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Reader Comments (8)

Posted: Oct 24th 2010 1:18PM Sunaris said

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So, is there not a way to just turn the global chat off and leave the other channels on? Honestly, these channels don't really bother me, but to each their own.

Posted: Oct 24th 2010 1:51PM Birk said

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Yeah, in pretty much every MMO I've played they have included the ability to turn general off.

I usually don't; I personally like to be able to see who is the major idiot of the chat channel before I spend 30 minutes of my life wiping with him in a dungeon!

-Birk

Posted: Oct 24th 2010 2:27PM Bhagpuss said

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"We've forgotten what it was like to live without those channels"

So, when was this "Golden Age" of silence? I played Anarchy Online at launch in 2001. Originally it had no chat that extended beyond a certain radius. In order to get a group, characters had to cluster at certain crossroads or settlements. That was deeply unpopular. It lasted a few weeks as I recall before an /ooc channel was added.

Everquest didn't have global channels then, but it had zone-wide channels. Anyone who experienced /ooc in South Karana in 1999 or Lake of Ill Omen in 2000, let alone Paludal Caverns a couple of years later would remember that a couple of hundred players can keep up an endless bickering argument just as easily as a couple of thousands.

As for fewer global channels improving things, that just makes no sense at all. Far better allow all the hotheads and attention-seekers to congregate in one "Global" channel and thereby keep the /auction, /lfg and /help channels free for meaningful, game-related conversations.

Posted: Oct 24th 2010 3:07PM Space Cobra said

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I have to agree with Bhagpuss.

While I do agree with Reahard's annoyance over topics discussed in General chat channel, the main thing is that MMOs are still SOCIAL GAMES. While it is immersion breaking, people will be people and they want to communicate, even at 3am when people are tired and any IC-ness has flown out the window. Reading/particiapting in those chats are not a bad thing and can be a rather "smooth and mellow" kind of experience IMO.

Of course, there are always the other times they are annoying and like most replies, I turn off global chat and that solves that. Even then, people will still have their /lfg and similar chat channels on, so you will get some responses there.

While I do like GM-moderated channels, as Reahard points out, it can be an either/or sorta thing.

Really, I think part of the problem is the conflict of having many different people of differing perspectives playing an online game. Many will treat it as simply an OOC chat-channel connected to a fancy-shmancy game, others want complete IC-ness and respect the game, others just want to focus on PvP, others just use it to be with friends/aquaintances...the list goes on. In such a game, I've grown to expect that you will never please everyone. Those that want to talk about the last Football game will have their fans and those who want to sing ballads about a recent tough wandering NPC monster will have theirs. You just have to learn to live with it and adapt. So it comes to squelching a chat channel or logging off...or just ignoring comments that scoll by.

Posted: Oct 24th 2010 3:23PM (Unverified) said

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The origin of AoC global chat is a story starting the same place a lot of AoC features: It was a bug. Back in the day, there were only the OOC and region channels available. One day, a patch turned the zone-specific OOC into a server-wide (or maybe region wide, I don't remember) chat channel. The bug remained unfixed for so long, that when FC finally fixed it, player outcry was so massive that they introduced the global chat channel that had the same feature as the broken OOC.

That being said, with server populations these days, a global chat channel is pretty much the thing that keeps the game from seeming deserted. Flaming and server drama would be limited to server-fourms - and those are actually heavily moderated. On a pvp server, the drama is what keeps us coming back.

Posted: Oct 24th 2010 5:26PM Graill440 said

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Blizzard had it right when they wanted to implement real id, but that doesnt even go far enough. To be truly social one must share their home phone and home address on mouseover or post on any forum, let me tell you, those afraid to open their email or hesitant to look at the results of a post they made to some issue or observation, or some rant during a raid or other comment would think twice about doing it if they couldnt back up their view.

I believe true socializing in any game means total transparency...........and no the prison wont let me give you folks its address.

Posted: Oct 24th 2010 7:12PM xBludx said

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The Race/Alliance channels in Darkfall are just mini-versions of global, so they are better in the sense that fewer asshats are present.

It's like a really bad radio station where about 20% of the time there is some interesting information late at night on weekdays when people are crafting or gathering. During prime time that goes down to 0%, especially on weekends.

You can pick up some interesting info in trade chat from time to time and it's always good to know how much stuff is selling for and who might be a trade ganker.

Posted: Oct 25th 2010 9:38PM DarthDan said

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Loved the article. The opening was masterful.

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