| Mail |
You might also like: WoW Insider, Joystiq, and more

Reader Comments (28)

Posted: Oct 25th 2010 7:42PM Tizmah said

  • 3 hearts
  • Report
I always see articles trying to explain this game. Didn't they invent something long ago..called a manual? What happened to these archaic things? I think the manual for FFXIV just explained how to put the DVD into your disc tray and how to press the install button. Ah well.

Posted: Oct 25th 2010 8:15PM (Unverified) said

  • 3 hearts
  • Report
There wasn't a manual or anything explaining the game's systems on release? Like seriously, when did this become acceptable?!

Posted: Oct 25th 2010 8:34PM (Unverified) said

  • 3 hearts
  • Report
If it needs to be explained there a problem. This incompasses all of FFXIV, it not intuitive, even to a experience player. Developers spit in everyone faces, and SE is on a downward spiral, just quit buying there games. Trust me I understand I fell in love with the FF series from the begininning, but their not that company anymore. They just want to profit off the fan base.

Posted: Oct 25th 2010 11:20PM PrimeSynergy said

  • 3 hearts
  • Report
"If it needs to be explained there a problem."

I completely agree. Once you have to alt tab out of the game or go around asking everyone for help for the most basic mechanics because the game literally tells you nothing, it becomes a fundamental issue to the core game.

"Developers spit in everyone faces, and SE is on a downward spiral, just quit buying there games. Trust me I understand I fell in love with the FF series from the begininning, but their not that company anymore. They just want to profit off the fan base."

Again, I agree 10000%. Lately, their "big" titles(XIII included) have been so divisive that instead of bringing new players in, they're making old fans leave them altogether. It almost feels like they're trying to cater to an audience they don't fully understand. At this point, they think the FF name is so valuable that any game with that name is going to print money and they gave up trying. Sadly after pissing off so many people....they're wrong.
Reply

Posted: Oct 26th 2010 5:39AM hami83 said

  • Half a heart
  • Report
So....Does that mean every piece of electronic equipment is a problem?

OH you need to be shown how to work an oven. That's an issue, or a toaster!
Oh as a kid you need to be shown how to ride a bike. That's a serious issue.

Having to use your own brain to figure things out shouldn't be an issues, though I guess in North Americas ever declining intelligence I suppose it is, but you can use your brain sometimes.

Though I will agree FFXIV goes too far in you having to figure out everything, but a little thinking never hurt.
Reply

Posted: Oct 25th 2010 8:39PM sandwiches said

  • 3 hearts
  • Report
Articles like this remind me why I dislike the FFO series. The mechanisms and names of just about anything in those games is so cryptic that it takes a lot of reading and learning just to get basic concepts. I know that every game has its quirks and obscure lingo, but in my opinion, Final Fantasy XI and XIV depart so much from the rest of MMO standard conventions that it make them very counterintuitive for a lot people. With strange, unintelligible names for things such as 'linkshell' or 'leves,' the awkard UI and controls, and noob unfriendliness the FFO games can really turn off a lot of people, myself included.

I really, really tried loving this game but, in my opinion, it simply does not want to be loved.

Posted: Oct 25th 2010 8:56PM DLemke said

  • 3 hearts
  • Report
“If it needs to be explained there’s a problem.” While not always true, it is true much of the time for FFXIV, and in that sense I totally agree, and it’s one of THE central problems with FFXIV.

Example: See that map above in this article? If you play the game you know that you can NOT zoom in our out, and there are NO helpful city guards to tell you where things are. Zooming in or out isn’t a problem if you’re zoomed out all the way, but these maps aren’t, so basicly the ‘world’ map comes in just more locked ‘minimaps’. In any decent game, once you’ve explored an area, you can then zoom in and out and change maps to navigate. Not in FF. You can change maps, but you’re restricted in which locked default ‘world’ minimaps you get.

That might be fun for the “I want to be lost until I memorize where everything is, I think that adds depth and realism to the game” players, but it sucks donkey #$#$ for the, “I’m busy and want to actually play the game, not waste time memorizing directions after being lost half the time” players.

Posted: Oct 25th 2010 10:45PM (Unverified) said

  • 2.5 hearts
  • Report
To be fair, the ijkl buttons can be used to navigate the map. How did I find out? Pressing every key on my keyboard until something happened (ijkl are listed as "camera settings" in the config menu). Why not WASD or mouse? Who knows?
Reply

Posted: Oct 25th 2010 9:23PM (Unverified) said

  • 2.5 hearts
  • Report
Too little, too late, Square. You dropped the bomb on FFXIV and now you're paying for it.

Posted: Oct 25th 2010 9:24PM dudemanjac said

  • Half a heart
  • Report
I'm sorry. Who are these numbskulls that can't figure out this map? There are tutorialss in the game about how to do this and that. And I'm pretty damn sure the enemy strength indicator is explained in game as well.

Go after this game because of the lack of content. But the map? Really?

Posted: Oct 25th 2010 10:16PM Transientmind said

  • 3 hearts
  • Report
The map's annoying, regardless of whether you know how to navigate it or not. Explaining it does very little, but it's indicative of SE's response to most criticisms.

They're so arrogant that they genuinely believe that folks who have complaints about the system are just ignorant, as opposed to understanding their intent and disliking it or finding it frustrating. (I fall into this camp.)

Lousy map.
*drip*
Frustrating chat.
*drop*
Phsyical proximity for linkshells and parties.
*drip*
Menu button for EVERYTHING, followed by too many sub-menus.
*drop*
Inaccurate con system (ever seen a party murdered by a squirrel? I have).
*drip*
Poor collision-detection on invisible walls, unable to jump over ankle-high obstacles.
*drop*
Cut-and-paste scenery.
*drip*
Empty, hollow zones.
*drop*
An entire game area which can be explored in the space of something approaching an hour or two without the use of mounts or fast-travel.
*drip*
Unfair skill-point distribution for healers or other non-button-mashing support.
*drop*
Alt-tab crashing in full-screen, forcing use of window-mode.
*drip*
Shoot-your-wad on story advancement in one or two hours, then spend the next week grinding flavourless leves with no backstory or emotional involvement.
*drop*
So much more...


Each of these things seem relatively minor on their own, with a work-around or a 'promised' patch (notice how I didn't mention the black pit of insanity that is shopping?). But together, each annoyance is just another droplet on the player's forehead in the chinese water torture that is FFXIV.

I've stopped playing. I love the people I was playing with, but how we all met is very telling of the game experience. The people in my linkshell were simply people who were wandering helplessly around the city, trying to ask questions about how to do things, and we decided to group up and pool our knowledge.

FFXIV is a game where people group up not to overcome mighty bosses or epic encounters, but to do battle with the UI and the developers. That's not a guild... it's a victim support group. And we should be angry about this. When the developers say, "We address problems with XYZ: Answer? ur doin it rong," it's an insult to our intelligence or an excuse for not having finished their product. Neither is palatable. Neither treats us with respect by accepting the complaints as legitimate.
Reply

Posted: Oct 25th 2010 11:40PM Controlled Chaos said

  • 3 hearts
  • Report
@transientmind

Wow, that...that's actually a pretty apt explanation of things. Well said.

I couldn't agree more. When it feels like you're doing battle with the UI and the developers, then it's time to understand there's something fundamentally wrong with the play experience.
Reply

Posted: Oct 25th 2010 11:41PM cic said

  • 3 hearts
  • Report
Epic
Reply

Posted: Oct 25th 2010 9:26PM hexaemeron said

  • 3 hearts
  • Report
With so much explanation, research and whatnot necessary for even basic functionality in this game, how exactly does this appeal to a casual gamer?

Posted: Oct 25th 2010 9:44PM Syesta said

  • 1 heart
  • Report
I'm perfectly fine with how they laid out the Lodestone site.

And for those who are harping about a physical manual, it may be a reaction to the past. The original release ('02) PC version of FFXI had a 247-page manual. I'd take the Lodestone any day over that.

Posted: Oct 25th 2010 10:45PM Ekphrasis said

  • 3 hearts
  • Report
Me too - I ALT+TAB and check out the lodestone regularly during fullscreen play... oh wait... =|

In fairness, the lodestone is preferable to a mammoth manual. I know I can play the game windowed and ALT+TAB to other things while playing but why should I have to compromise my gaming experience? That's rubbish.

Also, what about the PS3 players? Will they be expected to have FFXIV on their PS3/TV and ALSO have a laptop/desktop nearby so they can get some clue as to what's going on or what to do?

Some of SE's decisions simply defy logic.

Incidentally, I believe you can scroll the world map with the keyboard keys I,J,K & L (or use your right analog stick on a PS3 controller attached/bluetoothed to your PC).
Reply

Posted: Oct 25th 2010 10:40PM (Unverified) said

  • 2.5 hearts
  • Report
as someone already said, SE was too arrogant when releasing this game. The fact they honestly thought this would compete with WoW is laughable. I remember when Fony interviewed during E3 and brought up jumping and the smug SOBs laughed. Whos laughing now? Certainly not the people who spent $50 on this.

Posted: Oct 26th 2010 1:19AM Transientmind said

  • 3 hearts
  • Report
I hadn't heard this tidbit before, but I'm not surprised. The prevailing attitude I've seen so far is, "You don't get it. We're different and won't bow to peer pressure. If you don't like our vision, tough."

No, SE. Tough is explaining to your stockholders how you managed to take a successful multi-million-dollar franchise in what is arguably a golden age of MMO popularity and acceptance, and crash it into the ground to almost UNIVERSAL industry condemnation.

*points at the smoking crater that is APB*
*points at twisted, flaming wreckage of FFXIV Metacritic scores LOWER than APB's score*
(50 vs 58 as of Oct 26)

The key difference between the two is that APB was a risky, unprecedented mixed-genre title, a new IP, marketed to the wrong audience (it was a round-based team-shooter with heavy character customization and progression, marketed as a MMO because its lobby system had novel interactivity) by a failing company that managed to generate a decent income out of it before the company failed.

FFXIV is the other way around. A graphically-superior sequel to a proven, iconic franchise from an industry giant, with a lavish marketing campaign directed at a clearly delineated MMO demographic starved for new content with the stagnation of the current market-share monopoly.

How do you screw that up? Seriously?
Proverbs 16:18, bitches. That's how.

They prove this by offering a mea cupla, but no indication that they’ve changed the attitude that led to their mistakes.

“Our fault, our fault for releasing early… even though we can’t actually admit to what we would have changed because we still think we were right. It just seemed like what you wanted to hear and the bosses said we had to.”

Example: The new market wards will likely incorporate a search feature, but still not any price comparisons. Anticipate a fair bit of hopping between instances to check different retainers. Because an Auction house – the final step in that particular progression, and by that point a mere formality for convenience’s sake – would be ‘giving in’.

It’s a juvenile behaviour and worth just as much respect as you’d give a petulant child whose parent has to physically drag them to your front door to apologize sullenly for breaking your window.
Reply

Posted: Oct 26th 2010 12:21AM angrymatt said

  • 2 hearts
  • Report
I hear a lot of complaints about not being able to alt-tab out of full screen play. My solution has been to add FFXIV as a shortcut in steam and launch it through my steam client, then Shift-Tab and open the steam web-browser when I need to look something up. Might not work for everyone, but if you've already got steam, it's worth a try for convenience sake (I just really hate playing games in windowed mode).

Posted: Oct 26th 2010 9:13AM Ocho said

  • 2 hearts
  • Report
Or just have a program open in the background to alt-tab to as well. LOTRO also doesn't allow you to just alt-tab out, but if there is another program running, you can alt-tab to it. So if you're already in a game and using Windows OS, then just hit ctrl-alt-delete, and open task manager, then alt-tab away to it, even in full-screen. :)

Of course, this is just what I'm assuming as I haven't played FFXIV... I could be completely wrong.
Reply

Featured Stories

Engadget

Engadget

Joystiq

Joystiq

WoW Insider

WoW

TUAW

TUAW