Gods & Heroes is one of those rare MMORPGs that get a second chance. The game hasn't suffered through a disastrous launch like Age of Conan or been shuttered like Tabula Rasa, but development on Perpetual's mythology-inspired title was shut down in November of 2008. Earlier this year, Heatwave Interactive announced the project's resurrection, and along with a bit of discussion at the recent GDCO convention, has released some new screenshots.
Check out our gallery below, where you can view all manner of classical mythology mobs including a minotaur, cyclops, and various and sundry other creatures doing battle with player characters.
Reader Comments (12)
Posted: Oct 20th 2010 10:12AM paterah said
This game would have been a blast if it was released when it was supposed to do so. I'm not so sure now.
Posted: Oct 20th 2010 10:31AM (Unverified) said
it wasn't ready to be released when it was supposed to though so it wouldn't have been a blast :>
Posted: Oct 20th 2010 10:46AM paterah said
You don't understand. The game was close to release, it had even got through beta at that time and I was in it. The game was amazing and it could really shine at a time when the market was flooded with nothing but mediocrity. Then they suddenly decided to drop the project and focus on Star Trek Online. They dropped the project STO too and it was handled to Cryptic afterwards to continue development. Gods & Heroes could easily release in 2007-2008 and it could have been good. And I mean really good. It has, now, very thin chances to prove itself since the market will be getting aggresive starting with 2011. It could have indeed been a blast.
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Posted: Oct 20th 2010 11:50AM Ardanwen said
Seriously? I was also in the closed beta, and I loved it. But the game was nowhere near a state where it could have been released. Maybe nostalgia has clouded your memories of the game at that time, but the weeks before it got canned, the game was still riddled with bugs and crashes. Not to mention the server problems...
It would have needed at least another year in development for it to "shine" and stand out in the market. The concept and potential were great though, and I was really, really disappointed it got canned. Has since then been the top 1 game I wanted to see taken up again, so I'm looking forward to what Heatwave will do with the game.
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It would have needed at least another year in development for it to "shine" and stand out in the market. The concept and potential were great though, and I was really, really disappointed it got canned. Has since then been the top 1 game I wanted to see taken up again, so I'm looking forward to what Heatwave will do with the game.
Posted: Oct 20th 2010 12:40PM (Unverified) said
I am with Ardanwe. The game was NOT in good shape at all. It only ran on weekends, spent more time down than up and a majority of the bugs were just too far out of hand...especially in the starting zones.
Glad it went back to the drawing board. But, the real question...has it aged well.
Time will tell.
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Glad it went back to the drawing board. But, the real question...has it aged well.
Time will tell.
Posted: Oct 20th 2010 11:44AM Ardanwen said
Looking good
Posted: Oct 20th 2010 12:04PM Cendres said
Cool. I was looking forwards to this launch and was floored when it got canceled. Like a lot of new MMOs I had heard it suffered from a few bugs and mechanics that didn't quite work but it was all easily fixable. The most that I heard was that it was really FUN.
So here's to second chances! Good luck.
So here's to second chances! Good luck.
Posted: Oct 20th 2010 2:01PM Draccan said
Funny I like these screenshots much more than I like those of SW Tor, Rift or most other games in production currently...
(that's not to say I care to play it)
Posted: Oct 20th 2010 2:03PM Tom in VA said
Thanks for covering this one, Jef/Massively.
I have been interested in G&H for quite some time, tried the old beta (liked it but, like others above me, felt it was buggy and unpolished).
The timing for this game is ... unfortunate. If it had been released in the meh MMO year 2010, it would have done reasonably well, I think. Now, I'm not so sure. Still, if G&H is able to make a go of it, maybe some enterprising will be able to dust off Tabula Rasa and make a go of that game, too.
G&H has got mythology, ancient world settings, and minion combat -- three very big pluses, imo -- to set it apart from the rest of the 2011 MMO pack.
2011 is looking promising on the MMO front, I must say. B- and C-tier games like STO, Aion, and Fallen Earth have gotta be quaking in their virtual boots.
I have been interested in G&H for quite some time, tried the old beta (liked it but, like others above me, felt it was buggy and unpolished).
The timing for this game is ... unfortunate. If it had been released in the meh MMO year 2010, it would have done reasonably well, I think. Now, I'm not so sure. Still, if G&H is able to make a go of it, maybe some enterprising will be able to dust off Tabula Rasa and make a go of that game, too.
G&H has got mythology, ancient world settings, and minion combat -- three very big pluses, imo -- to set it apart from the rest of the 2011 MMO pack.
2011 is looking promising on the MMO front, I must say. B- and C-tier games like STO, Aion, and Fallen Earth have gotta be quaking in their virtual boots.
Posted: Oct 20th 2010 4:27PM (Unverified) said
Unless there's some photoshop flimflammery involved, the graphics looks like they've gotten a pretty significant overhaul from the original version. Which is as it should be, of course, but it's nice to see Heatwave isn't going for a budget revamp here.
The game was interesting in the original closed beta, but as others have said it most certainly was not ready for release. I would have kept playing if I'd had the chance though.
Perpetual had funding problems and had to choose between STO or G&H. STO seemed like a surer bet (Star Trek!), so they went with that. In the end, they couldn't get the funding to continue development on that either, and the company folded and sold off it's assets. Cryptic picked up STO and, apparently, Heatwave picked up G&H.
Here's hoping it works out.
The game was interesting in the original closed beta, but as others have said it most certainly was not ready for release. I would have kept playing if I'd had the chance though.
Perpetual had funding problems and had to choose between STO or G&H. STO seemed like a surer bet (Star Trek!), so they went with that. In the end, they couldn't get the funding to continue development on that either, and the company folded and sold off it's assets. Cryptic picked up STO and, apparently, Heatwave picked up G&H.
Here's hoping it works out.
Posted: Oct 20th 2010 11:24PM wizyy said
Man, I like this VERY MUCH!
Looks refreshing, very clear, hardly any spell effects which clutter screen, monster looks awesome, character models and gear looks good and realistic, shadows are great too.
Almost like it's a screen from some TV series, maybe Hallmark production "Jason and the Argonauts" :)
Good stuff, I hope this isn't just one "lucky" screenshot :P
Looks refreshing, very clear, hardly any spell effects which clutter screen, monster looks awesome, character models and gear looks good and realistic, shadows are great too.
Almost like it's a screen from some TV series, maybe Hallmark production "Jason and the Argonauts" :)
Good stuff, I hope this isn't just one "lucky" screenshot :P







