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Reader Comments (12)

Posted: Oct 17th 2010 12:30PM Daemodand said

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It's fully functional, huh? *snicker*

If Earth Eternal was aimed at this platform, it may well still be alive. The graphics of PL reminds me a lot of EE.

Posted: Oct 17th 2010 12:42PM Dril said

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@Fully functional part of the comment: Just like all Allods players are wrong about the cash shop. All those guys ALREADY AT the level cap are actually just whining about wanting to get the level cap quicker.

Yes.

Right.

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Posted: Oct 17th 2010 3:55PM Miffy said

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I've been playing it but it isn't an MMO, it's an Online RPG like Diablo or Guild Wars.

That said it's good for mobile, just wish it had more races and classes.

Posted: Oct 17th 2010 5:45PM cic said

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Ah, was going to question why Beau didn't bring up any of the online aspect in his article. Don't own an iphone, never will. But still interested in the technology and gaming side of it.
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Posted: Oct 17th 2010 6:16PM Miffy said

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What I used to say about the iPhone but I looked at all the hardware and it was the best, even now the iPhone 4 is better than anything on Windows Phone 7 or android.Software wise it has a much better library of things to choose from and tons of really kool games.

Just wish people didn't moan over spending like £5 for GTA China Town Wars when people on DS or PSP had to spend £30 or whatever lol. People on this platform expect to spend no more than 59p cause that is what Angry Birds charges.
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Posted: Oct 17th 2010 7:45PM Beau Hindman said

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I understand that different people have different definitions of what an MMO is, but we've defined it as an MMO for Massively, which is good enough for me.

The only difference between it and, say, EQ2 is that EQ2's zones are much larger. You have in Pocket Legends larger social areas that used to be hubs. They connected all social areas together with paths, and in those paths you can meet new people, go with current friends and do quests. You can walk from one end of the world to the other. The presence of tools to *skip* that walk is no different than in Vanguard or any other major world.

If it is a question about how many people on a unique "shard," "server" or "channel," then all I can is that the jury is still out on that. There is no official word from anyone on high (yet) to let us know that 100 or 200 does not count as "massive." I'm sure once we find out the exact rule, we shall let you know! :) (I will also get an official definition for "fun," "skill" and "end-game" while I'm at it.)

For me, MMO is defined by the *potential* to hang with complete and total strangers, with additional potential every time you log in -- all taken from a list of thousands. It also has something in there about a persistent land, which this game has *as well.* An MMO is simply like the shopping mall. You go there with the same friends list you always do, maybe do not visit every square inch of it...but the *potential* is there to find new people to do things with.

When it gets down to it, make your decisions. I will assure you, though, that there are already plenty of games that use instancing, channel or shards in the same way -- and we have a good time in those, too.

Beau
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Posted: Oct 17th 2010 9:54PM drakon said

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This is the best MMO there is for the iPhone and I applaud the effort and competition it will create.

However, it doesn't hold my interest because there isn't enough depth to it. Its kind of halfway between Diablo and a real MMORPG. I love Diablo and I love MMORPG's. But its a bad mix of the two IMHO.

Posted: Oct 18th 2010 4:45AM Bhagpuss said

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The "difference" between Pocket Legends and EQ2 is like the difference between today's Garfield strip and War and Peace. That's not to say either one is not "fit for purpose", but to lump them into the same category just renders the categorisation meaningless.

"Pocket Legends" was the first thing I downloaded for my iPod touch. I played it once and have never played it again. I keep thinking about playing it but somehow I never do. Whenever I'm in that "airport" situation with time to kill, somehow the idea of playing a game never appeals more than reading a book or just people-watching, so I guess I am probably not the target market in the first place.

It's well done for what it is, though.

Posted: Oct 18th 2010 9:26AM Beau Hindman said

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Bhag: I'm not sure if you're making a quality judgment or making a comment about how both literally work. For the record, I did leave out a few systems, like housing and crafting, that EQ2 has and PL has not. Essentially, though, they are the same game: you make a character, get quests and level up. Their world is instanced as much as EQ2, or a lot like Guild Wars. Again I look at the definition that the site puts forth, and if it's an MMO to them, it's an MMO to me.

As far as quality, I cannot say who is right or wrong. Still, you should ask Jim Davis to show you his bank statement -- I think it's safe to say that there are many, many people that would define his creations as a classic.

Beau
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Posted: Oct 18th 2010 9:08AM (Unverified) said

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U.S. only!

Posted: Oct 18th 2010 9:57AM (Unverified) said

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I've had fun playing around with PL on my iPhone. I agree that it's more of a multiplayer Diablo than an EQ contender, but it's a great step towards a real mobile MMO. A few years ago I would have thought the idea of a phone as a gaming platform was a joke for anything outside of arcade type stuff, but games like PL and stuff like the Epic Citadel demo have made me a believer. At the rate it's growing, it wouldn't surprise me if in five years the next WoW type behemoth is a mobile game.

Posted: Oct 24th 2010 9:55PM (Unverified) said

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Happy is the man that findeth wisdom, and the man that obtaineth understanding. ed hardy kleidung

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