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Reader Comments (45)

Posted: Oct 11th 2010 11:37AM Doc McFish said

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Not as informative as I would have liked, You should have held them hostage and gotten more info!

I hope they keep up the good work.

As of right now, im loving the game, however im Still having a hard time finding enough stuff to do to keep my busy more than 2.5 hrs every 2 days. This will need to change if they want to keep my subscription.

Posted: Oct 11th 2010 12:25PM breezer said

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"The first thing that both Sundi and Kurosawa made clear was that there were a number of things they could not discuss"

Despite years and years of criticism, SE STILL will not reconsider their communication policies. Just more evidence that SE has not changed and likely will not change.

Just like their development style, they are more concerned with restrictions than potential fun (or communication in this case).
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Posted: Oct 11th 2010 11:41AM Syesta said

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"...while they want to improve the interface on the PC, they also need to make sure that the interface works for both PCs and the PS3..."

This is the hard part.
There are numerous changes that could (and should) be made to make it more fluid for KB/M use. That being said, and as I've commented on before, I can play the game in it's near entirety, on just a gamepad without ever touching the KB/M. Despite popular opinion, this is a success in and of itself. Even though we know they fear loosening their kung-fu grip on server transactions to ensure fidelity, making more of the game client-side would be a boon to responsiveness and ease-of-play.

Also people, keep in mind, Sundi and Yasu, as online producers, only have a hand in service, support, and community matters, and NOT development. They are actually a couple of the very bright spots within SE's global operations. I've had the pleasure of meeting Yasu face-to-face at Fan Fest a couple years ago.

Posted: Oct 11th 2010 11:52AM Ephe said

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Yes, I've been playing with the gamepad since the start and enjoying it very much. People don't seem to realize they're trying to keep both PC and PS3 users balanced so there's no discrimination going on later.
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Posted: Oct 11th 2010 12:01PM Transientmind said

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I really, really don't see why they can't have two UIs. Seriously, crippling the PC UI to accommodate the console limitations is like releasing a book only in Braille so you won't offend the blind, only to piss off or alienate the sighted. ...then being confused when your book doesn't make the Times' best-seller's list. They're clearly confused as to who their audience is.

And as much as I'd love to be their audience, seeing the pretty and the potential, I have to conclude from their decisions that I'm close... But not quite it.
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Posted: Oct 11th 2010 6:01PM (Unverified) said

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S-E seems to be fixated on providing a single UI for both platforms. The problem is, they implemented a clumsy, inconsistent, compromise UI that doesn't work well with *any* of the available control systems. Not even the gamepad!

Just one example, of many: Any window that contains tabbed panes is a mess. With the gamepad. you need to move focus around with the menu buttons (usually mapped to the d-pad) until it's on the tab you want to switch to, then press the "do it" button to select that tab. If the focus is near the bottom of the screen, that usually means having to scroll up through an entire list of items in the tabbed pane before you get to the tab itself. S-E thinks this is the same as the corresponding mouse operation, but it's not: If I'm using a mouse, I can just swoop up with the mouse pointer and click on the tab--I don't have to select every little thing in-between. If the UI instead used the shoulder buttons to switch left and right between tabbed panes, it would immediately make this example much more efficient. Likewise, there needs to be one or two pane selection keys on the keyboard.

Nothing I read in this article gives me any hope that S-E will see past their well-known design tunnel vision and implement any sort of significant UI overhaul. At best, I expect to see superficial band-aid fixes that do little to address the systemic design issues that plague this game's dismal user interface.
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Posted: Oct 12th 2010 9:03AM gamebynight said

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I'm with the above commenters. I don't understand why they can't simply have two user interfaces. Granted, I don't mind most of the system as is, but a lot of people absolutely hate it. Changing the UI between console and PC is pretty much a standard in every other area of gaming. Why the sudden need to be the same on two such different control types?
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Posted: Oct 11th 2010 11:41AM Laren said

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Out of all the things you could have asked, you questioned the guy about Chocobos??

Massively, your continued blind love for this game is confusing at best.

Posted: Oct 11th 2010 1:39PM (Unverified) said

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"The first thing that both Sundi and Kurosawa made clear was that there were a number of things they could not discuss."

Reading is hard?
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Posted: Oct 11th 2010 11:42AM Ephe said

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I love this game

Posted: Oct 11th 2010 11:43AM Ephe said

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And my message got cut off after the heart sign xD!
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Posted: Oct 11th 2010 11:43AM Audacious said

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In summation:

We're listening, and RP is pretty fly.

I don't think my brain can take the information overload from this interview.

Posted: Oct 11th 2010 11:46AM elocke said

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"Kurosawa was thrilled that so many players were happy with the crafting and that players use crafting as an alternate leveling method (rather than leveling just by killing things with weapons)."

Considering the fact that the game practically "forces" you to craft just to have any type of content other than grinding on mobs AND to have ANY type of gear in order to progress in later levels, I find this answer from the SE dev complete BS. What a way to spin that to make it seem like everyone is alternately leveling via crafting because they "want" to. I sure as hell don't. At least not the way FFXIV does it. I'm not a big crafter at heart, I'm a dabbler, so this gameplay type hurts those like myself.

On another point, lets get away from bombarding the devs with questions about the UI and performance, since those are pretty much a given and apparently they are aware of it. Let's address the complete lack of content in the game and how the game offers no long term goals to persue and in doing so really sucks the FUN, if there is any, out of the game.

To sum up, my issues with FFXIV aren't the UI and other issues so much as how boring the game is. Even exploring is pathetic with all the copy/paste terrain and being able to run from Gridania to Limsa Lominsa in about 40 minutes TOPS.

What happened to learning from FFXI? Where are all the side quests that FFXI showers upon us from every major city and outpost? There isn't even ONE quest like this in FFXIV. The guild leves don't count as they are akin to dailies and have no real story drive nor any cutscenes to them.

Something else they should do with the guildleve system is to remove the stupid 36 hour window. Why punish people for playing your game? Seriously? Is this game only for the sado/masochist fetish crowd?

Bah, as you can see I'm annoyed. I supported SE for a long time up to FFXI, but ever since then, EVERY FF game has been horrible. To think I used to be a fanboi for this inept company.

Posted: Oct 11th 2010 12:03PM Laren said

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Couldn't agree with your post more. SE is out of touch with what the community is saying, as is evident from this "interview".

I'm extremely disappointed with massively for not helping them understand what the community is saying. I think it is time to start looking for another general mmo website. This one is just making me frustrated and annoyed.
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Posted: Oct 11th 2010 12:18PM (Unverified) said

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To be fair, a large portion of those quests in FFXI really didn't serve any purpose. And the few that did basically boiled down to three major uses.

1: A cheap or alternative method of gathering required spells to use/sell for cash.

2: Required, or nearly required for advancement either from limit breaking, AF gear, summons, increasing bag/storage space, or travel.

3: Grinding reputation so that either of the first two become available.

Those few quests that were useful were INCREDIBLY useful, and pretty much everything else was pointless.

That said, the FFXIV system is hardly a step in the right direction. It doesn't offer any insight into the world, and it's incredibly unbalanced. I can't imagine how it was even remotely acceptable to anyone that a solo player could potentially beat a quest at 4*, while a party can find one that's impossible at lower.

At least you get a decent chunk of EXP and Cash......every 36 hours....
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Posted: Oct 11th 2010 1:03PM DevilSei said

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Aye... I could care less about their "horsebirds" or the bad UI (its a Final Fantasy MMO, it will always have a bad UI...).

But the fatigue system and horribly limited Guild Leves? They want to say "we aren't like WoW", yet they treat the player base as if its the same generic morons that infest about 80% of WoW (no offense, saying that in jest, but you get the point).

Final Fantasy 11 never forced you to switch classes with some arbitrary exp limit per week, and everyone did just fine, so why have it now? What change suddenly gave them the thought that the same players in 11, would be too dumb to understand a system already in their game, as well as several others (a good half of the console-based FF games included).
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Posted: Oct 12th 2010 9:08AM gamebynight said

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I'd just like to point out that removing the 36-hour window would incredibly unbalance progression in the game. Guild leves provide so much experience that people would grind them non-stop until they hit the level cap in two weeks. I'm not saying I think making more available is a bad idea, just that they'd need to vastly rebalance them first. As is, I could see them dropping it to 24-hours (that would seem the natural timers anyways, IMO, ala dailies) but anything more would essentially be game breaking.
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Posted: Oct 11th 2010 12:02PM jpkustra said

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The one thing I can count on to bright up a dreary day is flipping to the Massively tab and seeing some kind of post about FFXIV. The responses are like a bad soap opera & Jerry Springer combined. =)

Posted: Oct 11th 2010 12:03PM (Unverified) said

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I find it amazing, hilarious and fantastic that Minecraft has a better interface than FFXIV does. Where did those millions go SE?

Posted: Oct 11th 2010 12:09PM (Unverified) said

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So I have an honest question for all those that have a problem with people posting criticisms of a commercial product.
How do you feel about consumer advocacy in general?
Would you rather sites like Amazon have no product ratings or reviews just so no one's "feelings" get hurt?
These corporations don't care about you and if they could just extract the money directly from you without any inconvenient offer of product or service, they would.
And since the industry doesn't stand up for it's consumers, it's up to the consumers to stand up for themselves.
We need this back and forth ladies and gents, as absurd as it may become at times.
There are a lot of folks that feel FFXIV is feature incomplete and was not in a state viable for commercial release. Let 'em rage. It's not hurting anyone.

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