has a new game designer, and he's come out swinging against the established MMO format. Richard Foge
, who previously worked on God of War
and Guild Wars
, says he "loves the idea
of MMOs" but isn't satisfied with the current market.
In a recent manifesto on Undead Labs' site
, Foge professes his love for console games and his puzzlement as to why MMOs haven't advanced as far: "MMOs get breaks because of their social nature, but if you really look at them closely they're barely even games.
Mario 64 (nearly 15-years-old at this point) feels better than any MMO I've ever played. MMOs aren't even close to keeping up with cutting edge videogames from a gameplay or presentation perspective."
The solution, he thinks, is to skew more toward console action titles. "What if we replaced all the math with action?"
Undead Labs' first MMO, a zombie-themed romp through the post-apocalyptic world, is being made for consoles instead of PCs
. The perfect platform for an action MMO, in his opinion, isn't the PC: "I believe that MMOs can and should compete with the best triple-A games. And I believe consoles are the perfect place for MMOs to make this stand."