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Reader Comments (54)

Posted: Oct 12th 2010 9:35AM cic said

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"I understand that if a player decides to pay hundreds or thousands of dollars, that they might have some sort of combat "advantage" over other players. "


Might?
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Posted: Oct 12th 2010 9:50AM Beau Hindman said

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Yes, might.

You can buy space ships in EVE, accounts in WoW or runes in Allods. You cannot buy the knowledge to play the character well, the numbers advantage the other side will have once they realize that you are the one guy to kill, or the time it takes to get to that level of knowledge in the first place.

Again, this is a question of

A) Does the possibility really exist? I am clarifying it more, now.

B) If it does, what is the chance that someone actually *paid* the price?

I am going to make a soft bet: no one in this comments section has paid nearly that amount, nor ever would, and does not know a single person that has. I am also going to bet that most people in this comments section have paid hardly anything -- if at all -- to play the game so far. I could be wrong, of course. As with many of the FTP games that I have investigated/wrote about, most purchases were done to save a little time, or to obtain a fluff item.

Beau

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Posted: Oct 12th 2010 11:30AM (Unverified) said

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Beau Hindman wrote:
"
I understand that if a player decides to pay hundreds or thousands of dollars, that they might have some sort of combat "advantage" over other players.

The problem is, that's the case with many, many games. ...
"

In most traditional subscription model MMO's, you can't gain an in-game competitive advantage with your wallet. That's one reason people like them so much. It's about how much time, effort, and "skill" you're willing to put in, and a player living on the poverty line can compete with an oil sheikh from Abu Dhabi.

I don't like pay to win. In my humble opinion, that's what Allods is, today, pay to win. There, I've said it!
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Posted: Oct 12th 2010 8:39AM lizardbones said

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I think the problem is that there is a disconnect between what's been advertised for Allods and what they've provided.

The Cash Shop items affect game play and player power/position within the game. This is fine for a lot of people. It's going to be a sticking point for a lot of people. It doesn't matter what the balance between classes is, if I can spend $50 a month and stomp you, regardless of class balance.

If Allods advertised as "We are hardcore! Pay to Win!" or something similar, it would be more accurate.

Posted: Oct 12th 2010 8:41AM lizardbones said

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Part of my comment got eaten. I exaggerated for effect on the quoted game advertisement.

Posted: Oct 12th 2010 9:28AM Higurashi said

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Gpotato screwing people with their cash shop isn't news. They have been screwing Flyff players for years now.

Posted: Oct 12th 2010 9:50AM (Unverified) said

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Beau. Either you ignore or dont understand what i have been trying to say. Lizardbones did put it well by saying "the problem is that there is a disconnect between what's been advertised for Allods and what they've provided."

That´s exactly why i did copy Vincent Douviers statement from the mmorpg.com interview back in december 2009. The picture Gala Networks and gPotato did paint of this games future in CBT and early OBT, is very different from the route Allods have taken.

None of us players did realize what game Allods actually was turning into, and that's why it became such an uproar when the cash-shop finaly got released and people for the first time could understand what impact the cash-shop would have on the game play.

I am fine with you enjoying pay to win mmogs, but that's NOT the way Allods was advertised. The hype that did surround this game, that lasted from CBT until the release of the cash-shop, would NEVER has happened if the developers and the publisher from the very beginning would have admit that "yes, this game is going to get a cash-shop that impact the game play".

A lot of the P2P crowd including my self got attracted to Allods, because we thought it actually would deliver a game play where time and skill matters, not the size of your wallet.

Left to play is the true F2P crowd who just like your self enjoy this concept. I would never had played Allods from the beginning if i knew the route it would take.

Posted: Oct 12th 2010 10:06AM xilr said

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Beau - "For every complaint about runes, I see players make fun of those players that claim that the game cannot be played "competitively" without them. For every claim that you *must* spend money to play, I see claims that every item can be bought with in-game gold. and that the gold is easy enough to obtain."

This is the internet. If I declare that the grass is green and the sky is blue there will be a decent sized percentage of people who will passionately tell me I am wrong.

I personally dislike the whole "Well technically you have to spend a dime, because technically you can earn it in game". Uh huh. Well technically I don't have to work, because technically I can just win the lottery and live off the winnings.

See what I mean? Technically I am not lying, but in reality I am. You know that technically I am right, you "could theoretically" win the lottery and live off the winnings but your brain and common sense tell you that your not really going to be able to do that because its simply not practical.

Deception isnt a crime. So when a company intentionally misleads potential customers by saying "You can earn cash shop items with in game currency" they arent committing a crime. Then when a concerned potential customer points out the deception the power of the internet kicks in and people rush to the argument eager to tell that potential customer that grass is NOT green, and the sky is NOT blue..

Posted: Oct 12th 2010 10:58AM (Unverified) said

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They stated that they want less players but that pay more... i guess they achieved that

"We eliminated fear of death and introduced cursed items. For the most part, in terms of what we can see, we believe that this introduction has positively helped the game and improved the experience."

The funny thing about this is that they say that they removed the fear of death but actually they added a perma fear death (400% dam reduction) and plus they added curse items... so you still need to buy items to boost your dam (before you needed to buy it to remove fear of death) and plus you need to buy the decurse thingy to decurse your items... soo they didn't fix or improve the experience they made it worse

Posted: Oct 12th 2010 12:18PM (Unverified) said

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Allods online is a lesson for other developers of F2P titles of what NOT to do with a game that had a playerbase growing as large as Top 5 MMO P2P titles such as WAR or WoW or CoH
But the nonsense they started of REQUIRING this or that led alot of people to vacate the place like it had the plague and the recent developments that AN made to the game are EVEN WORSE than the original problems.

You want to know the problems plaguing Allods Online?
Let's rewind back to the beta days of the game
It was fun it was intriguing and everyone and their brother were planning on buying things from the CS like a Bigger bag or some Crystal Chips and rune removers. Things that would make the game EASIER and didn't necessarily HAVE to be purchased to enjoy the game fully without severe frustrations.

Then they released the first inception Cash Shop...I'd say at least 500 players immediately dropped it because they were stupidly charging $30 for 4 slots basically. The smart people playing the game had converted the Rubles to Dollars and added a few bucks for sheer inflation and averaged the $30 bag to approx $8.50
Then after the Cash shop debacle we still weren't too terribly thrilled with the prices and when perfume was introduced we had planned to buy some figuring hey if we can go into a hard dungeon and perfume up we can clear those hard bosses and group boss battles.
They threw down a patch which we hoped never would come that introduced Fear of Death and required perfume to get rid of it. The perfume only removed it for like 30 min. at a time and cost to time ratio via the cash shop made this a ludicrous option as well. After this most everyone including myself and my guild took off.
Now after reading that things have gone from bad to worse I cannot see nor condone the actions of gPotato and Astrum Nival completely obliterating everyone that isn't in the High Dollar Lounge club where they wrap their cigars in $100 bills and throw $1 in the fireplaces to keep warm.

All in all I don't trust gPotato nor do I trust Astrum Nival, both companies are irreparable scoundrels with their businesses and wouldn't inspire customer confidence and loyalty with any of their practices.

Posted: Oct 12th 2010 4:25PM SocksForYou said

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"...transcribing hard-hitting interviews filled with fiery give-and-takes"

When does that ever happen on Massively?

Posted: Oct 13th 2010 2:17AM cic said

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"Yes, might."

So you think people will spend $4000+ on gear to just 'might' have an advantage? You think someone that never spends a dime can realistically PVP or survive a gank attempt against someone that has/has not the skill but invested that much in their character?


"You can buy space ships in EVE, accounts in WoW or runes in Allods. You cannot buy the knowledge to play the character well, the numbers advantage the other side will have once they realize that you are the one guy to kill, or the time it takes to get to that level of knowledge in the first place. "

Apples and Oranges? Good try, trying to demonize and bring p2p down to the depths of p2w. In p2p games it takes skill and knowledge to win. In p2w games it just takes cash, excuses (not enough time to play is a good one) and laziness.

"I am going to make a soft bet: no one in this comments section has paid nearly that amount, nor ever would, and does not know a single person that has"

Giving the massively readers some credit I see... only total douches would spend that much to compete, it's no longer a video game but an epeen game. Of course most people would not spend that much money on a momentary rush... though some people are definitely paying such amount though since Allods is increasing the rune levels. Obviously there are enough people that rather pay to win that are playing. I think you are just barking up the wrong tree here... maybe you should checkout the Allods forums for your 'evidence' Dr. investigative journalism.



Posted: Oct 13th 2010 2:30AM cic said

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I gather refreshing another tab whilst replying then posting your comment will negate the whole reply instance.

Anyway... your whole:

"You can buy space ships in EVE, accounts in WoW or runes in Allods"

made me LOL.
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Posted: Oct 17th 2010 8:31PM (Unverified) said

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Sad as it may sound my mother plays Allods. The game is simple enough for her to enjoy while still presenting a challenge. She's rather a social person when it comes to the game but she's somehow turned a profit at everything she's done.

She's paid so far an average of $50 a month so far but the average drops every month that she continues to play. She's just reached level 42, has herself an astral ship and even a good guild (Roll on Guild levels in the next patch!).

I am glad she's having fun and I have seen much worse publishing groups. So far gPotato has seemed a little less than professional. I understand that they are not the developers and that they're essentially buying the game and selling it on like a middle man. I hope the developers are seeing a lot of the profit from the cash shop.

The cash shop is/was 'expensive' and having to have certain charms and items from the cash shop to play is just like charging to play per hour. For example $1 an hour of enjoyment is considered hugely expensive by the loudest part of the community but a night out or a take away meal is reasonable. What of smoking and drinking? The cost to play is nothing but the cost to enjoy the game is high. There are options to pay for items with in-game money if you're able to find those willing to sell but then it's more like work instead of relaxation.

I would like to see more in-game active staff or community representatives. I'd like gPotato to be a little more clear that they are not the developers of the game and while they may have a small say in what happens (However I doubt it) a lot of the community issues seem to stem from bad management. Hats off to them for making a killing I just hope they are here for the long haul and not a quick profit.

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