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Reader Comments (55)

Posted: Oct 12th 2010 8:05AM (Unverified) said

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I prefer moving from one point on the map to other to take more than just 1 click on the map.

Posted: Oct 12th 2010 4:50PM Monkey D Luffy said

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I miss games with huge areas for exploration and travel like FFXI has.

F'kng dream crushing abomination FFXIV.
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Posted: Oct 12th 2010 8:08AM theSkillfull1 said

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I like the option to either teleport, or walk it out. People have time contraints sometimes. What if you are trying to squeeze in an hour of game time in after work? In that case, I'd need to teleport. If it was a day off, however, I might prefer to walk and grind some mobs.

The more choices for travel, the better. I currently play Aion, and for the most part, they handle travel well.

Posted: Oct 12th 2010 8:09AM remeran said

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There's something special about the amount of time it takes to get to a certain destination. I know in WoW I would hate the travel but love the memory of it. Even when Blizzard would change it to be more convenient I could say: "remember when it took a half hour to get there? Man that was epic."

Posted: Oct 12th 2010 9:22AM Solp said

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"We're raiding AQ? Ah damn, I just flew to Darn... AFK while flying!"
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Posted: Oct 12th 2010 10:11AM yeppers said

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IMO WoW perfected the immersion in their game. Travel was a big part of it. Sure it was inconvenient sometimes but you never forgot how big the WORLD was.

I played on a PvP server. We would have massive battles in Southshore/Tarren Mill area with somewhat equal level characters. It was always fun to start seeing high level toons start arriving via respective flight masters gradually -- it wasn't instant.

Now WoW it's really easy to essentially have instant travel in WoW because they drastically reduced cooldowns on hearth and portals are everywhere.

I didn't seem to mind instant travel in Guild Wars. Didn't like it in WAR and travel in AoC just crashed my system most times. I'm sure GW2 is going to have instanced travel -- which is a negative in my opinion.

If I want to really explore a world, I want to see and feel how big it is. So slow travel is for me.

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Posted: Oct 12th 2010 11:15AM PaterFrog said

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@yep, what do you mean with instanced travel? The world doesn't have much instances, except for your personal story and maybe some other stuff I forgot about, there won't be anything instanced.
Besides, we already know how the travel will look in GW2. I forgot how it was, but I think teleporting was possible from station to station and you could ress on any waypoint in your zone? The stations aren't too close, so while you will certainly save time running, you won't just plop out anywhere you'd want to go. Travel will still cost you some time, as I understood it.

Even if the travel between the teleport stations or what ever turned out to seem a bit to easy, it might well be necessary. Remember that you can influence what vendors can be found where? You wouldn't want to search through half a continent by foot, right?
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Posted: Oct 12th 2010 12:12PM (Unverified) said

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@yep lol at wow having a big world. This must be your first mmo because that statement is entirely false. Wow is tiny compared to others
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Posted: Oct 12th 2010 5:09PM (Unverified) said

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@yep I completely agree that wow did it so well with creating that immersion to draw you in. But I disagree with you that they made it into "instanced travel" When I try a new MMO one of the biggest repulsions to them is the "step 3 feet then instance, next 3 ft, next instance" Wow doesn't do that, b/c you can if you want Run the entire way.

Lotro does this well - loads of running - all one continuous world: AoC was terrible about this Load screens! Star Trek Online: bad, any of the super hero MMOs all seem to have this constant break in immersion where I'm staring at a loading screen. i unno
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Posted: Oct 12th 2010 8:13AM Snichy said

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I used to hate waiting and travelling times, but now I realise it just adds to the immersion factor and makes the world feel large, which is a good thing!

Posted: Oct 12th 2010 8:40AM (Unverified) said

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When I used to play swg, you had to wait 5 minutes sometimes for a shuttle. On several occasions I ended up chatting to other people waiting, and ended up either trading or joining their hunting party. In my opinion, it adds to the realism.

Posted: Oct 12th 2010 9:00AM swarmofcats said

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10 For starports. It was cool how it caused people to gather and socialize while they wait for transports.

Although it was painful if you bought your ticket and arrived just in time to see the transport taking off. NNOOOOOOO!!!!! hahah, time to go kill some time at the bazaar or cantina. :)
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Posted: Oct 12th 2010 8:22AM Pewpdaddy said

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I had some great times on the boat ride to Kunark and Velious. Yes sometimes the wait sucked, but overall it was awsome. =] Nothing like a 30-40 minute "boat ride" hammered on ale. Necro's are your stereotypical lush. In case you didn't know. =]

Posted: Oct 12th 2010 8:24AM (Unverified) said

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I love the idea that the faster travel options are:


1. Opened up as you level up

2. Are player driven (ie. portals opened by players of appropriate rank/class)

3. Originate in hubs that drive players to be near each other and foster a "city" feeling.

Posted: Oct 12th 2010 8:40AM Ocho said

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I think the longer travel times add a huge amount to the immersion of a game, to see the land passing past/below you gives you a scope of distance and grandeur. If I drive to the grocery store, it takes me time to get into my car and drive over to it. I would love to be able to just teleport to the grocery store, don't get me wrong, but for a game, it adds a realism and adds a ton to the immersion. I've always liked GW, but it could never really retain me because I never felt immersed enough... this could be why...

Posted: Oct 12th 2010 8:51AM (Unverified) said

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I prefer travel times in my rpgs. With traveling times becoming easier as you progress further in the game.
Never instant though, if it's instant. They may as well make the game instanced lobbies.

Posted: Oct 12th 2010 8:46AM BGExorcist said

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I think travel should be like WoW when you unlock a traveling point for the first time, and then you should have the option to teleport straight to the place you want to go. Or instant travel should be unlockable when you level up past certain level for a diferent path. Flying, etc, 30 min through the terrain is cool the first few times, but it gets old really fast and is just an inconvenience IMHO.

Posted: Oct 12th 2010 9:46AM DeadlyAccurate said

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I like EQ2's traveling system, where you don't have to unlock the flight points, but there is still actual travel. I don't care for the instanced lobbies of DDO.

I play a hunter in LOTRO, which means I hop all over the place, but I still use a mount and the stables a lot.
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Posted: Oct 12th 2010 8:54AM (Unverified) said

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I like the idea of having a large world that the lore and mechanics facilitate fast travel via portals, teleportation magics or other means.

Don't simple give me the option to teleport anywhere with the click of a mouse, but allow me to learn or earn options to lessen travel time if I need to group with friends playing on the other side of the world.

Posted: Oct 12th 2010 9:08AM sortius said

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To be honest, I've never seen it implemented well. The whole idea of time limits on recalls and forcing people to spend time moving about in a world that's artificial just seems like trying to extend play time.

It'd be nice to see a game where travel is broken down in hierarchy. so that the closer to the mobs you are the slower the transport - teleport, rapid transport, personal mount seems to be the best combination.

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