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Reader Comments (70)

Posted: Oct 14th 2010 8:07AM (Unverified) said

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It's just a nice change of pace from PvE, where generally it's someone else's fault for the wipe.

At least in PvP it's generally my fault and I can improve. It's also good fun to whomp the noobs.

Posted: Oct 14th 2010 4:25PM Matix said

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Goulashia hits it right on the head, albeit others have chimed in as well.

Unlike raids, PVP rewards my effort, my work, and my dedication to mastering my class in a way that Instances and Raid lottery drops (nod: Tempes Magus) just don't do.

It's the truest expression of "Massively Multiplayer" as it's player vs. player, not single-player co-op mode with players vs. npcs (nod: GaaaaaH).

Players are challenging, and unlike the respawning mobs if I battle hard enough the other side actually can be beaten back. There's impact, danger, etc. with players as the enemy (nod: Kole).
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Posted: Oct 14th 2010 8:11AM GaaaaaH said

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PvP offers unpredictability in an opponent, which adds challenge and fun.

Posted: Oct 14th 2010 10:40AM Scuffles said

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The few times I have engaged in PvP it has been anything but unpredictable.

nine times out of ten unless its a duel which can hardly be considered PvP, its decided before the attack is even launched. The only vaguely unpredictable part is whether the person will.

A) stand there and die
B) Try to run but you snare/incapacitate them
C) run and attempt to commit environmental Seppuku. see point B.

Now Occasionally decent RvR can be interesting. Of course if I really want to go have a fun time killing or being killed by people. That involves skill. I'll fire up an FPS.
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Posted: Oct 14th 2010 8:13AM remeran said

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An mmo is at it's core a multiplayer game and in all multiplayer games competitiveness is essentially implied. It's the way we choose to be competitive. Some may say "oh I have better gear than you!" others would say "well I can still kick your ass!" thus PvP is born. In the end I think the developers want you to have a choice at what you want to be competitive about.

Posted: Oct 14th 2010 8:22AM Ayenn said

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Funny, that. I have never ever felt any competitive inclination of myself or from others in any MMORPG, outside of player markets, I have played, and I have played many. Refrain from broad sweeping statements that encompass people you have never met and your argument will be strengthened.
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Posted: Oct 14th 2010 8:29AM remeran said

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whoa buddy. No need to get serious, I'm being general. You never feeling that way does not change the fact that in almost every mmo there is a competitive aspect. these broad sweeping statements of mine are just to imply most not all. Sorry if I hurt your feelings.
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Posted: Oct 14th 2010 8:52AM (Unverified) said

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@Angel: You've never played an MMO where someone raced to be the first to max level, the first to take down a raid boss, the first to acquire a certain item, etc?
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Posted: Oct 14th 2010 9:22AM Arkanaloth said

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The competitive nature depends on how you look at the game and the other people in it. I suppose if I have any sense of competition in my mmo's it's competition with myself... how can I improve my game and playstyle. I don't care about being better than person X, I care being efficient. Weather I'm more efficient than other people or not I couldn't care less. I tend to see other people in an MMO as "background noise" to be tuned in or out (usually out).

I have done PVP before though.. in WoW I was terrible at it, in GuildWars I do fine. Regardless of if I do well or badly I still don't enjoy it because I don't care about competition with other people.

as for PVE.. some people do compete there.. the race to the level cap and all that, you're right. I don't race to the cap. Did that when I was younger though and learned the hard way that it's pretty darn boring at the top. Enjoy the trip cause the end is often lacking.

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Posted: Oct 14th 2010 10:57AM alinos said

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kole

those people exsist but they aren't the majority in any MMO

the ones that rush through at launch normally just want to experience the whole game in their free month and they'll come back in 6 and see if things have improved

Most people are content to never reach the end of any MMO

the only game iv'e ever enjoyed my PvP in was Guild wars pre-expansions when they started to have too many skills to balance properly

everyone was on a roughly even playing ground, i didn't have a massive advantage because i was able to run through the same dungeon for the perfect weapons at the time

it was more about the tactics of a specific build, and how to work as an actual team
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Posted: Oct 14th 2010 8:15AM dudes said

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To kick ass. And it's great to imagine those on the other end are those who've screwed me over in RL and MMOs.

Posted: Oct 14th 2010 8:26AM Loki1 said

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MMOs are about character progression and gear/item accumulation.

How nice and convenient, then, for the software houses, they make us pay for something that's also the definition of offline games.

Posted: Oct 14th 2010 8:29AM Dumac said

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A change of pace, mostly.

Posted: Oct 14th 2010 8:33AM Bartlebe said

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Because Man is the ultimate sport.

No one puts up a fight as good as another person does.

Posted: Oct 14th 2010 8:41AM Ocho said

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I don't PvP, or I stay away from it when I can. I'm not a carebear, but it just holds no interest for me. That, and if it was based on skill more than a multitude of other factors (gear, download speeds, latency, etc), I would probably be more in favor of it. When your average latency is in the 400ms range, PvP is really not an option unless you're into dying over and over again.

Posted: Oct 14th 2010 8:48AM (Unverified) said

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Because I enjoy the mechanics of MMO games which you don't get in other online competitive games. Also knowing you beat someone who was better geared, out leveled you etc, is a great adrenaline filled fight usually. And in general MOB AI sucks.

Posted: Oct 14th 2010 8:48AM Loki1 said

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If you pay to play by yourself, you're the whore of yourself.

Posted: Oct 14th 2010 8:51AM (Unverified) said

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I pvp because:

- grinding mobs doesn't do it for me
- quests aren't usually interesting
- running around for a couple of hours to pound on one large super mob for a chance to get something shiny gives me no kick.
- game worlds that don't change are boring
- developers can make enough linear content to keep us entertained.
- I don't like sitting a max level waiting around for the next expansion to drop

PvP opponents are challenging. If I happen to fight the same players several times we start to create our own story. Maybe it starts of with a gank and a victim, then proceeds to revenge, then maybe a lasting rivalry, which maybe develops to the point where we team up to fight off a third group who threatens both of us before going back to fighting each other.

If you apply this across the entire game world then you start getting politics and intrigue developing. Add in something to fight over, like territorial control, and you perpetual conflict and continuous playability.

Most importantly in a PvP-less game I don't experience the nervous energy of traveling through the game world, the excitement in a mass battle, the high of winning that battle, the low of losing that battle, the malicious glee of ambushing an unsuspecting target, the adrenaline rush of escaping a surprise attack by the skin of my teeth, or the anguish and frustration of being jumped and killed by a large group.

I don't understand why people wouldn't PvP, especially in a PvP game.

Posted: Oct 14th 2010 11:39AM dronf said

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^^^^^This.
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Posted: Oct 14th 2010 9:37PM 2DruNk2FraG said

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I agree. Any fight with a mob is already decided. Mob behavior is predictable and exploitable. Players on the other hand will surprise you. Sure, a lot of the time a PVP situation is not fair (eg. a gank) but sometimes it can be the most awesome experience ever. Those times make PVP worth it.
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