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Reader Comments (18)

Posted: Oct 16th 2010 12:54PM (Unverified) said

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Thanks Eliot, keep the guides coming. This game needs'em.

Posted: Oct 16th 2010 2:04PM Eliot Lefebvre said

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I'm doing what I can! Much of that, of course, is figuring things out as I go.
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Posted: Oct 16th 2010 1:08PM Laren said

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Minecraft is a demonstration of crafting done right. Adding "mini games" to crafting is boring to many, and doesn't really help with immersion. Also, the mini game gets old and boring fast.

The fact that crafting matters in ffxiv is one redeaming quality.

Posted: Oct 20th 2010 5:17PM (Unverified) said

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Minecraft is a lot of fun. But still my favorite crafting in an MMO is Fallen Earth.
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Posted: Oct 16th 2010 1:09PM myr said

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So Eliot, is the entire crafting process still slooowwwwww like it was in beta? Spending two minutes waiting on clunky interface picking my materials, picking my tool, picking the item I want to make, and confirming crystals for every sheepskin I tanned got very annoying. And is there a way to auto-sort your inventory yet, or even better have it auto-sort itself?

I liked crafting in ffxi. Nice and simple. You "use" a crystal, drop in materials, and go. Only thing they could have done better is batch synthesis.... I still have nightmares of the Silk Road of clothcraft. But overall much more relaxing than having to babysit the UI in ffxiv.

Posted: Oct 16th 2010 2:06PM Eliot Lefebvre said

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Interface lag, from my recent experience, has been much improved. It's still not perfect, but things are much better. Sorting is coming in the near future for updates, so that will help matters immensely.
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Posted: Oct 16th 2010 4:29PM dudemanjac said

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On top of that, in this coming update they will allow you to pick recipes that you have saved in game. There's a story about it yesterday or the day before.
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Posted: Oct 16th 2010 1:38PM gamebynight said

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Thanks for the article, Eliot. I only found out about the r10 skills yesterday, so this came at a very good time for me :-) I'm curious about how they work though. One of the hosts on the Crystal Core podcast mentioned "equipping" his carpentry one but it sounds like these are passive abilities that trigger on their own. If you actually have to enable them somehow, is it possible to enable those from other classes? For example, could I enable the Blacksmithing skill when I was, say, working on an armorer recipe?

@Myr: Unfortunately, it still is, yes. But the interface lag is a high priority fix coming in the November update, hopefully while the game is still free. I can't find the link to the interview, but I recall reading that it's one of the biggest things they've gotten feedback on, so improvements are definitely coming. I'm with you though. The sluggishness is more apparent in crafting because there's so many steps. It's not as bad if you leave the city though, since server response is much better in less populated areas. As a temporary fix, you can also drop your graphics settings since lag is also seems to be dependent on how well your system is running the game.

Posted: Oct 16th 2010 2:10PM Eliot Lefebvre said

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On your handy-dandy abilities/actions screen, you'll note that you have three general "categories" for equipping things: Actions, Traits, and Abilities. Actions and Traits are the most familiar parts of the screen, as they're what you use most of the time, but Abilities are where you'll be equipping any and all skills you learn from crafting. Click on the first Ability slot, and you can start selecting Abilities from your crafting classes.

All of these abilities do work with any Disciple of the Hand, and cross-use is in fact encouraged. Tender Touch and Epiphany are my usual abilities for any and all crafts. The abilities will randomly show up in your crafting commands once they're equipped.
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Posted: Oct 16th 2010 4:22PM (Unverified) said

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I approve of the approach of letting players do every craft - IF they're prepared to put in massive effort and deal with the inventory headache.

It's so rare to see a fantasy MMO that takes that path - Atlantica is the only one that leaps to mind - rather than the arbitrary "you can learn two (or one, or three) professions and that's it!"

Of course, the end result of that more common approach is that everyone who loves crafting feels that they need to be an altoholic and run multiple characters in order to cover all the crafts ANYWAY.

Posted: Oct 16th 2010 5:37PM (Unverified) said

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http://lodestone.finalfantasyxiv.com/rc/personal/character

If you follow that link you can see what crafts I have been doing, its alot but its good to know that I can repair my gear and anyones gear specially when i check bazaars and people have gear in them that is damage and have a payment there waiting for you to repair it. Its a great way to make some extra gil anyhow the game gots potential and with all them version updates coming man I cant wait.

Posted: Oct 16th 2010 6:16PM Brewfus said

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As a Leatherworker and Weaver I find fulfillment quite useful to start a synth with (provided u get it at the beginning) Ive found it helps with getting those standards on yellow and red orbs, then when fulfillment dissipates usually Masterpiece is up and then finish of with a few bolds.
I can get great results doing it although it can go the opposite and u get Masterpiece before Fulfillment where I usually ignore it till Fulfillment pops up :)

If your awesome at crafting a specific item for a local levequest you can go bold all the way to 100% with that method, but only when those buffs are up standard otherwise.

If I can help it I never touch rapid ever, just not worth it unless your at your last 20 - 30 durability and your desperate to get 100% from 70 -80 % mark.

Posted: Oct 16th 2010 8:33PM Blancmanche said

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The RNG hates me so much in this game, I can't really tell if the rank10 abilities are doing anything. Actually, they do seem to do things, mostly negatively. I use Tender Touch and Fulfillment, mostly, and both seem to increase chance of failure, though that may just be the twin terrors of Murphy's Law and Azathoth ensuring that I don't get any silly ideas about living in a sane universe governed by proper statistical laws.

Posted: Oct 16th 2010 10:42PM Eliot Lefebvre said

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I finished crafting a few things that were just a touch outside of my skill range thanks in no small part to Tender Touch.

So it could just be you.
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Posted: Oct 17th 2010 5:17AM Gascogne said

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I know there was a good reason for me to level all craft professions to level 10. :D

Posted: Oct 17th 2010 9:57AM Laguna said

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Love the crafting in FFXIV. It's just frustating that there is no auction house in game yet. So your more or less forced to take up other crafts for the parts you need for your main craft.

Posted: Oct 19th 2010 4:53AM (Unverified) said

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"Or at least minimizing the enraged outburst when you botch the synthesis at 99%."
- Actually, it's 100%... (yes, you fail if progress hits 100% on the same action that causes durability to hit 0. And yes, it's ragerific... KHAAAAAAAAAAN!!!!)

"Epiphany boosts the success chance of synthesis actions... in theory. In practice it seems to usually do precisely squat. "
- Epiphany has the advantage of stacking with all other abilities, unlike the others, but it only lasts 1 synth. Stacking abilities does not consume a turn either, so combining Fulfillment and Epiphany in any order is possible. I've actually had it save a synth when I had durability 1 and progress at 86%. (Even a success will sometimes consume durability = 100% fail.)

One of my biggest gripes with the crafting system is with the recipes themselves. Not so much with the cross-dependency, but the fact that you practically need every craft at 30 before being able to do rank 10 recipes.
If you divide ingredients in tiers, there always seems to be one or more ingredients that are 2-4 tiers above the tier of the main synth.

Puglist weapons are plagued by this.
Bone Hora (PGL rank 6, crafted with goldsmithing 10): requires an antilope sinew cord (tier 2, leathercraft 15) rather then a mole sinew cord (tier 1, leathercraft 4).
Leather Himantes (PGL rank 9, crafted with leathercraft 11): requires undyed canvas (weaving 29), rather then undyed cotton cloth (weaving 19, same recipe as canvas except it used 3 cotton yarn, rather then 4 for the canvas) or undyed hempen cloth (weaving 9). The biggest WHUT?!?! though, is the leather knuckle guards needed for the himantes, that require rank 29 leathercraft.. yes, you read that correctly.. to make a rank 11 leathercraft recipe you need rank 29 leathercraft...

Onto the Bronze Knuckles (PGL rank 13)... it requires blacksmithing 21 (the sole blacksmithing ingredient is a bronze ingot, which requires blacksmithing 2) as well as rank 29 leathercraft for the buffalo leather ingredient.

And the list goes on... as a rank 16 pugilist I'm running around with self-crafted bone hora +2, because noone is crafting the ingredients or the weapons.. and even if they did, you can't find the ingredients because the market wards are not working properly yet.. and IF you get lucky and actually find the right person, he's asking 500k for an undyed canvas... (2 cotton bolls, a common result from grade 2 harvesting, will craft 3 undyed canvas and cost maybe 250 gil per boll in bazaars. 500 gil turned into 1.5 million gil only because undyed canvas is required for 80% of rank 6-9 tools and weapons...)

Posted: Oct 20th 2010 5:59AM (Unverified) said

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What I'm curious about, is how a different set of gear will affect my crafting. I'm now doing the crafting widely spread, with a bit of emphasis on goldsmithing and leatherworking. Weaving seams to give access to a lot of gear with crafting pro's though... But how exactly does an item with +5 crafting affect my crafting in reality, is it worth the hassle?


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