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Reader Comments (28)

Posted: Nov 1st 2010 10:57PM (Unverified) said

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I'm one of the guys that left EVE, partially because it's dry and boring and the mechanics lends itself to griefers - but I also acknowledge that this is as close to real combat tactics that you can get.

I have nothing for praise for the game and for the people with the lives that they can afford the 4-8 hours a day to put into it.

EVE IS NOT SOCCER. EVE is WAR. It's tactics and for some...strategy. I can see the appeal of that and I'm glad they resist the desire of some to turn it into a amusement park.

DLEMKE, you sound like those that were against the DREAM TEAM in the Olympics because the Olympics was supposed to be "amateurs only" instead of the best in the world.
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Posted: Nov 2nd 2010 1:36PM axler said

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@Dlemke

I like your post because you say the game is not fun for you, and you dislike the idea of any side being able to bring as many players as they want, without any mechanics put in place to make the fight fair, but recognise the it might be fun for others.

personally I like the fact there are no rules and that anything goes. its the ultimate intellectual sport for me. But i understand that it is not to everyones taste. And i understand that some prefer arranged fights where all teams have the exact opportunities.

to each its own, luckily, different models are available online and you can play any game you wish.

also I agree pve in eve sucks ass...like really bad. though they are trying with sleepers and planetary interaction (sucks right now...but they say they are working on it...but i doubt it...) and now the incursions from sansha.

it makes you see how much pve sucks in eve, the last two expansions have been completely for pve, and the next one is as well, and it still sucks :D
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Posted: Nov 1st 2010 8:07PM Graill440 said

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I have to agree. Its not because we "live under rocks" that we dont know about the "omg! biggest battle in eve!" it only took what? 7 years to accomplish? Wow with 330k plus paying active subscribers you would think these go on all the time (big laugh). And here it only took 7 years..really?

The vast majority simply dont care about EVE for a number of glaring reasons, the biggest being its a game based on real life dishonesty, not game mechanics, and in dev corruption and false advertising to prop itself up and you see the big picture.

I dont live under a rock, and i dont care about a battle in a niche game. But since you felt the need to group everyone together i felt the need to respond to your absurd comment.

Posted: Nov 2nd 2010 11:41AM (Unverified) said

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Did you try the game and utterly fail or what is your problem here?
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Posted: Nov 2nd 2010 1:23PM axler said

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wow...amm where to begin.
"it only took what? 7 years to accomplish? Wow with 330k plus paying active subscribers you would think these go on all the time (big laugh). And here it only took 7 years..really?"

while people wanted to have battles this size they were not possible due to technical reasons. once more then 1k people showed up the server would crash. CCP made a special "lag team" which has been working on lag for some time now and recently certain updates were released. alliances brought in 2k people and the servers held with little lag and were completely playable. it was only once the number went over 3k the 10 minute lag set in, but the servers didn't crash. no rollback to place. this is the biggest battle to take place in any mmo by far. its close to the size of an entire wow server. try getting 200 people in another game together, and see how it goes. most lag on bigger raids.

"the biggest being its a game based on real life dishonesty"
from this comment I assume you are talking about, for example, players playing in opposite alliances as spies? and that you don't like/approve of that?
well, as it turns out, not all people think like you do, and some actually like that. trust is the most valued commodity in eve. and the spy warfare, is to me, quite fascinating. You should accept that some like playstiles, which are different then yours. and its fun for them.
"not game mechanics"
spying is a valid game mechanic. stealing the warchest is a valid game mechanic. be careful to whom you give rights to access your warchest. as I said, trust is the most valuable commodity.

"dev corruption"
its true one dev spawned some things for him and his buddies. didn't make them unkillable or stronger, he spawned BPOs which would translate in gold basically.
but CCP admitted, came clean, and formed a body inside the company which now monitors all employees that play the game.

"I dont live under a rock"
I don't think you do, you seem to know quite some things about eve.

"and i don't care about a battle in a niche game"
then how do you know all that about the game...and you seem to care enough to post.

"But since you felt the need to group everyone together"
As did you group together all the devs and the eve community into dishonest backstabbing spies, since all corporations in eve are basically like that. turns out they aren't, some arrange 1v1 fights, others arrange tournaments, some shoot neutrals, some only shoot war targets...but you don't hear about those corps. you only hear about the backstabbing spies. its kinda like listening only to fox network and then forming your opinion about all of America based on that.

"i felt the need to respond to your absurd comment."
as did I to yours

have a nice day
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Posted: Nov 2nd 2010 3:52PM halfcaptain said

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honestly, ignore Graill. he hasn't said anything useful in years, which is to say he's been trolling every Eve article he's noticed. the guy has a serious hate on for the game.

By the way, while 3000+ pilot fleet battles are not common, what are common are battles of 500 or more. I play eve pretty casually these days, and i still see my share of action. if you want a fight, you get a crew together and you look for one, simple as that.
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Posted: Nov 2nd 2010 5:54PM (Unverified) said

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Hmmm... how to deal with the lag monster.

The problem basically is even with the most powerful computer, at some point you hit a wall in terms of fast memory (RAM) addressing multiple processor cores with all the exponential calculations per ship to all the other ships.

According to witness accounts, this lag was reasonable, less than a second or so, up to about 1,600 ships... after that, the scratch data for the calculations needs to cached to hard drive until the processor cores can catch up... eventually resulting in lag times of a few minutes while everyone is spamming their firing buttons.

In this instance, NC had 1,200 ships in system for the assault, then RA responded by bringing in another 1,000 ships to defend their territory. NC had the advantage, with less lag at the outset since they were already in position and didn't need to load grid.

So, the most elegant solution would be to set time intervals of how many ships each side can have in system. Let's say for every 200 alliance ships, you have a 15 minute cooldown til the next 200 can enter. This gives each side time to get in position until the next 200 arrive. It would also encourage those 200 to quickly engage the enemy 200 before the next interval.

So, while no hard cap would be imposed, it would change the dynamics of fleet fights enough that perhaps more ships would be destroyed before the next wave of 200 arrive.

For game lore, just say something like that's all the gates or hyperspace fabric will support... blah, blah, blah.

At least until they have a system node running 64 cores and 256 gigs of ram. Nomnomnom.

Posted: Nov 7th 2010 9:47PM jweicc said

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Large scale engagements are what attracted me to Eve, even with the lag, scale in Eve is almost unmatched in MMOs nowdays.

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