It's been a huge couple of days for Hi-Rez Studios, the Atlanta-based indie developer behind Global Agenda and now, the forthcoming Tribes Universe. Massively sat down with company CEO and lead designer Erez Goren for an exclusive world-first interview about the game.
Follow along after the cut for more information about the new title's development direction and time frame, as well as how it may impact Global Agenda.
Massively: Do you think that the completion of Tribes Universe (with its focus on larger maps/more players/vehicles) will lead to the demise of Global Agenda? Clearly they're targeting the same audience, but do you think demand will still exist for the smaller 10v10 action that GA features?
Erez Goren: Tribes Universe is definitely not Global Agenda 2, and we think there will be a market for both games. Each game is built to appeal to somewhat different audiences. Global Agenda, while certainly a shooter, has a lot of features meant to appeal to the traditional MMORPG player -- PvE, leveling, small battlegrounds, loot progression, crafting, etc. Tribes Universe is likely to find its core audience much more in the harder-core FPS community, and we're building the game primarily with that audience in mind.
Following on from that, do you have specific plans to differentiate Tribes Universe and Global Agenda?
Tribes Universe is more targeted to FPS players and for much larger-scale combat. It's primarily a first person view; it's based on loadouts rather than specific classes; the scale of the battles is very large; and there is a very limited amount of PvE.
Will Tribes Universe feature any traditional MMORPG elements (leveling, gear statistics that affect gameplay, item/loot accumulation, crafting, etc.)?
Tribes Universe is not a traditional MMO. All character progression is designed to give more options in gameplay (not inherently greater player strength), levels are more for reputation, and the skill system is much more similar to a game like EVE.
You mentioned in your forum announcement that alpha testing will begin in about three months. How long has the team been working on Tribes Universe?
Just to set appropriate expectations: Our very first alpha tests early next year are going to be more about testing technology than game play -- as we need to exercise early on our changes to the Unreal Engine that allow us to support much larger-size battles.
We have been working on systems to support larger game play for a long time -- which is really one of the most critical parts in this development cycle. Many of our other systems are already in place for supporting different weapons, jetpacks, vehicles, etc.
Many Tribes franchise fans abhor Tribes: Vengeance, preferring Tribes or Tribes 2. Will Tribes Universe attempt to draw from the whole of the Tribes IP or are there specific titles that have influenced the game's development?
We'll reference aspects from all of the Starsiege and Tribes titles as it make sense. Initially we are using Tribes 2 as our primary reference base.
Do you see Tribes Universe competing with Red 5's Firefall for the MMO shooter audience? Are you concerned at all about the games being similar?
We have a lot of respect for all our competition -- especially for Red 5, which has both Tribes and Global Agenda designers in it. At the same time, Firefall seems to be a somewhat different game than what we are planning for. Tribes Universe is being designed as a successor to games like Tribes 2 and Planetside while Firefall seems to be a bit more of a traditional MMO given the PvE, loot, and other elements we have seen so far. I'm sure there is room for both games and I plan to play both.
Any plans to expand the alpha testing pool beyond the level 50 Global Agenda players?
For early testing, high-level Global Agenda players will have priority since most understand some of the mechanics we are looking to test, and many have a range of experience with many games, not just GA (including Tribes, Planetside, etc). In addition, most high-level GA players have a good relationship with and understanding of the studio, which will help us during early testing especially, when many aspects of the game will be rougher and less polished. That said, we also plan to bring in long-time Tribes, Planetside, and other FPS players to round out the group and ensure a range of perspectives that fit our target audience.
You specifically mentioned "skiing" in your initial forum post. Can you talk about the implementation of such a mechanic on an MMO scale, or with the Unreal Engine? Can we expect it to replicate the fast-paced experience of the older games or will it be slowed down a bit?
We will have skiing in Tribes Universe (we have already been testing various implementations of it). There is no issue with the Unreal Engine -- it's more about how we think it's best implemented. Speed is a critical element to test and we'll rely on play testing to help us find just the right balance and pacing.
Have you considered payment models at this stage?
We have not decided on a payment model.
Any particular time frame for late beta/release? 2011? 2012?
Ideally we would like to release the game in about a year from now, although a lot has to go right for that to happen.
Thanks very much.
Reader Comments (21)
Posted: Oct 26th 2010 12:29PM Pingles said
They're gonna have skiing? Okay, they don't have to worry about a payment model. I'll sell my house to fund this game.
Posted: Oct 26th 2010 1:59PM Oskiee said
Long time (excited) tribes player here.
Skiing was originally a bug of sorts in tribes 1 where if you jumped repeatedly youd slide down a hill, eventually players figured out if you hit a hill at the right angle from the air and then slide down, youll slide back up and be launched at a greater speed. Thus Skiing was born and became a core game play mechanic, and was officially implemented into Tribes 2.
it cause of skiing that the game became so fast pace, if you did it right, you could zoom across a land scape to your enemies base in seconds, jack the flag and be back in your base in seconds.
Reply
Skiing was originally a bug of sorts in tribes 1 where if you jumped repeatedly youd slide down a hill, eventually players figured out if you hit a hill at the right angle from the air and then slide down, youll slide back up and be launched at a greater speed. Thus Skiing was born and became a core game play mechanic, and was officially implemented into Tribes 2.
it cause of skiing that the game became so fast pace, if you did it right, you could zoom across a land scape to your enemies base in seconds, jack the flag and be back in your base in seconds.
Posted: Oct 26th 2010 9:32PM Pingles said
Yes. I was being sincere. I was on a competition Clan in Tribes 1. And being a backup flag capper (we duo'd our ski cap routes) I was well-trained on skiing.
If they get skiing right (I preferred T1's) I will be letting my wife know she'll need a backup husband for a while.
Reply
If they get skiing right (I preferred T1's) I will be letting my wife know she'll need a backup husband for a while.
Posted: Oct 26th 2010 12:48PM gothaggis said
yeah, I bought Global Agenda just so I could support them. Would much rather have something done with the franchise than nothing.
Posted: Oct 26th 2010 2:35PM TacosWLove said
I also purchased Global Agenda just to get these guys some $$ and to let them know there is market for MMOFPS's and to support the little guy. Now its not the model I was really looking for as I want a war game like planetside with at least 400 people on a fight. But it was still fun up to lvl 40 and was 10x better then TabulaRasa and I didnt really stay around for the second and 3rd phase of sandstorm...
Reply
Posted: Oct 26th 2010 12:48PM swarmofcats said
Global Agenda is on sale right now, less than $15 with a coupon code.
Global Agenda is 30% off! (Plus Grim Reaper Flair!)
I know what you're thinking, "Duke, you so crazy! GA has been 30% off
before today!"
That's when I would say, "I like my padded room and this jacket with
extra long sleeves!"
"Also...have we ever let you stack a coupon code on top of the 30% off
price?!?"
That's right! If you buy from our site store and use a 30% off coupon
code, you'll get the game for less than 15 bucks!
Tell your friends!
Tell your neighbors!
Tell your grandma!
(Don't laugh. Your grandma has wanted to shoot you and your friends
for a long time.)
This is just in time for this week's 1.38 patch where we get a
Halloween-themed raid, consolidated inventory, awesome referral flair,
and challenge matches to support player-driven 4v4 leagues and
ladders!
GACOUROYALE76872
GACOUROYALE76871
GACOUROYALE76870
I love this game and they have an awesome dev team and community.
Remender: No monthly fees! Use the coupons here http://www.globalagendagame.com/thegame_shop.html
Global Agenda is 30% off! (Plus Grim Reaper Flair!)
I know what you're thinking, "Duke, you so crazy! GA has been 30% off
before today!"
That's when I would say, "I like my padded room and this jacket with
extra long sleeves!"
"Also...have we ever let you stack a coupon code on top of the 30% off
price?!?"
That's right! If you buy from our site store and use a 30% off coupon
code, you'll get the game for less than 15 bucks!
Tell your friends!
Tell your neighbors!
Tell your grandma!
(Don't laugh. Your grandma has wanted to shoot you and your friends
for a long time.)
This is just in time for this week's 1.38 patch where we get a
Halloween-themed raid, consolidated inventory, awesome referral flair,
and challenge matches to support player-driven 4v4 leagues and
ladders!
GACOUROYALE76872
GACOUROYALE76871
GACOUROYALE76870
I love this game and they have an awesome dev team and community.
Remender: No monthly fees! Use the coupons here http://www.globalagendagame.com/thegame_shop.html
Posted: Oct 26th 2010 1:13PM (Unverified) said
HiRez are a unique and awesome bunch and any player in the state of GA who is thinking about Playing G A please just purchase it straight from them to fully support the team.
Posted: Oct 26th 2010 1:32PM BubleFett said
I don't see how they are going to use the Unreal3 engine for these massive
battles. There is going to be major lag in Tribes. Why didn't they decide to use
Torque or BigWorld Tech?
I guess they are stuck with Unreal cause they don't know any other engine.
Shame
battles. There is going to be major lag in Tribes. Why didn't they decide to use
Torque or BigWorld Tech?
I guess they are stuck with Unreal cause they don't know any other engine.
Shame
Posted: Oct 26th 2010 1:38PM swarmofcats said
We can’t transform Global Agenda to a large scale battle format but since we liked this concept a lot, we decided to create a new game based on large scale fighting. In order to develop the new game many significant steps had to be taken, including: A significant rewrite to the unreal engine servers to allow for 100+ players to be fighting in the same map, a new UI system that is more efficient, a different implementation of character visuals, a new terrain system, etc. In addition the combat gameplay required many significant changes as well.
Reply
Posted: Oct 26th 2010 1:59PM pcgneurotic said
"...our changes to the Unreal Engine that allow us to support much larger-size battles."
Reply
Posted: Oct 26th 2010 2:00PM pcgneurotic said
"Our very first alpha tests early next year are going to be more about testing technology than game play -- as we need to exercise early on our changes to the Unreal Engine that allow us to support much larger-size battles."
Reply
Posted: Oct 26th 2010 3:25PM Fixious said
This could go either way, honestly. I'm excited for a new Tribes game, but nailing down the skiing/physics will be a battle. I'd really like for them to listen to Tribes players regarding this aspect, and not so much higher level GA players.
Posted: Oct 26th 2010 3:29PM (Unverified) said
Sounds like they do not understand what they are doing. Tribes 2 initially was a major letdown to many Tribes 1 players because of the emphasis on bigger battles, vehicles, and lower skiing speed. Because of the big maps, overpowered vehicles and lower movement speed than in Tribes 1, Tribes 2 in top level competition was sometimes utterly boring and tiresome experience. Especially when compared to Tribes 1 and Tribes 2 Classic (games in which player speeds were only limited by skills of the players). They fact they mention Tribes and Planetside in the same sentence shows me that even Tribes Vengeance was a more promising project than this is.
Posted: Oct 26th 2010 9:38PM Pingles said
To be fair, T1 had some issues with ski speeds. The game pretty much became just a contest of who could find the fastest routes. At top speeds flags were near undefendable because of the spinfusor impacts.
I didn't enjoy T2 nearly as much but I felt like the rounds were more balanced.
Reply
I didn't enjoy T2 nearly as much but I felt like the rounds were more balanced.
Posted: Oct 26th 2010 3:37PM spamero said
"Initially we are using Tribes 2 as our primary reference base."
YES!
I can't wait.... but don't you dare to release buggy and half finished game!
YES!
I can't wait.... but don't you dare to release buggy and half finished game!
Posted: Oct 26th 2010 6:52PM Cicadymn said
NOOOOOOOOO CICADYMN! DON'T DO IT! DON'T GET HYPED! THEY'RE TOYING WITH YOUR HOPES AND DREAMS! CICADYMN! CICADYMN! NOOOOOOOOOOOOOOOOOOOO
Damnit. I'm hyped. Can I buy the collectors edition now? Please take my money.
Damnit. I'm hyped. Can I buy the collectors edition now? Please take my money.
Posted: Oct 26th 2010 11:08PM karnisov said
the skill progression like EVE statement bothers me. sounds like they are still trying to sniff out that subscription money. when devs are more focused on money than gameplay, gameplay usually suffers.
and glad i never bought GA, sounds like its going onto the shelf as far as future content.
and glad i never bought GA, sounds like its going onto the shelf as far as future content.
Posted: Oct 27th 2010 9:58AM (Unverified) said
You people are talking like Starsiege: Tribes does not exist anymore. The T1 v1.30 servers are still around and kicking.
Tribes Universe will never be Tribes, but it might be fun.
Tribes Universe will never be Tribes, but it might be fun.
Posted: Oct 27th 2010 9:39PM tweeve said
I actually liked the feel of Tribes 2 better than Tribes 1. Tribes 2 felt much more balanced than tribes.
Posted: Nov 1st 2010 5:49PM (Unverified) said
Hola Haggis !! This is "Buffy" from the old T2 days of ZU and The Geezers. How are ya?
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