| Mail |
You might also like: WoW Insider, Joystiq, and more

Reader Comments (44)

Posted: Oct 21st 2010 5:16PM Yoh said

  • 2 hearts
  • Report
I like this woman, she's strong and works well with the community.
I hate it how fan-boy twats like to spin information and draw erroneous conclusions from what often amounts to as blind speculation.

Posted: Oct 21st 2010 5:19PM MrGutts said

  • 2 hearts
  • Report
Well they do have until 2012 to decide all of this.

Posted: Oct 21st 2010 5:27PM Qehb said

  • 2 hearts
  • Report
Early to mid 2011 by most estimates actualy.
Reply

Posted: Oct 21st 2010 8:31PM Somnicide said

  • 2 hearts
  • Report
@Qehb: Think he was talking about the world ending.
Reply

Posted: Oct 21st 2010 5:22PM Graill440 said

  • Half a heart
  • Report
Just how do you think they are going to make cash in their *cough* F2P game? Selling expansions? (sarcasm) i slay me.

Posted: Oct 21st 2010 5:51PM (Unverified) said

  • 2 hearts
  • Report
Making cash in their F2P game worked pretty well with guild wars 1 so why shoudnt it do so with guild wars 2. Just look at the hype right now thats gonna be some huge amount of cash and there is not even a release date confirmed yet as soon as that happens the hype, and as a matter of fact the money they will be making will just go BOOM right through the roof. ;D
Reply

Posted: Oct 21st 2010 7:57PM GryphonStalker said

  • 2 hearts
  • Report
It is not F2P it's B2P, because of the extremely important distinction that you have to actually buy the game. Both Guild Wars and Global Agenda are working well this formula.
Reply

Posted: Oct 21st 2010 9:21PM Monkey D Luffy said

  • 2 hearts
  • Report
@Akito. GW is a Multiplayer / Co-op RPG.

GW2 is an actual MMO.

I would think actual MMO's would cost more to manage than a Multiplayer game.


I'm all for buying stuff from the game store as long as there is no monthly fees and the game is awesome.
Reply

Posted: Oct 22nd 2010 9:49AM Monkey D Luffy said

  • 1 heart
  • Report
@Tempes Magus. Herp Derp, MASSIVELY MULTIPLAYER Online.

"A game in which a large number of players can simultaneously interact in a persistent world"

Idiot.
Reply

Posted: Oct 21st 2010 5:25PM Qehb said

  • 2 hearts
  • Report
I wouldnt mind paying 5$ or so for a dungeon every month or two between expansions, especialy if it gives Arenanet incentive to make alot more great quality dungeons,

I mean considering that most Subscription games cost 180$ a year without being able to actualy choose whether you want to pay for X or not to play the rest of the game this is more than generous.

Now things like Xp potions and anything consumable or ''pay to win'' ish I would never buy.

Posted: Oct 21st 2010 6:06PM Irem said

  • 2 hearts
  • Report
I think I remember them saying in a recent interview that they didn't really want to do XP scrolls or anything like that, because they had established what the leveling curve was going to be like and that's part of the balance of the game. I would be disappointed if they did choose to do XP boosting items or similar game-affecting consumables through the cash shop, at least from the outset, because it runs a little too close to the reason I typically despise cash shops: "I have money, so if I want to spend that money to skip ahead instead of actually playing the game the way it was designed, I should be able to do that." No, you should find another hobby that doesn't bore you so badly that you feel the need to skip parts or play by the same rules everyone else does.

So far, though, I trust ANet to actually base what's in the cash shop on player demand, and I haven't seen a lot of support for things like that. And, if their game is as dynamic and fun as they've sold it to be, there should be no "gotta get max level fast" mentality; they've been confident enough to act as though the journey in GW2 will be half the fun, and since they're holding themselves to such high standards, I will too and I expect them to stand by that.
Reply

Posted: Oct 21st 2010 10:34PM Icemasta said

  • 2 hearts
  • Report
This, I was happy with how GW1 worked. 30$ or so for each expansion, for tons of content. Overall, considering the amount of time I sank into the game, it's been a much cheaper experience than any other P2P MMO, roughly 8 cents per hour, at 1400 hours over 4 years.

The current cash shop is almost perfect, the usual services, character renaming, character relooking, which were actually added last and not first. You can buy additional character slots (Generally need to own 2 if you want one of each class if you own each expansion), extended vault storage (if you like hoarding). If you're too lazy, you can unlock all skills for PVP, and this doesn't affect balance because it still doesn't change the fact that you can only equip 8 skills into battle and only 1 is elite.

I said almost because only one thing in the cash shop bothers me, I truly love it, it's been great for all my character and I don't know how I could live without it, but some might see it as a "Pay to win" thing, for PVE anyway. It basically unlocks 4 very good missions, that let you play the role of some hero in history, for 10$. Now, for 10$, that would be kinda expensive, so there is an added bonus. Every time you complete a mission, you can turn in a given token to a specific vendor that will give you a "perfect" but empty weapon. Of course, you could always craft a blue one for a relatively cheap sum with equivalent stats, it just wouldn't look as cool. So basically, 4 weapon skins, for each weapon type, are inaccessible to people who don't spend the 10$. Now, for the amount of times I've done those missions, and the less time spent looking for a gold weapon with a decent skin, it paid for itself, but it still gives access to skins no one else can have.
Reply

Posted: Oct 21st 2010 5:32PM cic said

  • 2 hearts
  • Report
"We have not made a decision on whether to sell dungeon content as DLC..."

yet...

Posted: Oct 22nd 2010 3:25AM Meagen said

  • 2 hearts
  • Report
Well, I *hope* they decide eventually, I don't want them to say six months after launch, "we've made a cool new dungeon but we still haven't decided if we want to sell it as DLC or not, so it's just kind of sitting here on our internal servers gathering metaphoric dust".
Reply

Posted: Oct 22nd 2010 3:30AM cic said

  • 2 hearts
  • Report
If it's quality enough for an expansion then it can be added into the game then, no? And if it's not really that great why not just throw it in an update.
Reply

Posted: Oct 21st 2010 5:43PM Irem said

  • 2 hearts
  • Report
I'm glad to see them clarifying, although I really had no problem with it based on the description of their philosophy regarding paid content (talking about how they need to work hard to make any paid content worthwhile). I support DLC from any game company that manages to do it well, without doing anything shady or stupid. If GW2 had a subscription fee, I would feel much differently about it, and about microtransactions in the game in general.

However, I like the fact that they've come forward pretty much every time there's been a misunderstanding or miscommunication and cleared things up. They really seem bound and determined to work to keep the trust of their fans.

Posted: Oct 21st 2010 5:47PM Keen and Graev said

  • 2 hearts
  • Report
I think a cat was just let of a bag.

Posted: Oct 21st 2010 6:15PM (Unverified) said

  • 2 hearts
  • Report
Damage control. Damage control.

I'm still buying the crap outta this game.

Posted: Oct 21st 2010 6:06PM eNTi said

  • 2 hearts
  • Report
"still stands", as in ... "for now" or ... "soon to change".

Posted: Oct 21st 2010 6:15PM Irem said

  • 2 hearts
  • Report
I didn't see any hidden meanings there, or indications that he just spoke too soon and revealed more than he meant to. Even the original article, before they updated it, quoted Flannum as saying exactly what he says in the clarification statement: they are open to doing DLC if that's what the players want, and they're open to offering other things that there's player demand for. He even makes it sound as though it'd be an either/or thing: either they do content releases through traditional expansions, or offer it as smaller DLC updates, depending on which the players prefer.

Reply

Breaking News

Breaking News

Massively-that-was


Featured Stories

Engadget

Engadget

Joystiq

Joystiq

WoW Insider

WoW

TUAW

TUAW