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Reader Comments (16)

Posted: Oct 19th 2010 11:42AM Lenn said

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It was about time.

Really disgraceful, whatever was going on behind the scenes. EU players have been left out in the cold for a month and a half now.

Hopefully the damage won't be too great, and LotRO EU will see the same healthy influx of new players as the US did.

Posted: Oct 19th 2010 11:57AM pcgneurotic said

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I wonder how many of us who re-rolled State-side will come back to our EU characters once they're out of the gate?

Posted: Oct 19th 2010 12:13PM Snichy said

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Good news. I am between games at the moment and looking for a long term project to concentrate on! Just started Guild Wars for the first time so hoping that will engage me enough to keep with it otherwise will swap to this.

Posted: Oct 19th 2010 1:29PM Tom L said

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I went through that last year. Guess what? The idea of Guild Wars was a lot better than actually playing Guild Wars.

YMMV, of course, but I'm back playing Lotr:O.

Ta,
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Posted: Oct 19th 2010 12:16PM Lobotomist said

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Finally.

I was already under the impression it wont come out at all

Posted: Oct 19th 2010 12:22PM (Unverified) said

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M8, it's probably the other way around: Turbine wants a bigger share of the new income. It's ALLWAYS about money and not one way :)

Posted: Oct 19th 2010 1:27PM EvaliaMagic said

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Further proof there was a damn good reason for Turbine to cancel DDO's contract with Codemasters, these guys just aren't on the ball

Posted: Oct 19th 2010 1:37PM (Unverified) said

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Why would Codemasters lose out by going F2P? If the success of DDO and the influx of new US LOTRO players is anything to go by, Codemasters would be getting far more money in the cash store than they are getting from subscriptions.

The only thing that would change that is if Turbine demands a larger percentage or license fee from Codemasters.

Posted: Oct 19th 2010 2:28PM Dril said

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@Tempes: generally, MMOs as a whole are less successful in Europe. It's probably due to the fact that, while we have a bigger population (almost 2x) that of the US, we have a fuck-ton more languages and not everyone speaks English, mainly because most European countries have strong-enough economies and services that speaking English isn't really necessary at all.
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Posted: Oct 19th 2010 2:43PM (Unverified) said

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Actually, Aion, WAR, AoC and others have all been more popular in Europe than America. Though admittedly they are all PvP focused MMOs, maybe LOTRO being a PvE MMO is less popular there?

But industry figures indicate that the EU market for MMOs is as big as the NA market this year.
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Posted: Oct 19th 2010 1:58PM dudes said

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Codemasters hate free. They want a fixed income from subs, simple as that. The Free 2 Play may be too much for them. Wouldn't be surprised at all if they walked away from LOTRO and went into other gaming areas, they have done that before, especially since their earliest days were developed from entirely different themes than role playing games.

Posted: Oct 19th 2010 2:05PM Henthor said

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honestly?! I do not care if they had one squabble about niquels, cents or pounds, to me they have lost in the long term, I will not play on U.E. servers if they dont promise a long term service; reason? .. is obvious, no one wants to waist time in a "free trial" when they can have a free to play right here, right now.

Frodo .... move along, they already have the ring. : (

Posted: Oct 19th 2010 2:16PM Seffrid said

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I don't see the root cause of this being money, although of course the terms of any contract relate in part to remuneration.

The fact is the original contract between Turbine and CM was drawn up on the basis of a subscription model and that will need to have been changed on the proposed switch of the game to a different model. A different model that would have had far greater implications than simply agreeing on how to divide up the cash shop receipts. Issues would have arisen such as the provision of a whole new billing system, additional servers, additional customer support staff, and so on. Those would all have had significant cost implications so of course both parties would need to strike a new deal based around the whole concept of the switch in business model. It wasn't simply about financial greed but the settlement of terms for a very different contract.

I'm glad formal confirmation of the contractural problems has now been made by CM, but frankly the statement should have been put out well before the US F2P launch when it would have already been very clear that the EU F2P launch wasn't going to happen on time. This hasn't been CM's finest hour, and a lot of customers have switched to Turbine as a result. That could have been avoided.

Posted: Oct 19th 2010 2:28PM TOYBOXX said

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Oh yes, I'm expecting compensation, possibly, in the form of free Turbine Points (or "Points" as it's referred to over there) when LotRO finally goes live in that region.

Posted: Oct 19th 2010 2:40PM (Unverified) said

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I don't understand what you mean, Turbine have already said they've made loads more money by going Free to Play than staying as a subscription only game.

So by your logic, Codemasters were fighting against getting more money rather than trying to get more money?

It probably is about money, but the delay can only be bad for Codemasters, from every angle, less new customers, old customers leaving and nearly two months without that extra revenue source of a shop.

Unless I'm missing something obvious here.

Posted: Oct 20th 2010 7:06AM goatfoam said

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Too little, too late. Codemasters have well and truly pissed on their chips as far as me and the twelve people I played LotRO with are concerned.

Though it's not purely Codemasters fault. The game just hasn't been the same since Shadows of Angmar and content updates in general are so few and far between these days I don't necessarily feel that Turbine is worth my money, nevermind Codemasters.

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