What this will do is allow for more flexibility, accessibility, and possibility. Bigpoint's background in free-to-play and microtransaction-based games will also help to monetize the titles -- a delicate science in itself. We were able to meet up with Alan Dunton, and he explained to us what Ruined Online meant for the company and for the future of Battlestar and The Mummy.
You will be able to choose from three different classes to start: the sexy assassin, the mad medic, and the hulking mutant. Each one has its own unique set of animations and characteristics, and each responded differently to controls. The world looks fantastic, something akin to a the cel-shaded Borderlands, without being a carbon copy. It's a dark place, but vertical as well. Players will be able to climb upwards to perfect sniper points; doors can be kicked in; and environments will be destructible. For a browser-based game, the options are amazing.
Each combat venue will dictate the size of the groups of players and the game-mode as well. You'll see classic deathmatches and capture-the-flags, but with a promised "twist." We played through an area that looked a lot like a busted Golden Gate Bridge and found ourselves climbing through pipes and jumping down gaps in the concrete to attack other players. Another setting found us running through what looked like an old, burnt-out hotel -- complete with tight corridors and dimly lit rooms. The team of developers are from the console universe, and it shows.
Don't worry, though -- the cash shop will provide strictly time-savers. Every advantage available in the cash shop will be available in the game. Customization, however, will be a huge part of the cash shop. If you want to stick out amongst your fellow assassins, you can.
Both games have a winter timeframe for beta. That means soon -- real soon.
What Bigpoint is doing now is moving into this new area of development, in a big way. The company is known for its millions and millions of customers, but a good percentage of those are based in Europe. The company wants to move into the U.S., and what better way to do it than building games right here and using IPs that are very familiar to an American audience? With Ruined Online, the team is not only taking action-based games to another level, but doing it inside your browser. It is not a far stretch of the imagination to see the benefits.
We would like to thank Alan Dunton for taking the time to talk to us and for showing us how a browser can be used to slaughter your friends!