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Reader Comments (43)

Posted: Nov 1st 2010 1:22PM (Unverified) said

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I agree. Just because Arenanet has released their Manifesto, doens't mean the game has to release right now.
Hype managing can be a two edged blade, but I give these guys credit and I'm sure they will bring an awesome game, when the game is ready enough to launch.
Is not like we don't have tons of MMOs to play, right? Then let's play and wait for the future games to come, enjoying what we have now.

Another excellent article, Rubi.

Posted: Nov 1st 2010 1:26PM Controlled Chaos said

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This hasn't been much different than for the past couple of years. There are always those who are discontent. There was easily as much complaining last year as there was this year, but, yes, the sense of entitlement is putting a particularly irritating spin on things.

See, your thoughts on the problem are pretty dead on, people aren't really about the fun as much. Frankly, I think the biggest mistake they made was the Hall of Monuments, their new calculator and the carry over of fancy crap into GW2.

People get things in GW2 from the HoM. Thus, they are working on the HoM for rewards. Problem is, they expect these rewards to be tangible quickly, which they are not, so they complain. They want it now. The game ISN'T about fun anymore...it's about assuring your stash of goods for the next game after telling their players that being a veteran in one game will assert dominance in the sequel by way of actual rewards. You think the difference between vet and newbie is bad now, wait until the newbie in GW2 sees all this shiny stuff on a veteran, but can't achieve those things himself without a LOT of work.

Sadly, the entitlement really is A.net's own doing. They turned their fun, deep game into a title grind and the result is this.

Posted: Nov 1st 2010 1:32PM (Unverified) said

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from what I heard the HOM is in a lvl 20 zone so the items will be for lvl 20 then the next zone will have items better then your HOM items.
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Posted: Nov 1st 2010 1:59PM Controlled Chaos said

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@warden

Yet it's still altering how people play. Go a single day without someone saying they need to do a specific mission, get a certain pet or what have you specific for the Hall of Monuments. It's in guild chats, alliance chats, local buzzes about different things to do for it...it's become this all encompassing thing that even veterans have returned for, specifically FOR the Hall of Monuments...

Alliances and guilds seem to have fallen away from being a place to help one another or interact. Now they're retirement homes for end game players who are bored until the sequel.
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Posted: Nov 1st 2010 2:10PM Minofan said

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I can offer some clarifications from dev posts on GW2Guru:

i] The HoM isn't in any area; it's accessed by an item that you can generate by having linked accounts (ala /bonus in GW1).

ii] The native stats of functional HoM items (items & weapons) are pitched at levels 5-10.

iii] There will be a facility to transfer the stats of other (higher level) items to HoM gear at no cost, so players NEVER outgrow them if they don't want to.
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Posted: Nov 1st 2010 1:31PM (Unverified) said

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I think that we should get told every single bit of information possible, we the fan want, no deserve all the information on guild wars 2 there is I want to know everything, I also think they should give me a free demo disk as well so I can play it at home as I yet to see them come to the UK what the hell am I paying my £9.99 a mouth for...

that would be my reply if we where paying for guild wars, but because we not I happy with anything new that they give us, quests for free, sometimes you have to pay for that :)

Posted: Nov 1st 2010 1:37PM (Unverified) said

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You're absolutely right, Rubi. It's really sad to see how many people act immature, and it seems to be like that in every outpost you go. It's so annoying that I decided to keep the "All" chat turned off. It was particularly sad after the hats were given - so many people started acting like little spoiled brats. ANet is doing a wonderful job and we should enjoy all the wonderful things they create for us, not bitch and moan every chance we get

Posted: Nov 1st 2010 1:37PM Mikx said

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On the Trick Or Treat bags, like a lot of things, its all about maximizing your reward. The quests are great, the problem is they awarded lots of bags, while "older" content like Mad King Thorn awarded about 25 bags over the course of a half hour, and thats if you watched the screen like a hawk and typed emotes in at the appropriate time.

People are looking for the quickest reward for their time, whether its farming raptors for drops and asura rep, finding the quickest spots to farm for nicholas, soloing parts of the underworld, etc... and for a (time) limited resource like the bags, the pressure will be greater.

For my part, I used to organize my playtime around the weekend events, since it would literally take twice as long to maximize my reputations, get pvp groups/zaishen keys, etc.

I thought the costume brawl was a great success until participation dropped once the (lucrative, rewarding) quests came out, and I haven't had so much fun in pvp in a long time. Plus I got some nice, easier, z-keys, which I'm dutifully stockpiling for my pvp monument and untill January or Feb when I can get a tiny chance at a certain everlasting tonic. ;)

And 3 cheers on the new hats, Ilike that they're more of a year round thing, and not so thematically focused on a holiday.

Posted: Nov 1st 2010 1:47PM Sireangelus said

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I think one of the things that bugs me most about people is that sense of entitlement some folks have.

For me, the Halloween quests were not all that fun. The rewards were really impressive but some of the quests just didn't suit me very well. Instead of demanding the rewards without the work, I just went and did other stuff I DID enjoy. Especially with a game like Guild Wars with so much content to play through and explore it baffles me when people get so hung up on one or two things that they feel like they need to hang around and complain about it.

Posted: Nov 1st 2010 5:48PM DevilSei said

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Aye... And I'm glaring at you "Don't Fear the Reaper"... worst. Guild Wars Quest. Ever.
On the other hand, I said screw Halloween for today and went all Nornish, who knew bears could be such fun?

Oh, and Killroy... nothing is as awesome as Killroy's punchout extravaganzas.
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Posted: Nov 1st 2010 2:03PM HeavyTank said

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what was originally started as a just a hording run has actually turned into a catalyst that got me back into GW properly and i must say i am truly enjoying it.

when it happens the stuff we get from HoM will be cool but til then i'm happy playing gw 1 again :)

Posted: Nov 1st 2010 1:53PM The Other Chris said

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Though I have played GW for quite some time, this is the first time I actually got into one of the events, and only by accident.

I had just gotten my Tyrian Elite Skill Hunter title (/cheer) and began traveling to and fro getting the bits I needed for my Black Moa Chick and was heading to Perdition Rock from someplace in Kurzick territory. In doing so I zoned into Lion's Arch and immediately died (WTH!?). Then I saw the Mad King's dialogue and attempted to participate (it was during his Mad King Says game). I got the hang of it quickly and had fun. Then I talked to the guy giving out the Solo Quests and started on those, which were quite fun and had some witty dialogue (I laughed at being called candy man, it's the little things I guess). I knew the Mad King was due back at 11pm, so I got there a little early and participated in the event's entirety. I thought it was fun, though I will admit parts of it did seem to stretch on a bit, and I was bummed at getting the Furrocious Ears a second time (I guess I needed to hit the other major cities for a different gift).

All in all, I had fun. It was something different and broke up a bit of the monotony (I *did* just get an Elite Skill Hunter title, which took some time). It also reminded me that once GW2 hits we'll continue to have this support in GW1 as well as have new events tailored for us in GW2.

Posted: Nov 1st 2010 2:01PM Mikx said

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The HoM calculator is a bit of a double edged sword. It brought players back/brought new players in, and it inevitably focused playtime around getting the rewards and threw the economy a bit out of whack.

On my own "Road to 45" It propelled me to finally get my Moas and do the Domain of Anguish, which is great, but on the other hand, I'm now saving up for Obsidian armor, and spent hours getting trade contracts, both for armor that I think is rather ugly.

But the best thing of all is that I realized I wouldnt need my stockpile of alcohol, and wouldnt need to spend 10,000 minutes clicking the mouse button. I sold 9 kegs and a bunch of other booze shortly afterwards. Thank you, ArenaNet. ;)

Posted: Nov 1st 2010 7:55PM CricketB said

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My own road goes to 45 too! None of the other titles really do it for me, but Legend of the Mists? Yeah!

For the armor, I am ridiculously grateful that all the HOM statues count account-wide, because there's no way I'll be caught in the Vabbian Ranger armor - now, the Mesmer one is something else entirely and voila, problem solved ;)
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Posted: Nov 1st 2010 2:04PM aillas said

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About the trick-or-treat bags... that's just the natural "min max" mindset of many players. ANet creates titles, such as Incorrigible Ale Hound (which requires consuming a bunch of in-game alcohol), and players are just looking for the most efficient/cheapest method of collecting the needed items.

Posted: Nov 1st 2010 2:09PM (Unverified) said

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The worst people are the ones sitting in Lions and Spamadan insulting the Mad King. It's a NPC for crying out loud, no matter how many times you insult it's family heritage it won't give you the hat you don't deserve 20 minutes early.

Posted: Nov 1st 2010 2:28PM Minofan said

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I concur with Sniperworm; I really can't stand those folks, and some years I just go to a foreign language district so I can chat in my guild channel and not have to see/understand all the floating text bubble saround me. ^_^

Re: The article...
I have been a mite perturbed recently by just how frequently it seems like EVERYTHING is being found ahead of release, from website updates to .dat mining.
But, on the other hand, I have a lot of empty time on my hands currently - when the information is out there I do generally see it early myself unless it is something big like profession reveal videos.

In defense of fanaticism though, the pacing has gotten a little off on Anet's side of late; the gap between 'centrepiece' reveals like professions has stretched from weeks through to months now, and while the stuff that has been put out is always interesting (especially the HoM calculator) it's at such a specific factual level that it doesn't fire the imagination or conversation in the same way.

I expect it's largely because the community teams have been busy with convention season, but 99.9% of the online fanbase doesn't get anything out of those since the first few - information packed - days of the first demo in Germany.

Relying on unofficial information avenues in the interim - such as PC magazines - has also proven unfortunately fraught, with sensationalism, misunderstandings & outright inaccuracies generally making each reveal a rather pale shadow of the multimedia pieces Anet put together themselves.

I think it will all come good again once Anet have their next official grand reveal.

Posted: Nov 1st 2010 3:02PM Arkanaloth said

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yah I missed the hats this year.. we were busy with a friends birthday since she's a Halloween baby!

Posted: Nov 1st 2010 3:02PM (Unverified) said

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With GW2, Anet faced a dilemma earlier this year. They wanted to show off game play at the shows like Gamescom and PAX, but they had shown us nothing about the game yet. So, they hurry up and give us all the info we need about the game to prep the way for the shows (the professions they show, the dynamic event system, how combat and skills work, etc.).

They do that and the show season is over, and now, after the bounteous summer Anet gave us for the gaming show season, autumn has arrived with its paucity of shows and no need to reveal much.

Couple that with the trend I've been seeing in games where an individual feels like the game is being produced for him or her alone, and everyone else can sod off, including the game developer, if they don't get info/game rewards the way they want them. Gamers are turning into a crowd of Veruca Salts.

We should be happy they are producing a game at all--much less one we like so much--and delivering it to us without a subscription.

Posted: Nov 1st 2010 3:02PM Tanek said

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The complaints about the Mad King and the holiday hats did not seem significantly different to me this year. There were always some people in the crowd complaining and cursing up a storm.

I certainly don't like seeing people act that way, but it was the behavior when Regina and Martin were showing off the new costumes that really made me sad. I hope most of the players who were being rude, mean, or just plain disgusting would never say those things in person, so I don't understand why they think it ok to do in the game.

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