Tweet "It's looking like there might be light at the end of the tunnel for APB. The end of the administration process is apparently close and there appears to be a buyer for the game."
Fans of the beleaguered and quickly shuttered All Points Bulletin may have something to celebrate soon, as the above message recently popped up in the game's patch notes. While the website has been taken down, the patcher is still delivering news. Earlier this month, the message went out that there still may be hope for APB, as the October 7th patch notes reported: "The negotiations continue! Still many groups in the fray, still hope that APB will rise again."
While the patcher address appears to be a little sketchy, APB's Ben Bateman, one of the former community managers for the title, has retweeted the address of the patch notes in order to spread the word.
There is no indication which company may be angling to take over -- and perhaps re-open -- the enforcers-vs-criminals MMO, although last we heard, Epic Games was a contender. We'll bring you more on this as it develops.
UPDATE: Ben Bateman works for Codemasters, according to his LinkedIn. Did Codemasters buy APB? Commence speculation!
[Thanks to Notturno for noticing the tweet and Mike for the LinkedIn profile!]
Reader Comments (23)
Posted: Oct 25th 2010 12:08AM Yoh said
I do hope APB rises again like a phoenix.
It had so much potential. It's a shame to see it die because of lack of support.
It had so much potential. It's a shame to see it die because of lack of support.
Posted: Oct 25th 2010 1:14AM angrymatt said
This would make me very happy.
Posted: Oct 25th 2010 1:31AM Lt Cobalt said
Let the dead lie
Posted: Oct 25th 2010 3:40AM Manticon said
Despite it's problems, I was actually sad to see it shut down so soon, only because it really didn't have a chance to grow. It's one of the only games that I think should be "revived" because of the potential it had. The demise of APB had to do with a lot more than just the game itself. I know a lot of people are going to bash and say it failed because "it sucked", "had too many problems" etc. but honestly, I've played a number of games that were in worse shape than APB was at launch, and they've managed to stick around to this day...
Posted: Oct 25th 2010 4:20AM Macabre 13 said
Haters gonna hate, but this game had mad potential.
I was sad to see it go, and despite it's many (many!) faults, the game was still loads of fun with a close-knit group of friends rollin' the streets of San Paro.
I'll def be back in on day 1 of its revival. Here's hopin'.
I was sad to see it go, and despite it's many (many!) faults, the game was still loads of fun with a close-knit group of friends rollin' the streets of San Paro.
I'll def be back in on day 1 of its revival. Here's hopin'.
Posted: Oct 25th 2010 4:39AM CCon99 said
This game always had tons of potential. If the pending buyer could just make sure the cheating was prevented, this would make for a great F2P game.
I've been afraid to delete the game from my drive, just in case a long shot like this does end up happening.
I've been afraid to delete the game from my drive, just in case a long shot like this does end up happening.
Posted: Oct 25th 2010 6:05AM (Unverified) said
It won't go free to play for a handful of reasons, so you can just drop that hope and or wish now. Sorry to put it like that, but we heard that all the time, even right up to the day the servers closed. Too much money put into development to just plop it out there and expect no return on the investment.
I worked with the company in the early stages of development, and I can honestly tell you that there was a great deal more to the game than you ever saw. Truth be known, we needed another good six months to a year to release the product, but the companies backing it didn't want to spend the cash. They'd already pushed the game back once, from what I recall, and feared that pushing it back a second time would kill it.
Let me give you some examples here. For one, there was a casual system developed where a player could interact on a total PvE system. Meaning that though it was still Enforcers versus Crim, it wasn't always Player Versus Player. We had a whole storyline developed with this, as well as a much larger city planned. As first designed, the city was expected to be ten times the size it was in game, and would support players across a broad spectrum of levels and skills. Lastly, in the design plans, we had the system set up to match players based on level; not just at random as the game often did.
What you ended up seeing in game, was a beta version which we had been using through testing to further hone some of the points of the game. In particular, the driving needed a good bit of work; but it was sidelined when the company figured that it was "good enough" to continue with as it was. There were a ton of features that got dropped from the game also. I think the one that bothered me the most, was a feature which would have prevented the cheating. One of the biggest problems was higher level players stomping all over low level ones. It's complicated to explain here, but the system would penalize higher level players who attacked lower level ones in combat or while on missions. The penalty was a sliding scale, but it worked out that anyone 4 levels or more below you, would return less reputation and XP. Anyone ten levels or more below you, would LOWER your reputation and Xp. So killing newbies would end up hurting you more than helping.
Reply
I worked with the company in the early stages of development, and I can honestly tell you that there was a great deal more to the game than you ever saw. Truth be known, we needed another good six months to a year to release the product, but the companies backing it didn't want to spend the cash. They'd already pushed the game back once, from what I recall, and feared that pushing it back a second time would kill it.
Let me give you some examples here. For one, there was a casual system developed where a player could interact on a total PvE system. Meaning that though it was still Enforcers versus Crim, it wasn't always Player Versus Player. We had a whole storyline developed with this, as well as a much larger city planned. As first designed, the city was expected to be ten times the size it was in game, and would support players across a broad spectrum of levels and skills. Lastly, in the design plans, we had the system set up to match players based on level; not just at random as the game often did.
What you ended up seeing in game, was a beta version which we had been using through testing to further hone some of the points of the game. In particular, the driving needed a good bit of work; but it was sidelined when the company figured that it was "good enough" to continue with as it was. There were a ton of features that got dropped from the game also. I think the one that bothered me the most, was a feature which would have prevented the cheating. One of the biggest problems was higher level players stomping all over low level ones. It's complicated to explain here, but the system would penalize higher level players who attacked lower level ones in combat or while on missions. The penalty was a sliding scale, but it worked out that anyone 4 levels or more below you, would return less reputation and XP. Anyone ten levels or more below you, would LOWER your reputation and Xp. So killing newbies would end up hurting you more than helping.
Posted: Oct 25th 2010 7:14AM CCon99 said
Trust me, I'm not a big fan of F2P games. The only reason I mentioned F2P, was because I'm assuming if another company is buying the the game, they're likely going to be getting it pretty darn cheap just so the original company earns something back, instead of having a total loss like NC Soft did just letting TR die. Plus APB has already pretty much failed, the only way I can see the game coming back from the dead is either as F2P, where people will come try it and have nothing to lose. The second option would be if they take the game, go back into development, and give it another 6-12 months of additional development, where they then try and hope for a successful relaunch.
It will be interesting to see if they kept the existing account info and server side character info. Assuming this rumored purchase does actually happen.
Reply
It will be interesting to see if they kept the existing account info and server side character info. Assuming this rumored purchase does actually happen.
Posted: Oct 25th 2010 9:24AM Phone Guy said
"Plus APB has already pretty much failed,....."
APB did not fail. Up until they announced the shutdown they were making money. The administrators stated that the money was being produced was more than enough to make the game self sufficient but not enough to keep RTW running. Lets be very honest here, no MMO released in the past 5 years short of WoW could of pulled enough money to save RTW.
Reply
APB did not fail. Up until they announced the shutdown they were making money. The administrators stated that the money was being produced was more than enough to make the game self sufficient but not enough to keep RTW running. Lets be very honest here, no MMO released in the past 5 years short of WoW could of pulled enough money to save RTW.
Posted: Oct 25th 2010 11:59AM CCon99 said
I guess I should have been clearer. I just meant in the eyes of the public, the game is already seen as a failure. If APB were to restart their servers tomorrow, then started selling their game in stores and on Steam, and start charging a monthly fee again, most potential customers are going to question why they should be buying the game, in fear that it might just shut down on them after they spent their money.
At least if they came up with a F2P model that would work, people would be more willing to give the game a chance, because they would have nothing to lose if the game wound up shutting down again a month later. It wouldn't even have to be changed much. Just offer the software of the game as a fee download, then let people play in the PvP districts for free, but limit them to the starter weapons and starting vehicle. If you want the better weapons/upgrades, then you would have to upgrade your account to a monthly premium. In a PvP game, people are going to want/need those weapons/upgrades, so they'll buy that upgrade if they really want to continue playing.
Reply
At least if they came up with a F2P model that would work, people would be more willing to give the game a chance, because they would have nothing to lose if the game wound up shutting down again a month later. It wouldn't even have to be changed much. Just offer the software of the game as a fee download, then let people play in the PvP districts for free, but limit them to the starter weapons and starting vehicle. If you want the better weapons/upgrades, then you would have to upgrade your account to a monthly premium. In a PvP game, people are going to want/need those weapons/upgrades, so they'll buy that upgrade if they really want to continue playing.
Posted: Oct 25th 2010 6:50AM pcgneurotic said
I avoided the game first time around because the setting didn't appeal, but if it comes back I swear on a stack of manuals I will try it out. Yes.
Posted: Oct 25th 2010 7:47AM Trippin Ninja said
I just uninstalled this game the other day finally. Glad to see it still has interested buyers. I enjoyed the game despite it's flaws and look forward to it's return.
Posted: Oct 25th 2010 8:52AM jpkustra said
I just uninstalled this yesterday... hopefully it comes back!
What makes me sad about APB is that it had too short of a life yet that one fantasy game that just came out(which shall not be named) sucks worse than APB ever could have. No, they aren't the same genre or market necessarily but when it comes to the amount of polish and fun, APB stomped all over it.
What makes me sad about APB is that it had too short of a life yet that one fantasy game that just came out(which shall not be named) sucks worse than APB ever could have. No, they aren't the same genre or market necessarily but when it comes to the amount of polish and fun, APB stomped all over it.
Posted: Oct 25th 2010 9:36AM InkSix said
I'd love to see it come back to life. Had some fun in the hours I got with the box. But I wont play it again until its problems are fixed.
Posted: Oct 25th 2010 11:10AM (Unverified) said
Codemasters aren't in the running to purchase APB according to a news post on GamerZines.
http://www.gamerzines.com/mmo/news/apb-to-be-revived.html
Who do you think it could be? Epic surely can't be interested can they?
http://www.gamerzines.com/mmo/news/apb-to-be-revived.html
Who do you think it could be? Epic surely can't be interested can they?
Posted: Oct 25th 2010 12:24PM Tom in VA said
I'm glad to see a game get a second chance, maybe this time with better management.
I wish sombody'd buy Tabula Rasa and fix it up some (maybe offering it as an MT-based game).
I'd be much more interested in playing TR than APB....
I wish sombody'd buy Tabula Rasa and fix it up some (maybe offering it as an MT-based game).
I'd be much more interested in playing TR than APB....
Posted: Oct 25th 2010 5:17PM (Unverified) said
a bane invasion in the streets of san paro? crims and enfs shooting down striders?
Reply
Featured Stories
The Daily Grind: Would you like appropriate movie tie-in content in your MMOs?
Posted on May 23rd 2013 8:00AM








