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Reader Comments (48)

Posted: Oct 15th 2010 6:07PM shinkie said

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I was in the Open Beta and the controls, menu's, everything was so clunky and not very user friendly at all.
I've only played a couple of MMOs but even CO had better implementation of everything but pretty much Aion was the best one I've tried. Too bad that was a grindfest, otherwise I'd have stuck around.

Posted: Oct 15th 2010 6:34PM (Unverified) said

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Who the hell keeps saying that Square Enix is making money off of this? First and foremost MMOs cost anywhere between 40 to 100 million dollars to develop. You think they'd be able to recoup the costs in just client sales in the first month? No, they're relying on long-term subscribers. They need X amount of subscribers paying for X amount of months before they can start making any sort of profit.

Square Enix is losing money in this scenario, and they're losing money hard. They haven't even started billing people for monthly fees and already people in various news posts and forums are complaining about how "Square Enix just put this out there to make a quick buck".

It's nice to see things acknowledged, it's nice to know where the development focus is, but for the love of god, stop pretending like SE is making money in this venture when they are clearly not.

Posted: Oct 15th 2010 7:21PM Sunlover said

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Smart move Square-Enix. Smart move.

By giving players an extra month, you give them incentive to stick around until you can try to appease them with updates. Warhammer, Age of Conan, Aion, and other MMO "flops" or disappointments have proven that a bad launch can and will hurt your game for good. When MMO players buy a game and experience a bad first month, chances are very low they will return, opting instead to move on to greener pastures. Or World of Warcraft. There is no coming back from the bad launch, but, by retaining players for an extra month to see any changes, it's SE's attempt to hopefully mitigate the damage this launch and recent bad press has done, even if it is just a little.

Here's hoping they pull it off. All safe bets are on a continued state of mediocrity and below expected subscription levels though. The damage has already been done.

Posted: Oct 15th 2010 8:30PM TheGreatMachine said

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Sorry SE, 'First Impressions' and all that.

Posted: Oct 15th 2010 10:50PM Terical said

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Square Enix hardly knows the first thing about PC gaming (Final Fantasy 7 was released from Edios and 8 was from Square Soft, the company itself and lets not even talk about The Last Remnant, the pos.), they just wanted to be able to extract monthly fees from gamers. They just dumbed down everything to console and slapped the Final Fantasy name and ignored players then pat themselves on the back. Way to go Square Enix. They should have gotten Edios to take care of the PC mechanics to the game while Square Enix took care of the console.

Posted: Oct 16th 2010 12:27AM JanChel said

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Yay, more time gaming.

And that is all that I have to say on the subject. No, I didn't have a full-on essay here decrying the current state of "gamers" of this generation and how they were all whiney crybabies but decided in the end not to post it because it was getting kinda rant-y. Nope, nothing like that. So....

Regards,

- J.

p.s. (I heart cat-girls. So, best game evah!)

Posted: Oct 16th 2010 4:32AM (Unverified) said

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For a game that has no official forums, SE still seem to have heard the voices of their players and appear to be taking this 'constructive' (overwhelmingly negative?) feedback into consideration. That's good, because they need to be taking this seriously.

What is even better is that they have admitted to dropping the ball and have set timeframes to address the many issues raised. By not charging customers they have made the ultimate acknowledgement that they got some things fundamentally wrong and now they have more incentive to get the game back on track.

MMO Publishers are in the habit of rushing out titles to meet arbitrary release dates and we as customers seem happy to pay for these unfinished products. Yes, MMO's are constantly evolving but they also need a certain level of completion and polish when they launch - not a basic shell of a game with tantalising hints of what it could be down the track.

First impression of the game wasn't spectacular, however, every company / corporation makes mistakes and it's what it does to fix them that drives customer loyalty. SE, we're watching - if you can't invest in your own game, why should we?

Posted: Oct 16th 2010 10:01PM (Unverified) said

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A month of free gametime will not make this pile of crap any better. Biggest waste of money I ever spent.

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