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Reader Comments (18)

Posted: Oct 22nd 2010 10:02PM Averdrian said

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Is this game worth buying? I've heard good and bad things.

Posted: Oct 22nd 2010 10:15PM Tizmah said

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If you like paying $50 down in hopes of something for the future, sure.
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Posted: Oct 22nd 2010 11:42PM CCon99 said

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"If you like paying $50 down in hopes of something for the future, sure."

I did that with APB, that investment didn't work out so well. =P
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Posted: Oct 22nd 2010 11:47PM Laren said

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No, not at all.
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Posted: Oct 23rd 2010 12:37AM hexaemeron said

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Today? Not even close. Tomorrow? Probably not. Six months from now? Who knows, maybe.
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Posted: Oct 23rd 2010 7:31AM Celeras said

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It's horribly broken/buggy atm, but if you purchase before Oct 25th you'll get 60 days for free. The issues will be fixed eventually, and if you have any interest in it at all it may be worth picking it up now rather than waiting.
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Posted: Oct 23rd 2010 9:55AM Solp said

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No, don't buy it. Wait for a trial.
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Posted: Oct 23rd 2010 12:59AM (Unverified) said

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Having all party members within 5 levels isn't as easy as you think, since every character is trying to be almost EVERY class, with the result that it's common for a huge class range to exist.

Healers and other support classes rarely get XP in a party. FFXIV's badly designed XP system gave rewards for the actions you performed, resulting in healers abusing the system. Rather than fix the system and reward XP for kills and level accomplishments, Square Enix's fix resulted in some sort of mish-mash of code that effectively resulted in healers getting almost no XP (regardless of level ranges), and tanks getting less than DPSers. While the PR folks can talk all they want about how the system is supposed to work, the reality in the game is vastly different.

Final Fantasy XIV desires its amazingly low metacritic score. Never has a game with such high art production values failed so miserably on so many levels. The latest Korean and Chinese imports are vastly superior products in every respect but one: Square Enix did a fabulous job with the art. If you play games simply to enjoy visual beauty, FFXIV is definitely the game for you.

Posted: Oct 23rd 2010 7:33AM Celeras said

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"Healers and other support classes rarely get XP in a party."

Where I stopped reading, and realized you were either retarded or a troll.

http://www.razorbites.com/celeras/moarxp3.jpg
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Posted: Oct 23rd 2010 3:02AM DLemke said

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The graphics and the sound in the game are good, well worth seeing, but… ya, the game was made poorly in a thousand other ways.

Does the dev team explain that group ‘quests’ are really what in WoW and other games are dailies? As in… the game is so short on content, it has dailies called ‘leve’ s on a 36 hour timer as the main bulk of content. Dailies aren’t adequate content. Do the devs explain how they came to mess that up?

Do the devs explain why they want to torture healers with targeting? As a healer, you have to either mouse click on each player’s avatar, or cycle through friendly targets. Unlike almost every other game out there, you can NOT assign specific numbers to point to specific party members on keyboard, and you can NOT click on player’s name/healthbars. Tanks sometimes yell, “Get away from me so the healer can click on me” , to other group members in a fray. Do devs explain that?

Do devs explain why they felt like making it so awkward to invite to groups? You actually have to bring avatars close to one another so the leader can click on the avatar of the invitee. Same with guilds, you can’t just invite a friend, you have to SEE his avatar and click on his avatar to invite him, which is a pain if you’re on opposite sides of the world.

Do devs explain why anima, the energy used to teleport around the world, regens so slowly that half the time you’d like to group with some friends, but you don’t because it’s just such a pain to move around right now without mounts and without flight points?

Do the devs explain why it is you can play the game and never hear about ‘dungeons’? I dunno about you, but group play in most games I know involve dungeons, and you can currently play FFXIV without knowing what a dungeon is.

Posted: Oct 23rd 2010 9:01AM dudemanjac said

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I couple of those things you are complaining about they have admitted to and say that they will be fixed in Novenber or December. Others, like the healer targeting can be fixed by by macros. As for inviting to guilds, I believe you may be mistaken on that. I'm pretty sure you don't have to be standing in front of them.
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Posted: Oct 23rd 2010 3:03AM DLemke said

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“Final Fantasy XI's development team was notorious for being silent on every aspect of the game, no matter how much players begged for an explanation of systems. It's a tradition that has most certainly not been carried over to Final Fantasy XIV,”??? I hear sentences like this so often in FFXIV from FF veterans. People are always saying something to the effect, “Oh yeah, this is awful, but it’s something good compared to how bad SE did it in FFXI.” As if that makes something awful better when you know things were even worse before then??? That’s not good.

Posted: Oct 23rd 2010 6:39AM Transientmind said

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What's frustrating is the way they're attempting to open this dialogue with players. "Hey, please read our wiki or decipher a translated interview or trawl through our blog for an explanation of how the game works!"

They're struggling to maintain their unstated-but-obvious 'Grand Vision' of an utterly opaque gaming experience requiring a notepad and community to learn, one which fosters the kind of team-work and camaraderie that exists only when humans are forced onto the razor edge of survival and the alternative to cooperation is a bitter and lonely demise.

...Unfortunately for this 'grand vision', to keep from hemorrhaging subscribers (and their symbiotic partners: stockholders) who don't want that part of the pre-penicillin experience, they're offering a sneak peak behind the curtain, a 'cheat sheet' if you will. Every step forward is made grudgingly and by halves; the devs are being dragged forward, kicking and screaming, by Market Forces into implementing measures they didn't want to, because it will compromise their artistic integrity. (See: categorized market wards as a 'solution', or the web-based crafting information.)

It's just like a pop idol promising to be chaste and save herself for marriage, even after the racy bukkake/enema video goes viral; her excuse being that since her hymen is still intact, she's still a virgin. She's not fooling anybody and will soon end up in court for beating a photographer with his own camera the next time she gets snapped giving head in a nightclub.

Dear Square-Enix: Bite the god damned bullet and pop FFXIV's cherry already. Just GIVE UP your quixotic quest to be 'different' and realize that your efforts are being nullified by The Internets. Accept that the recipe book exists and add it. Give us meaningful tooltips. Include the actual numbers for everything. If players are alt-tabbing for something (and we ARE)... you've simultaneously failed in your goal of denying them that information, and you've frustrated them in the process.

Posted: Oct 23rd 2010 9:16AM dudemanjac said

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Recipe book will be added in one of the upcoming patches in either november of december. can't remember. And I don't remember the last mmo i played where I didn't alt-tab for something.
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Posted: Oct 23rd 2010 10:00AM Solp said

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I absolutely loved this, you should write a blog.
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Posted: Oct 23rd 2010 11:08AM Ekphrasis said

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Hilarious, yet well said.

Many people at the moment, seem to be sick of whichever MMO they are playing and are instead looking forward to games like Guild Wars 2, Tera and The Old Republic (to name a few). FFXIV could have stepped up prior to these games releasing and really nabbed themselves a well sized player base - yet all they have managed to do is encourage players to depart in droves.

I disliked FFXIV in the open beta, until I tried to play it with a controller and found it much more enjoyable - it's predominantly designed for the PS3 after all. The performance is woeful on one of the most powerful gaming notebooks available at the moment, so I dropped the graphical settings to compensate and have a more fluid experience. In game help and standard features are missing so I find myself browsing the web to figure out what to do or doing without... and I wonder... at what point should I stop making concessions to try and enjoy this game as it is, because SE wanted to hold true to their design vision instead designing an intuitive, engaging and FUN game?

Sure - there are some pretty cool elements in the game - the visuals, the class system, (overly?) integrated crafting, interesting story quests (what little there is of it). Beyond that, the negatives really outweigh the positives right now. The upcoming patches will go some way to address these pain points but for the most part, there's just too much to do get this up to even a basic competitive level of other current generation MMOs.

People really wanted this game to be successful - it hasn't been criticised so much because people irrationally hate it - but because it could have been fantastic and SE really dropped the ball.
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Posted: Oct 23rd 2010 11:12AM DLemke said

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Nicely written.
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Posted: Oct 24th 2010 6:56AM Graill440 said

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Personaly i am wondering why no one said anything about the intentional crotch shots in the pic...........

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