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Reader Comments (13)

Posted: Oct 10th 2010 6:02PM DarthDan said

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Mmm. Good rantsauce.

"I can't help but be a little disappointed that we still lack basic things like housing, appearance tabs, and a crafting system that doesn't define the word suck."

Amen to that. While I appreciate them investing time in things like the Horse Races and Guild Events, but frankly, there's stuff much more important items in the Social Gaming Sphere that should be addressed first, like Jef's aforementioned player housing and appearance tabs.

And for the snake-eating love of Set, an entire overhaul of the crafting system would be great.

Posted: Oct 10th 2010 6:46PM bate said

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I, on the other hand, can not for the life of me understand the fascination with player housing. Why the f*ck would anyone want to sit around in a house in an MMO?

AoC needs balanced PvP content that's accessible to new players, and still rewarding for old veterans. Currently it has none of the above.

Randomizing groups in pvp instances is a huge leap in a completely retarded direction, and pretty much removes the only aspect of AoC pvp that was still moderately entertaining to me.

I know you guys made a "devs know best" article here a few months ago, this clearly shows that is not the case. Again.

Posted: Oct 10th 2010 7:13PM Jef Reahard said

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Why? Probably the same reason PvPers like to kill the same people over and over and over again, despite the fact that it's a completely meaningless act (i.e. it's fun gameplay for them).

Agreed on the random mini miscalculation though. As I said, it's like their randomly throwing darts. Unfortunately, PvP content is never balanced, nor very accessible either, but it's funny watching folks complain about it instead of playing shooters (or at the very least, MMOs that aren't built around gear/loot).
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Posted: Oct 10th 2010 8:38PM DarthDan said

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"Randomizing groups in pvp instances is a huge leap in a completely retarded direction, and pretty much removes the only aspect of AoC pvp that was still moderately entertaining to me."

I can see both the pros and the cons of this. However, the problem is that PvP in this game is a pyramid scheme that only benefits veteran players. There is no way for a beginning level 80 to stand a chance against veteran 80's all geared up and AA'd out. It's a pyramid scheme. New 80's play for a while, get steamrolled, and stop, so you're left with just the same folks in minis playing against each other instead of a growing PvP population. The Pyramid Scheme is what needs to be broken and done away with.
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Posted: Oct 10th 2010 7:19PM spamero said

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"...if Funcom is simply throwing darts at a wall full of ideas and implementing the ones that survive the prickly onslaught."

Yes

Posted: Oct 10th 2010 7:34PM Lateris said

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AoC should be focusing on new lands based on the lore. If they want to grow then add more lands, more maps. I think they are stalling because it might go free to play in the west.

Posted: Oct 10th 2010 8:21PM Jef Reahard said

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Agreed, I'd like to see more lands, and I wouldn't be surprised to see them drop the sub pretty soon.
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Posted: Oct 10th 2010 8:45PM (Unverified) said

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AoC certainly needs to be more story and lore focused; WAR has shown us what listening to the counterstrike kids will get you.

Give us more grouped based story focused content that encourages small groups to actually work together (screw gianormous raids no one has time for that anymore, and it's boring) , fix crafting, give us more random events and quest and for Gods sake make the NPC's more dynamic more voice work, (not having the same dude standing there after you solved his issue) giving NPc's at least a semblance of motivation and life outside being your vending machine would go a long way to that end

Funcom said this would be a living breathing world and it's anything but. This game has more potential than any other MMO I have played and it’s being pissed away on things like Horse racing of all things.

Posted: Oct 10th 2010 10:49PM Heraclea said

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The ranger mess really shows that the game needs more separation between its PvP and PvE mechanics. Rangers are a class that brings DPS and only DPS to a group encounter, and are by design supposed to be effective DPS from range.

It's going to be a problem to allow a stealthy (rogue: the first mistake, they should have been soldiers) DPS class designed with various traps and stuns to enable them to stay at range, to be able to do all that in PvE per the class description --- but at the same time, a ranged (you can't hit back) DPS (high damage) class with crowd control (i.e. forced AFK) is going to be quite annoying in PvP. The problem is, with lower DPS we bring nothing to groups that casters and other ranged DPS can't bring, and all of those classes get various buffs and team friendly abilities that rogues don't get.

Posted: Oct 11th 2010 5:27AM Bezza said

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I weep for my Ranger.

Posted: Oct 11th 2010 3:01AM Valdamar said

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Housing is hardly a "basic feature" when there are far more MMOs without them than with them. Even the market leader in the west doesn't have housing.

Posted: Oct 11th 2010 9:24AM Jef Reahard said

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Nah, it's a basic feature that a lot of these newer games have chosen to overlook. It was done, and done extremely well, ten years ago.
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Posted: Oct 11th 2010 2:35PM (Unverified) said

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The problem with Conan is that it became a loot/gear centric game. The whole concept from the getgo was supposed to be "No grind/all fun" They preached that the level grind was there to learn your class, nothing more. They also stated that it would be skill based, not gear based. I subbed because of those 2 statements. But as has been pointed out, the game is extremely gear based, and the gear is extremely grind based. Which is why I quit.
As far as breaking up premades, it's a step in the right direction. I had fun in pvp in the game when it wasn't vs a pug. When you are facing a group of tier 7 players w/ your tier 2....well, we all know what happens. And then Funcom is surprised that people don't want to pay for this?

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