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Reader Comments (5)

Posted: Nov 3rd 2010 12:22PM (Unverified) said

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I would've figured Endgame in any Superhero MMO would be PvP vs the Supervillains?

Posted: Nov 3rd 2010 2:33PM Meagen said

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Sadly, that would require 1) the PvP not sucking, 2) more than 10% of the userbase being willing to PvP and 3) the PvP population being split about 50/50 between good guys and bad guys.
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Posted: Nov 3rd 2010 3:05PM Kcirrot said

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Your description of the APPs/PPPs is incorrect.

All base hero and villain ATs (Tankers, Scrappers, Blasters, Defenders, Controllers, Dominators, Brutes, Stalkers, Corruptors and Masterminds) get access to Ancillary power pools at 41 whether they've switched sides or not.

Any of those ATs that have completed a Patron Arc (by spending time as a villain, of course.) permanently has access to all villain PPPs as well.

Please note that side-switching is not the germane element to gaining access to PPP, as you can have villains who started in Praetoria as one of the formerly hero exclusive ATs.

Posted: Nov 3rd 2010 4:09PM JFink said

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I should also add that Spiders (the Villain EAT) gain access to the same Patron Pool Powers as Brutes do.
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Posted: Nov 4th 2010 6:48AM Jeromai said

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Ok, I'm puzzled as to how my comment about mob AI that can more precisely use their powers got turned into a diatribe about how standard MMOs treat endgame content as a series of tiered raids involving mass coordination akin to dancing and tiered rewards that invalidate the previous tier.

Endgame content is precisely that. Something for max levels to do when they reach max level.

Personally, I consider things like Statesman's Task Force and the corresponding LRSF, Rikti Mothership raids, the new Hamidon, Imperious TF, etc. all endgame content. Just like Guild Wars practically turns the whole game beyond level 20 as varying shades of endgame (do it over on hard mode, beat your score in challenge missions, go romp through zones with a group to defeat a big bad, etc.)

I'm not terribly picky.

Now other people who are a bit pickier want their endgame content to still involve some kind of incremental character improvement. Presumably that is where the Alpha slot and the Incarnate system is going to come in. But the mechanisms of that are unannounced, and so is the reward system linked to that.

I'd have a little faith though. If the Imperious Task Force did not make Mothership Raiding obsolete or irrelevant - discounting the normal interest erosion of natural new shiny replacing the old excitement - why would one assume that Paragon Studios creating challenging or epic content would fall into the easy rut of "must have certain classes" "must have this amount of gear" to defeat "extra-giant-big-bag-of-hp" "now repeat ad nauseam?"

I think it likely they'll try various goes at it. The current Hamidon raid is quite an elegant use of precision classes contributing precision function (more or less), and involves all the fun of cat-herding raiders and chat macro spam, while still remaining damnably inclusive for 50 random people to just zone in and down him. STF and LRSF were more stratifying and led to a little more discontent, though most have probably adapted now. Mothership raids, ITF, Reichsmann all ramped back down on the exclusivity and tried other twists.

One probable new twist, going by Dr Aeon's dev diary, is raidlike dance-stepping to get out of the fire. War Walker Orbital Cannon Blast or what not.

But one use to add new player challenges to a task force does not automatically lead down the screaming slippery slope of raid to get strong enough to withstand the cannon blast, in order to kill the war walker, in order to steal its armor, in order to withstand Marcus Cole's Zeus Armageddon Strike (I made that up), etc.

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