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Reader Comments (21)

Posted: Oct 28th 2010 10:24AM ravenstorm said

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The only thing that surprises me is that it took this long to go F2P. I wonder what percentage of current players are lifetime subs, and thus, how close it was to F2P already.

Posted: Oct 28th 2010 10:29AM Snichy said

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I dont really have a problem with the archetypes - I tended to stay within my power tree anyway except for the odd buff and densive power which was virtually a requirement back when I played (regeneration I think it was).

Im glad it has gone F2P as it will give me a chance to go back and see if it has improved and once it has all settled down Im sure the existing playerbase will apprecaite the extra numbers.

Posted: Oct 28th 2010 10:37AM GeneralStobo said

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Any word on what happens to characters for past subscribers? I had most of my character slots filled and my main toon was a fire based buid but had several key powers from other sets.

Posted: Oct 28th 2010 11:19AM Snichy said

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Posted: Oct 28th 2010 10:37AM Space Cobra said

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I agree with most of your points. It probably would not have hurt them to give Silver members 4 slots (or even 6) so that more "honest" players would stick to one account. Although, I can't see those with Silver accounts now taking full-advantage of leveling characters up and not spending some money on each account, given that there is some limitations without it (and don't forget they are all archetypes).

We don't know how many archetypes will be made available, so account trading may be limited, to an extent.

Posted: Oct 28th 2010 10:48AM Fauxpaws said

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I've personally found this to be a very enjoyable game. Sadly I think its biggest draw is the completely customized powers which of course will not be available to free players. However, they might find (like I did) that the combat system is actually quite enjoyable, and want to fork over a little cash to tweak their characters.

The game is certainly worth a look - just don't get stuck in the costume editor for hours like I usually do :D

Posted: Oct 28th 2010 11:12AM (Unverified) said

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When will cryptic learn to go to work something else .
they ruined STO and star trek name's legacy

Posted: Oct 28th 2010 11:30AM mandarin said

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Cmon DCOnline, blow this crap out of the water

Posted: Oct 28th 2010 12:12PM Dblade said

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Isn't VB an adventure pack too though? Or did they change that for F2P?

Posted: Oct 29th 2010 12:20AM Patrick Mackey said

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VB is a city zone, not a self-enclosed aventure pack.
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Posted: Oct 28th 2010 12:43PM Harley Dude said

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"In all my time playing Champions Online, never in a million years would I have expected the game to go F2P. Considering just two years ago, Jack Emmert said "microtransactions make me want to go die," I don't think anyone could reasonably anticipate this bold of a financial move."

Seriously? Didn't CO have MT from Day One? STO did. You didn't expect a fail game like CO to either go F2P or shutdown? I really couldn't stop laughing long enough to get past the opening paragraph.

Posted: Oct 28th 2010 1:06PM (Unverified) said

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As a lifetime subscriber I welcome the influx of new players. More people to team with = win in my book.

I also think archetypes are a fine addition to the game. Not everyone wants to sit around and plan their build. (I do, but I realize min/max players are a minority)

Posted: Oct 28th 2010 1:36PM (Unverified) said

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looking forward to this greatly!

Posted: Oct 28th 2010 1:44PM Pingles said

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Sorry to be Dr. Pedantic here but I cringe when these games are labelled Free-to-Play.

They don't live up to the true spirit of what made Free-to-Plays so popular.

In Runes of Magic there are NO class limitations and you can play ALL content without spending a dime. Ever.

The same is true for countless (seemingly countless nowadays) true Free-to-Plays.

DDO, EQII, LOTRO and now CO are fantastic opportunities for folks to play their content without spending money but they put some pretty big restrictions on how much you get for free.

Perhaps Freemium?

Posted: Oct 28th 2010 1:59PM Harley Dude said

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In LotRO, at least you can earn cash shop points in game (if you're willing to grind enough) to buy the locked content without spending real money. I haven't seen anything about Cryptic's F2P scheme that will allow players to do that.
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Posted: Oct 28th 2010 2:30PM CCon99 said

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I agree, most of these newer F2P games are just trials of their game, they just removed the 14 day limit.
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Posted: Oct 28th 2010 3:02PM jh3141 said

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What ChicksDigHarleys says goes for DDO, too. You can grind for reputation points, and if you have two characters on each server and do enough grinding, you can apparently earn enough to unlock all the content. Even without serious grinding, you can earn enough to unlock the popular content.
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Posted: Oct 28th 2010 2:04PM Decados said

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" this bold of a financial move. "

I am unaware of and dictionaries in which 'bold' is a synonym of 'desperate' or 'panicked'.

Let's call the spade a spade here. They looked at the reports of Turbines's sales going up and said "ZOMG..we need to do THAT!"

A game going F2P 14 months after it launches isn't 'bold'. It's an abrupt change in gears that means that none of their subscription expectations were being met.

Posted: Oct 28th 2010 2:54PM stealthrider said

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What makes this move a bad one is that existing characters cannot be used on a free account. Former players that would have picked up the game again will not bother, as they won't be able to play the characters that made the game fun for them.

LotRO and DDO both had many of their former players return after the free to play model was implemented, which is a large part of why their model succeeds. CO's model alienates former players, therefore it will fail.

Posted: Oct 29th 2010 4:06AM Gel214th said

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Have any of these fears and concerns been proven to have happened in the games that have gone Free to Play so far?

Have we seen this in DDO? Or LOTRO?

No. We haven't.
There wasn't chaos...things haven't fallen apart. In fact, things are better than ever. The players have reported positive experiences and the developers have reported positive growth.

There will be a differentiation between Free players, and Paid players. The Paid players will have more options, they will have more powers, and by extension they are likely to be more powerful. And there's nothing wrong with that in my view. If you don't want to PAY, you can still play and complete the game. Someone that pays will just be stronger than you are,and have access to cooler powers and costume pieces.

Doesn't mean you can't beat them PVP (if you play PVP) or complete the in-game missions.

As to no one anticipating this...some people did :)
http://forums.champions-online.com/showthread.php?t=117896

I see no downside to this. It gives everyone more options.
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