Armchair designers of the world, take note. If you've ever wanted a peek inside the mind of an MMORPG developer, Craig Morrison's latest personal blog entry might be right up your alley. The Funcom executive and current Age of Conan boss has posted a lengthy look at his thoughts on massive design, and more specifically, progression.
Morrison examines progression versus entertainment, and goes on to contrast the need for the former with the desire for storytelling. He also touches on the vast array of player motivations, ultimately concluding that while "progression, and the need for it, is a bedrock of the expected player experience," future MMO designers should be mindful of the differences between what they want the player to do and what the player wants to do.
Clearly, there is no easy answer to the question of how does one design a good MMORPG. After all, one gamer's soul-sucking grind of death and despair is another's relaxing evening at home. That said, Morrison's perspective illuminates at least one line of developer thinking and is worthy of a read-through whether you're a dev, a player, or both.
Reader Comments (12)
Posted: Oct 20th 2010 9:08PM (Unverified) said
An enjoyable read, lengthy yet enjoyable.
Posted: Oct 21st 2010 1:20AM Vrazule said
If he truly thinks this way, then why did he help design Age of Conan to be solo unfriendly? I barely got into the late teens with my characters only to feel completely left out and blocked from content as a solo player. Forced grouping falls right into that category of blocking progression based on play style.
When I indicated why I quit the game with the exit survey, it came back saying I should try grouping more. That pissed me off even more as they obviously think my preferred play style is not valid or worthy of attention.
When I indicated why I quit the game with the exit survey, it came back saying I should try grouping more. That pissed me off even more as they obviously think my preferred play style is not valid or worthy of attention.
Posted: Oct 21st 2010 2:14AM Oizu said
I've hit level 80 twice completely solo without issue, what forced grouping?
Posted: Oct 21st 2010 4:37AM Pan1 said
Oh I don't know, like all the content after 80?
First the game tells you its OK to play solo for 80 levels and then all of a sudden the game tells you to be social and do nothing but massive grinds with groups.
The game itself teaches the player that they don't need anybody pre 80.
Reply
First the game tells you its OK to play solo for 80 levels and then all of a sudden the game tells you to be social and do nothing but massive grinds with groups.
The game itself teaches the player that they don't need anybody pre 80.
Posted: Oct 21st 2010 6:59AM Graill440 said
If you saw any really cool content, you didnt solo. If you crafted to tier 5, you didnt solo. If you have any epic armor or weps worth a sh**, you didnt solo.
If you did nothing but grind, did not beat any major content, and have mediocre armor i beleive you soloed.
this game is not the game you want if your looking to be like or adventure like conan did. This game is guild and group only, your forced to group or join a guild if you want anything worth a damn or want to see anything worth a damn.
Thats the forced part. And Morrison could care less. Hope that clears things up.
Reply
If you did nothing but grind, did not beat any major content, and have mediocre armor i beleive you soloed.
this game is not the game you want if your looking to be like or adventure like conan did. This game is guild and group only, your forced to group or join a guild if you want anything worth a damn or want to see anything worth a damn.
Thats the forced part. And Morrison could care less. Hope that clears things up.
Posted: Oct 21st 2010 4:38AM Pan1 said
I just wonder how AoC can be this messed up with such "wise" developer words.
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