While many of us haven't actively taken part in EVE Online
's territorial warfare, news routinely surfaces of the massive alliance wars that take place in the game's lawless nullsec regions. As the number of players subscribed to EVE
increases, so too does the size of the average nullsec fleet. Since there's no disadvantage to bringing additional pilots, each side in a heated war will try to bring as many people as it can physically get to attend. At a certain point, however, the server hardware strains under the weight of hundreds or thousands of players
, and lag sets in. The point at which this happens has been rising over the years as CCP
performs server upgrades, with previous expansions seeing fights as large as 500-1000 per side with quite manageable lag.
A landmark battle is currently raging in the system of LXQ2-T, with thousands of pilots fighting for control of the system. The number of players in the system peaked at over 3,110 pilots, with alliances from the Northern Coalition political conglomeration facing off against the Russian power block from the drone regions. Lag began to set in at around the 2,400-player mark, with pilots facing several-minute delays on warp commands and module activations. Several pilots
have launched live video streams of the event
, though much of the action has ceased for the moment as the server begins to recover from a severe clash with the lag monster.