have very many decent games for that. Any of the three motion control systems could be redone for a pc with better results. The modern tv's take care of the problem of cuddy pc graphic quality on the TV as opposed to a monitor. The old monitors used to be better than tv's but with the new HD plasma and LCD tv's and the fact that you can connect your computer via HDMI that complaint is destroyed.

So in closing I would like to make this plea to game makers. Take a chance. Stop making PC games that are wimpy or terrible ports. Look at the tech and make a great game. It will pay off I promise.

Posted: Nov 4th 2010 4:09PM (Unverified) said

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For the love of Christ, it's "console", not "counsel". Normally I wouldn't care, but when you go on a long rant and use the word repeatedly, and use other multi-syllabic words correctly, it grates on my nerves.
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Posted: Nov 3rd 2010 6:25PM CCon99 said

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"What if we replaced all the math with action?"

Sounds like something Bill Roper would preach.....If he had a job.

Posted: Nov 3rd 2010 6:26PM Pingles said

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Translation: "What I'm working on is amazing and awesome and everything else sucks!"

Easy to say until it comes out. Then it turns into "I had all of these great ideas but the suits ruined it!"

*yawn*


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