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Reader Comments (5)

Posted: Oct 23rd 2010 5:56AM eNTi said

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wow... wow really goes in the direction of farmville. everything shorter, trimmed, cut into pieces. for less people, easier encounters. they're slowly taking out the first m of mmo and the only thing that will be epic is the loot, that everyone will have after the first week... i was somehow interested in the new addon, after playing through the other two, but somehow the experience is getting more washed up and casual. everything is done for you. no more work, it's just a joy ride for the masses. i think i don't want to be part of that. not to even mention battle.net 2.0, which of course i mandatory by now.

no can do, i'm waiting on earthrise and hope it won't suck.

Posted: Oct 23rd 2010 6:45AM Matix said

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I hate raiding I hate instances. I really freakin'. do.

And as far as raids/instances, I won't argue that they're being made sreamlined, etc. But as far as the Massively element goes, consider this:

While numbers differ, the general consensus was that during vanilla WOW less than 1/3 of active subscribers had even SEEN the inside of a raid, let alone completed one. Given that over half the game's content went to raids/instances, whereas by all accounts people were largely doing world PVP and then BGs, that wasn't a good number.

Instances, similarly (I forget the number) were not being used as intended. Blizz internals found most people eschewed doing instances while leveling unless a higher level ran them.

Personally, I think Blizzard should've gotten the hint and went back to Warcraft's RTS roots with some decent PVP (Not Raidcrafty with raids or Brawlcraft with arenas)... I mean WARFARE baby! Not abandoning raids, since OPTIONS = GOOD, but merely making content in proportion to player demand.

But Blizzard's vision for WOW seems hell-bent on single-player co-op mode with raiding. Fair enough, but with the number so disproportionate between the dev effort put into raids and the people actually completing them, whaddaya supposed to do?

I don't think the streamline effort was a perfect solution, but it's the only one so far that's getting a fair measure of success.

Is a game mechanic, in this case raiding, truly massively if only an elite cadre of players even go through it?.

Conversely, is a mechanic massive if millions of people enjoy it, or is it only massive if a large number of people go through it at once, even if that's 13% (at best) of your subscribers?
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Posted: Oct 23rd 2010 7:55AM Deadalon said

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What stood out from this day in was the bunch of technical issues that were everywhere. Problem with simple things like clicking to change a screen picutre. To ofc almost totally unwatchable PAYED FOR coverage of Blizzcon.

Im sorry but I can not belive that this current BLizz team are professional enough to make a good release out fo WOW. 4.01 is littered with issues and problems that no paying custimor should have to accept. Not ofc with extended downtimes in Europe because of huge server problems across the board.

Posted: Oct 23rd 2010 9:10AM Wieland said

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Announcement of the next Blizzard MMO not before 2012.
Devteam currently has 50 people on it that "play around" with prototypes.

Posted: Oct 24th 2010 7:00AM swarmofcats said

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Have they confirmed it won't be announced this Blizzcon? I thought for sure it would be THE big topic of 2010 Blizzcon because everything else they have to talk about right now is pretty meh.

We know everything about Cataclysm, it's done and we're just waiting for it. SC2 has been out long enough that the hype has started to die down. Zerg expansion won't be around for at least another year. And Diablo 3 is looking alright, but we're already been hearing about it for a year and it's nowhere near release.

Kinda bad timing for a con based on the list above. Not really anything revelatory or exciting to talk about...
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